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The output of the Wildfire pays attention to the maintenance of DOT, because the swarm can give anger a damage bonus, Moonfire can be reset by the release of Starfire, and Moonfire can also move to cast spells, which means that when you run and can't release anger or Starfire, Moonfire can make up for this empty time, so as to ensure DPS.
At present, the starting hands of the Taiwanese server beasts are generally: Elven Fire, Swarm, Moonfire, Infinite Anger to the Moon, Infinite Starfire to the Sun, and Solar Flame (if you don't point out this talent, it's Moonfire).
The cyclic formula is: infinite anger to the moon can be filled with the eclipse effect Infinite Spark to the sun can be full of the eclipse effect, and the dot effect is made up according to the battle situation in the middle, I hit the Toballad boss in the Taiwan server for 5 minutes of rage, and I usually make up the dot when I move in the running position as a DPS, and make up the dot according to my personal habits when the stake is made, of course, the premise is to try to avoid disrupting my output rhythm.
Another point is that the meteor shower mentioned by 1L can only lay 10 stars when aimed at a target. However, in some cases (such as the group of mobs at the gate of the old ICC), you can't cast this skill at will, because the meteor shower's area of effect is too large and it is easy to add.
Overall, the output of the Wildbeast is still relatively simple, and compared to the DK and the Rogue, the output cycle of the Wildbeast is much simpler. The output cycle of the national server is generally the same as the above, although the bird talent Blizzard has been modified, but the changes have no substantial impact on the overall output cycle. Therefore, the above output methods can also be used in the national service.
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The technique is based on your glyphs and equipment.
The basic technique, starting with the fire of the elves, then the moonfire, the swarm, began to rub the anger, out of the lunar eclipse turned into a spark, and then kept rubbing, out of the solar eclipse turned into anger. Moonfire, the replenishment of the swarm depends on your equipment.
Timing the moonfire and the swarm should be very good.
The next thing is that if you want to open Bloodlust in battle, the Treant must be released before Bloodthirsty in order to enjoy Bloodthirsty. Try to put as many targets as possible in the meteor shower, but don't force it, just release it if you can.
The output of mobile warfare, when running, replenish the moon fireworm swarm, and specifically get the actual combat to experience.
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Quail output standard loop:
1.Eclipse Preparation Period: Use Rage until the Eclipse effect appears.
2.Lunar Eclipse: Stop using anger and switch to Starfire.
3.Eclipse Preparation Period: After the Eclipse effect ends, continue to use Starfire.
It should be noted that Starfire is only considered to have a buff if the Eclipse effect is still present at the end of the singing method (that is, if you want to sing a second for Starfire, but the Eclipse effect is only 2 seconds left, then the Starfire will not eat the buff given by the special effect).
4.Eclipse: Desperately with anger. When the effect ends, go back to step 1 and start again.
Generally speaking, a lunar eclipse is a little stronger than a solar eclipse, so in the case of a lunar eclipse without cd, it is preferable to play a lunar eclipse.
Other spells. Refill when the swarm or moonfire ends.
Starfall and Force-Nature: Use it at the end of the CD (Treants are best played before opening Bloodthirsty Valorant).
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See if you add a little bit to see if there is a swarm. Moonfire. I'm Bothaga.
Generally, the elven fire is put on first. Then the swarm moonfire. Anger out of the spark, and then make up a swarm moonfire, and then the spark...
And so it goes. If there is a star pendant, just put it as soon as there is one.
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