KOF97 vs. Monkey Playing style

Updated on Game 2024-04-14
8 answers
  1. Anonymous users2024-02-07

    The general monkey is just one point: non-stop suppression. Monkeys have no ability to fight back in the take-off stage of climbing the wall.,At this time, you can grasp the distance and use the shadow jump + air control skill to suppress.,Don't jump if you don't master the rhythm when you have taken off.,Grab a loophole on the ground or run C.。

    The monkey generally chooses to stab you for the third time, and the fourth time will stab you diagonally, or fly backwards, at this time, you can grab the opponent habit to suppress. In short, it is to do everything possible to go to the corner than him, and the monkey without energy will definitely be tragic when he goes to the corner, and he may not be able to come out if he has energy. Amateur high-end monkeys have been very skilled in using reverse C + flying feet + 5A + must kill, such a monkey must control the distance with him, so that his JC can not catch the flying foot even if he hits, such a missed move is the time of anti-suppression, and then there is through the front and rear positions, so that the monkey can not reach the desired take-off height, thereby disrupting the opponent's suppression rhythm, if there is qigong, it can be used to contain.

    The policy is like this, it depends on what kind of monkey you fight and what level.

  2. Anonymous users2024-02-06

    Simple, with the electric shock of Nikaido red pills.

  3. Anonymous users2024-02-05

    The monkey is like this, constantly flying backwards, because the advantage of the monkey will be weakened in close combat.

    On the offensive side, try to block the monkey in the corner and don't let him come out, so that there is no room for the monkey to retreat.

    In terms of defense, be careful of the monkey's jumping in the opposite direction, hide if you can, and prevent if you can't.

  4. Anonymous users2024-02-04

    I also love to play monkeys, my main Kagura Monkey Liana or Chris Monkey Kagura, and I'm far away from the master, so don't joke about it.

    1, do you mean to take off again immediately after landing, that is, when you are in the air, hold down, so that you can store the next energy, press the light leg or heavy leg at the moment of landing, the flying method of the rear front foot is the same, but the air is stored in the back, and the landing press the front foot.

    2. React quickly, for example, from left to right, hold down the right button, and press the heavy foot immediately every time you stab, but if the direction of the opponent's flight in the air is too high or too low, the monkey's monotonous front stab may not be able to hit, you should try to stab obliquely, the method is the same. If there are horizontal stabs on all four strokes, then under normal circumstances, the monkey's position is lowered a little bit for each stab, so that it can be stabbed just right.

    3, this seems to be called eye, you can do it yourself, sometimes I can't even catch the first light punch with a light foot, whether it's a monkey or someone else, it may be that you have to master the rhythm of the character's moves.

    4. It is a little easier to be in the edge of the version than in the version; After entering the forward command, do not immediately kick out, but pause a little before exiting, so as to ensure that the monkey flies at a sufficient height.

  5. Anonymous users2024-02-03

    Cai Baojian General Joint Admissions:

    Squat C + D + Phoenix Chop (B or D) 16hits

    Jump C + Fall behind the opponent and squat B, A + Stand C + Phoenix Slash (B or D) 18hits

    Jump: C, C+ Fall behind the opponent's back, squat C+ D+C+Phoenix Slash (B or D) 19hits

    The opponent sprints and flies while jumping in the corner ( A or C in the Brigade) + A or C + A or C + A or C + A or C + A or C+ A or C6hits

    Sprint while your opponent jumps and slash ( Charge A or C) + A or C + A or C+A or C + Phoenix Slash ( B or D) 18hits

    When the opponent is in a corner, he sprints and flies ( Charge A or C) + A or C + A or C + A or C + Squat C+MAX Phoenix Slash ( B or D ) and kills in one hit!

    Cai Baojian's moves:

    Second Slash +a

    Magical: +b

    Tornado Slash: (Charge) +A or C

    Flying Sky Split: (Charge) +b or d (Hold on to the Split Mountain).

    Whirlwind Spike: (Accumulation) +b or d

    Direction Switching: Flying Sky Celebration Split Slash, Whirlwind Swift Spike Piercing Arrow Keys and Attack Buttons.

    Flying foot: (jumping) b or d

    Dash Slash: (Charge) +A or C

    True! Tornado Slash: A or C

    Phoenix Slash: B or D

  6. Anonymous users2024-02-02

    1. Second stage chop: +a; 2. Tongmo Kechang Bureau: +b; 3. Tornado Slash:

    Accumulation) +a or c; 4. Flying Sky Split: (Storage) +b or D (hold down); 5. Whirlwind Swift Spike: (Accumulation) +b or d; Dry Xun stove 6, flying feet:

    Jumped not dressed) b or d; 7. Sprint and fly slash: (Accumulation) +A or C; 8. Really! Superb Tornado Slash:

    a or c; 9. Phoenix Chop: B or D.

  7. Anonymous users2024-02-01

    I'll say two words.

    The first one, Yagami Jumping Heavy Foot is in a falling shape when it is about to be closed, for example, if you are 1 person away from your opponent, you can use squatting and light feet to break or ascend to the dragon to fight. If there is a distance between 2 people, the opponent jumps out early, and when it hits you, it is already falling, and it has a strong suppression effect, such as the Demon Yagami, who have you ever seen jump up and then press the foot? Basically, it is pressed with one jump, and the suppression is very powerful.

    Personally, I think that in fact, suppress the opponent's 2-person distance jump foot, 1-person distance jump heavy punch to suppress the squatting defense, and air confrontation jump light punch or light foot. Try to jump as little as possible.

    Second, the monkey's move can't be connected to 4 times on the ground, and you can pick it up after 4 moves in the air. It must be stabbed and pressed, and the press may not be connected for a long time. Try to make sure that the 3rd time is up or the 4th time is pulled down and you have enough time to pull down and charge up when the third time just stabs out, and when you have pulled down, press the fourth time to hit the ground and jump directly to ensure consistency, so that you can slowly get used to it.

    This method can only interfere and is basically useless for masters.

    Not a professional, unprofessionally written, hope it helps you.

  8. Anonymous users2024-01-31

    1. Look at whether the opponent jumps early or late, if you come out early, you squat and break it with a heavy fist, and if you come out late, you jump up and break it with a heavy foot.

    2. Rhythmic stabs, press it immediately after stabbing to the second one, don't press it randomly.

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