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。= The first floor is funny. A+C flash.
I play Cai Baojian myself.
What I'm most afraid of is shrinking my opponent.
I forced him to beat me, and I could find a flaw.
Therefore, Cai Baojian must not be rushed. It's all about mentality.
In fact, Cai Baojian's stay in the air for too long is a big drawback. Make more use of the strong tricks of the air technique, and see the right hit.
Kagura, no conclusion.
Because Kagura didn't have a fixed way of playing.
Basically, it's pressing step by step.
If you follow his pace, you're not far from losing.
So to play Kagura, you have to break his rhythm to prevent being pushed to the edge.
In addition, there will be no fixed pattern for any character to play by a master.
Everyone has a different feeling of playing, and it is impossible to play once and for all.
Therefore, understanding each character's attack decision, understanding the opponent's attack pattern and offensive mentality, is the key to victory. Only by learning and practicing more can we improve.
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I'm just going to give you a general idea, not a routine.
Hit the monkey and don't jump or have absolute certainty to make a big dragon or jump up to attack The threat of the monkey will drop a lot More use of strong anti-air skills such as grass squat c Look at it and then make fewer moves The monkey of the master will cheat tricks to trick you out of a station c or squat c and land a A to catch the phoenix foot.
Playing Kagura What is Kagura most afraid of? Squatting and defending Kagura Ichi squatting defense will affect a lot of moves due to the simplification of 97 Hit Kagura and play more lower stages, especially squatting characters with low body positions are more advantageous.
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It depends on who you're playing, and in general, the monkey is chasing you, and you don't chase him, and if you play with electric fur or the gate, jump on the spot. Electric hair light feet can break the monkey's poke Everyone has a different way to break it It depends on your long accumulation of experience in actual combat It doesn't mean that you can break it
It's very helpful to practice a lot of battles, and you can't learn skills without paying tuition
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Monkey simple. You've been jumping behind the wall.
After he jumps up and hits you and is defended by you, you just land on the ground and fight back.
Kagura's AI is very high, especially since its air defense skills are used frequently.
The simplest is something like Yagami, who stands close and presses light feet to determine the lower position.
For example, jump over and kick it, Kagura will defend it.
Then you stand and press the light heel to catch the wind.
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Monkey first protect, then C+D to break the defense, and then even the skill... Kagura. There's a remote direct remote.,Her doppelganger will also be harmed.。。 If you don't. A+C flash over.
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Cai Bojian's biggest feature is containment, I often see people flying all over the screen with Cai Bojian, whether it is the height of the jump or the connection of the follow-up moves, it is very strong, in addition to the mastery of timing, it is reasonable to knock down the opponent with super heavy blows, and it is easier to fight for a character like Yagami. Kagura is mainly a must-kill that is more difficult to prevent.,97's role is still relatively balanced.,There's no absolute strength or weakness.,LZ can only practice more.,This answer must be unsatisfactory, right? But that's the problem, there's no right solution.
To add, small jumps are also important.
By the way, downstairs, dedicated! But the list of moves is not very useful for battles. The most attractive thing about 97 is "Lian", ordinary skills, special skills, and even plus moves, you are a master, just look at the battle, and the move in actual combat is a flaw, unless you are performing.
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I'll say two words.
The first one, Yagami Jumping Heavy Foot is in a falling shape when it is about to be closed, for example, if you are 1 person away from your opponent, you can use squatting and light feet to break or ascend to the dragon to fight. If there is a distance between 2 people, the opponent jumps out early, and when it hits you, it is already falling, and it has a strong suppression effect, such as the Demon Yagami, who have you ever seen jump up and then press the foot? Basically, it is pressed with one jump, and the suppression is very powerful.
Personally, I think that in fact, suppress the opponent's 2-person distance jump foot, 1-person distance jump heavy punch to suppress the squatting defense, and air confrontation jump light punch or light foot. Try to jump as little as possible.
Second, the monkey's move can't be connected to 4 times on the ground, and you can pick it up after 4 moves in the air. It must be stabbed and pressed, and the press may not be connected for a long time. Try to make sure that the 3rd time is up or the 4th time is pulled down and you have enough time to pull down and charge up when the third time just stabs out, and when you have pulled down, press the fourth time to hit the ground and jump directly to ensure consistency, so that you can slowly get used to it.
This method can only interfere and is basically useless for masters.
Not a professional, unprofessionally written, hope it helps you.
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1. Look at whether the opponent jumps early or late, if you come out early, you squat and break it with a heavy fist, and if you come out late, you jump up and break it with a heavy foot.
2. Rhythmic stabs, press it immediately after stabbing to the second one, don't press it randomly.
Mary vs Gate.
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