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5 I'll make an interior drawing. Use the VR round light as the main light source. But it just doesn't light up.
No matter how high the parameter is, it doesn't light up. Others, such as sunlight and LAN lights, are normal. Added:
Such. These are all system default settings. Only change to a spherical shape.
Not visible and color moreover. In addition, it is definitely not an object blocking. I've done several scenes.
It's all like that. Either it's not very bright. Or not light up at all!
Satisfactory Answer-Yu 尒 倁哫 Level 2010-09-19Your light radius can not be 0, set a 250 to see the love Comments: Thank you. The problem has been found yesterday.
It's the problem that the radius is not set. 2010-09-19Other(1)tintincheung6 level2010-09-18Pay the lighting diagram and settings, maybe your lamp is blocked by an object, it is best to attach a picture to see first. Added:
The light source is not strong enough. As the main light source you shouldn't hit the spherical light, are you hitting the indoor space? The main light source should be the face lamp of vray, that is, the lower side of the ceiling, the color should not be so yellow, but white and yellow.
It is also necessary to play another vray sun lamp, the intensity is set, and the size can be adjusted to 1-3 times.
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1.Whether the light uses the appropriate renderer.
2.Unit setting, showing whether the units are the same as the system units, if the two units are inconsistent, it will cause the render scene to be black.
The staining under global illumination under environment and effects (keypad number 8 call-out) should be pure white. Otherwise, it will be black when rendered.
In the renderer, all lights can be turned off.
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The VR lighting in the 3DMax scene has no effect is caused by the wrong setting, and the solution is as follows:
1. First of all, let's click on the toolbar on the right side in the order of operation.
2. Replace "photometry" with "vray".
3. Click "Vrayies".
4. Go back to the front view and pull a light from top to bottom on the plane.
5. Then go back to the operation panel on the right and select an optical area network in the "IES file" column.
6. "Color" refers to the color of the light, which can be adjusted according to the situation; "Power" refers to the brightness of the light, which can be adjusted according to the situation.
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There are several reasons why the lights in the scene are not on, and you can check them one by one1Whether the light uses the corresponding renderer 2Unit settings, showing whether the units are the same as the system units, if the two units are inconsistent, it will cause the rendering scene to be blackened in the environment and the effect (keypad number 8 call) under the global illumination should be pure white.
Otherwise, if the renderer is also black when rendering, you can turn off all lights. If the above 3 reasons have not solved your problem, please ask again! Or you upload the source max file, I can find the reason with you!
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Method 1, Custom-Preferences-Viewport-Select Driver, change the driver, you can try it one by one, the computer configuration is different settings, and the software needs to be restarted to take effect after the change.
Method. 2. Exit MAX, delete the DLcomponentList file in the DLCOMPONENTS folder in the 3DMax installation directory, and then restart MAX.
The file is updated when you start and exit 3ds Max and when you change most of the Preferences settings. It contains values related to program defaults, including the graphics driver, directories for accessing external files (e.g., sounds and images), preset render sizes, dialog box positions, capture settings, and other preferences and defaults.
Supplement: Generally, this situation is that the software is installed with a Chinese directory, and 3dmax high versions are easy to cause this situation.
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The VR version conflicts with the 3D version, so it's recommended to check your VR and 3D versions.
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3DMAX scenes hit the VR lights to come.
There is no source of effect. If it is caused by a setting error, the solution is as follows:
1. First of all, let's click on the toolbar on the right side in the order of operation.
2. Replace "photometry" with "vray".
3. Click "Vrayies".
4. Go back to the front view and pull a light from top to bottom on the plane.
5. Then go back to the operation panel on the right and select an optical area network in the "IES file" column.
6. "Color" refers to the color of the light, which can be adjusted according to the situation; "Power" refers to the brightness of the light, which can be adjusted according to the situation.
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1 The lighting parameters are incorrect.
Is it closed?
The units of 2 max are not adjusted well.
Unified unit. 3. Lights into the model.
Check the light position.
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Package your scene and send it to if you have a version 2009 or later, save it in 3DS format. Look at the version where you went wrong, maybe you.
Kwon turned off the lights! I found that there is a light, it is big, and there is a groove light to put a light domain network into it, or you can use the max default spotlight tune, or use a VR lamp (spherical to put a little closer to the floor) floodlight can also be, I saw that you said that there is no light, that is impossible, I also tried to have lights, but you can't tune up the same effect as you sent me ** and, this has to talk more about materials and textures, I don't have your textures and you don't have the kind of light area network you played, but I put a light area network in, Adjust the intensity of your light a little.,Because you didn't send me a sticker.,I have a slow shot in your material with a sticker added **and,Because I don't have so much time.,I didn't adjust to the same effect as the ** you sent me.,But the lighting effect is, It means that you're not right.,Your global light settings have been turned on not open.,I'm just adding a light area network file.,Adjust the light intensity and look at it.,You just learned a lot and don't understand it's not that the light doesn't respond.。
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Make sure that the global light setting in vray settings is enabled
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VR light brightness parameters are increased! It is possible that the unit was not set to millimeters when modeling.
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