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First of all, you have to reach level 30 in order to change the tank to three generations. It's like you have to reach level 20 to change to the second generation of your tank:
Then your tank must be a second-generation +5 or more, and the higher the addition, the higher the success rate of the generation, I tried.
You need to have enough certificates and medals.
In the end, your big red luck made you succeed in the change For example, I succeeded in changing the fierce ghost to three at a time with a 45% probability.
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You can't change from a 2nd to 3rd generation tank until you reach level 30.
Generally, the 2nd generation rises to 10 and then changes to 3 generations, and the success rate is about 55%, if it fails once, the 2nd generation 10 becomes the 2nd generation 9, and the materials have to be re-prepared before they can be replaced.
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Level 20 can replace the tank to type 2, level 30 can be replaced to type 3, the replacement will consume silver coins and medals and certificates, if you change to type 2 with 5 medals, then change to type 3 with 10, and so on, my name is 'Murong Yunhai he', add me, my Iron Man type 2 + level combat power type to type 2 success rate is 100%, type 2 will be reduced, it is about 40%, VIP plus 5% success rate. If the replacement fails, the enhancement level will be lowered by one level, so I will change the upgrade when I strengthen to +5, (it seems that the success rate of type 2 to type 3 is the highest to +8) It is best to change the generation when there are few people, such as around 3 o'clock in the morning. Every time I have a strong card, it's almost strong at this time.,I wish you a happy game.,Salute hits Williams,
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Find GM to threaten him, don't give him a word, and destroy his whole family.
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At level 30, he orders something (must first change to the second generation +5).
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LS said yes.
That is to say, if you want to buy a non-gold car, you must first research and development, and research and development must follow the research and development route, but you don't have to buy every intermediate car, because the experience required for research and development has both individual experience and global experience.
Individual XP can only be used to research and develop equipment for this tank and to develop a tank below that tank on the route.
Free XP can be used to develop all tanks, and of course you have to follow the route.
There are two ways to earn Global XP: it is generally automatic, and the amount of Global XP earned per round is equal to 5% of the individual XP gained (i.e., the XP gained as shown).
The second method is that if one of your tanks has become elite, that is, all the research and development projects of the tank have been developed, then you can choose to convert the individual experience of this tank into global experience at the same time, but this will cost the recharged gold, and it will cost 1 gold to exchange for 250 free experience - of course, you can also choose crew acceleration training, so that all the individual experience gained by this tank in future battles will be directly converted into crew experience, and it has been developed anyway, Individual experience is either exchanged for global experience or given to the crew.
So consider that if you have the money and the time....You can use an elite tank to farm XP, then exchange gold for Free XP and research .........Buy ...... tank until you want to driveSilver coins can also be exchanged for gold coins for ......
Of course, very few people actually do ......And it's a waste of money
It depends on personal preference.
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You can't skip it, you have to follow the upgrade route to develop it, if you have enough global experience, you can not buy the middle car, and directly use the global research and development of the top car.
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It's okay to jump and buy, but it's not okay to jump to R&D.
And to jump buy, you'll have to prepare enough Free XP to develop the tank tech you skipped.
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The middle one can be skipped.
First of all, you need to have global experience to develop a tank in the middle transition, such as car No. 2, you use the global bar to get to the next level of experience points, you can directly buy the next level of car, no need to buy car No. 2.
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No, you have to buy a tank and then study the experience you get before you can buy the next tank, and you can't buy it even if you have money if you don't study the next tank; Finish.
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You can buy it in a jump, but you have to develop it, which means you have to have a lot of global experience, not individual experience.
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It's unrealistic to jump and buy because you have a lot of experience, and German tanks are not bad, and you can play them one by one.
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Here's how:
At the top right of the Garage page, there is the "Research" tab, click Research on the Tank you currently selected page, and you can see the technology tree of that tank.
1.individual experience; Obtained in battle, you can only upgrade the accessories of this tank.
3.Free XP, except for 5% per battle, can be converted into Free XP by spending gold with Elite Individual XP, and Global Experience can be used to research accessories for all tanks.
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The so-called upgrade of World of Tanks is to change tanks.
At the top right of the Garage page, there is the "Research" tab. Click Research on the Tank you currently selected page to see the Tech Tree for that tank.
For example, if your Tier 1 S tank is "MS-1", and you want to develop a BT-2 for your Tier 2 tank, you will have enough experience with your MS-1.
When the BT-2 can be lit, the BT-2 icon will be green, and once lit, the BT-2 tank can be purchased for credits.
At that time, you will have two tanks in your garage, one for the MS-1 and one for the BT-2 of the 2nd level.
When you use BT-2, your vehicle is level 2.
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Use experience to develop tank components and next-level tanks;
There are three experiences in World of Tanks.
1. Individual experience; All of them have been obtained through battles, and they can only upgrade and develop the accessories of this tank; In addition, 5% of XP for each battle is automatically converted to Free XP.
3 Free Experience, except for 5% per battle, can be converted into Free Experience by spending gold with Elite Individual Experience, and Global Experience can be used to research all tank accessories.
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The D series is short 88 penetrating only 132 Four J is TD can't hit the side of the people Divided into a high-class room is meat D series 6J is basically a pit Zhongtan can still play around the other party's KV series to the end There are not many pits It's just that it's very tangled The gun doesn't wear well The TD line can't be changed KV If you're interested, you can turn to Zhongtan But the S series Zhongtan T 54 is not powerful before You don't have to worry about the line There is no gold coin car Your KV is the money S-51 You will definitely light up When it comes to IS, it is the beginning of losing money The S series TD is a big hole when the su100 whiteboard survives the experience of 15000.
You can't change the route much.
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is good -3 is that the armor is a little thin, and the speed is quite fast Four annihilations are good, Nange is completely good, but when he is on the tabula rasa, he pits people.
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The landlord's route is very reasonable, because playing the Soviet heavy tank, you can't go to the Soviet Union to bury TD, so it is reasonable to choose German TD.
During the KV and KV3 periods, the Soviet heavy tanks were thick and powerful, moving slowly, and the speed of getting to IS and IS3 was fast, the armor was relatively thin, and they relied on ricochets.
The IS4 is special, and the thick armor is defensive. IS7 is ricocheting again.
Soviet artillery can be described as very powerful. SU18, T26, and SU5 are all very easy to use. S51 I can't get out here either, on all accessories, use S51 to make money. The S51 comes in quickly with 203mm.
German TD, in the early stage, was a speed-type concealed type, and later it was very slow and hail, and the body was high. . . It can be said that the style is not the same as in the USSR. I've played Soviet TD and it's still very good.
The German TD personally feels very strong, but the cheetah seems to be more difficult. It's at the intersection of speed and heaviness, tall and unarmoured...
In general, German cars pay attention to accuracy and ignore damage, and Soviet cars generally have high damage, but sometimes the penetration depth is not enough. It's not accurate enough, and it's easy to fly.
Personally, I feel that Soviet cars are more suitable for novices to play, and Soviet cars do not need to be manually vibrated eggs. German cars had to learn to ricochet manually, because German cars had no inclined armor.
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