-
In 2K11, Aldridge and Martin have very limited growth values, basically around 80, and only GAY will have a higher score in your starting lineup, if you want to play for a season, then these are okay, but if it's multiple seasons, then your team lacks potential, and Haywood's, Miller are all garbage contracts in the future, and your salary can't meet your ability to sign good free agents to improve your strength. However, from the perspective of 2K11, it is recommended to keep Gasol and Gay in the main lineup, leaving players with high trading ability values. And you have to have a potential player, so that you will be interesting to play, because the growth value of potential players will be very high, and potential players are basically rookie players of the year, I think Lawson is still relatively good as a potential stock, but there are certain difficulties in trading him.
And the time assigned to the bench by Boubovis and Barria as point guards is definitely not good, and when the season reaches a certain time, they will have a bad mood and their ability points will drop due to playing time or role problems.
-
I love it. I don't know if you like it or not. Everyone has their own favorite style, it's up to you.
You're a good player. The singles ability is not bad either. The main thing is to look at the cooperation, if you play well with the cooperation, such a lineup is good.
You can add a defender with strong organizational skills
-
Flaw? Martin is terrible defensively? Not enough impact on the front line?
-
Forehead! You've been playing this game for a long time, and all the tactics of the computer know how to crack it. So it doesn't matter if you use this.
-
Go to the Heat for sure The Heat just lack a guard and a center.
It should be better to return to the basket after all, it's the center.
The center is the one who scores and grabs rebounds on the inside.
The best template is Gasol. There's a board, there's inside scoring ability, there's defense, and you can shoot from the floor.
First of all, it is recommended that you be as tall as possible, at least 7 feet. Because going back to the basket is not like the sporty one, relying on bounce and speed. The higher it is, the stronger the inside score and defense, but the higher it is, the less you have to dribble, and try to choose to play with your back.
Adding the ability to protect the ball and the offensive awareness in the later stage will reduce the mistakes after dropping the ball and being trapped.
Early ability, the offensive side is prioritized to fill up (shooting in motion), this is to increase the ability to protect the ball with the body when making a layup, and it is necessary to score inside. Defensively, add (defensive rebounds) and (blocks), defensive rebounds not only increase your ability to take defensive rebounds, but also improve your ability to get stuck. In addition, bounce is useful for both defense and rebounding, and can also be added.
During the game, if you feel that you can't stop the opponent's low-post singles, you can add (low-post defense), this ability and (strength) are relative, your strength is higher than his low-post defensive ability, and you can squeeze him with your back. And the higher the quality of the low turn.
Medium term. On the offensive side, you have to start adding (inside shooting), and then (close shooting), after these two abilities are added to the ceiling, your scoring area is very large, you can force a layup to score, and you can shoot from close range. If you want to do the main dream footstep action, press and hold the (key) button, and combine the arrow keys on the inside to make a feint shot.
If your (key) key is W, then the press is a lot like a virtual layup in street basketball.
You can add it in the later stage, dunks and dunks on the spot, as well as frontcourt rebounds.
-
Me too, but I just seem to hear people say that a team can only have one star, this is a bug in the career, I think, you have to be the whole team just one star, you try, if it doesn't work, just change it with the next modifier.
-
Heat!Lack of a center! And Thunder is also good! Of course, the fast window is also very fierce!
-
Brooks and Evan Turner in your starters, they're not mature enough!! Turner, in particular, is very unstable, if you want to build a championship team, a good defender is very important, it is recommended that you can trade it, in exchange for a more stable player!! This will be a better chance!!
-
Hello landlord, since you choose a scoring SG, then you have to be prepared to give up a certain amount of defense, or rely on the help of teammates to defend, and put your ability on offense.
In fact, there are 2 kinds, one is outside the main and the other is inside the main body.
Outside the home, add first (mid shot) (dribble and then shoot). When attacking, first ambush on the inside, wait for the teammate to get into the position, run out to ask for the ball, after receiving the pass from a teammate, try to stand in the middle shooting position, shoot when the space is large, or cheat jumping, or passing. The mid-pitcher is very accurate and can choose to add 3 points.
It can also be like teasing and adding close-range shooting, in short, it is mainly based on shooting, it is recommended to go to shooting training more, and be proficient in shooting and letting go.
Home inside, add first (inside shot) (open finger rubber shot in motion). Focus on breakthroughs, supplemented by assists. It is said here that the addition (inside shooting) is because the shooting point of the layup is mostly on the inside, which can improve the layup shot.
After getting the ball on the outside, try to change the speed and direction of the breakthrough, but don't keep pressing the acceleration rush, so it is easy to drop the ball. Have a good sense of distance, pass the ball right away if you can't, or try to attract opponents and pass the ball to open teammates. Get an assist.
In addition, the inside line can also use low-post actions to score, the inside line takes the ball and presses the (key) button, and then combines the arrow keys to make feints to shoot, a bit like a virtual and real layup in street basketball. In fact, this style of play is more suitable for sporty SG.
In short, the current good template for scoring SG is Monta Airis. In the later stage, it can be thrown, can be rushed, and can be deducted. But the interior defense is not good, and more steals and teammates make up for the shortcomings.
Like Kobe Jordan, in fact, it is SF's physical fitness to play SG, and it has offense and defense. If you want to compare the ability of disciplines, it is still recommended that you play sports SG.
-
Guards are best athletic and have a relatively high quality At the beginning, it is best to add points to layups and mid-range shots, so that the score is fierce and filial piety is guaranteed Without scoring, everything is a floating cloud Next, you can add passes, rebounds and the like Then it is more casual For example, the bouncing in physical fitness or the offensive awareness in the consciousness of the goods and the defensive consciousness plus awareness is the fastest to improve the evaluation These are almost added later, it depends on your preferences Three points, ball control, speed branch draft, dunk or something, add it casually.
-
The main plus shooting, the more mid-range shots and three-pointers, the second plus such as rebounding, ball control, etc.
After studying for a long time, I just configured a set of my own, you can refer to it, I am upgrading the old configuration. Cabinet power supply and display. >>>More
I'll tell you.
Pass. Falsehood. >>>More
Friend, have you updated the [Graphics Driver] and [Sound Driver]? >>>More
2k11 shots are directional, and the "shooting stick" must be the same as the arrow keys.