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All families are 5 miners. In terms of cutting trees, 6 Terrans are better. Since one worker stands for one population and the main city provides 12 for the population, at first three workers were allowed to mine, one to build a farm (providing 6 population), and one to build the King's Altar, and one to spare 3 times of gold to go to the barracks.
Then you will have a hero, 11 workers, and 2 infantrymen; In this case, it is just 20 people.
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If you don't open a mine, 5 mines and 8 wood are enough, and the wood farmers make a separate pair, so that it is convenient to arm into a militia to help fight.
If you open a mine, 5 mines and 12 farmers, don't think that there are many wood farmers, when the tower is raised, the wood is definitely not enough, and when the wood is broken, the opponent will press 1 wave, only to be taken away, so many farmers cut down trees.
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Look at what map!
Mine sure is 5 farmers.
Wood, if you don't have a goblin lab, it's 6 or 8, depending on how much wood you're going to need for your tactics.
If you have a goblin, you can get 5 peasant wood in the early stage, and then buy a Gundam when the CD time of Gundam is up, and 5 farmers can be sacrificed
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The more farmers you have, the better The trees need 6 or 7 people 2 mines are enough Note: When you come out, the peasants can also be used to fight monsters.
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2 mines, 8 farmers, 6 people picking trees, recommended to sell logging machines.
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5 farmers, generally single or double mines... 6 8 pieces of wood.
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You can build whatever you want.
There are more technology flows. The FM stream is correspondingly less.
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If you open a mine, you generally need more farmers to pick wood, and if you want to speed up technology, 6 farmers will pick wood.
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5 soldiers to mine gold, 8 soldiers to cut down trees, build an altar and a lumber yard and then build something else, the altar comes out and first point an Anthony, Anthony takes a few infantry to pull some monsters around to level up, here it depends on your micro-manipulation skills, if it's good, at most drop a little blood, if it's not good, just die a few soldiers, and then clear all the monsters around, during this period, you can order a holy knight, and then you can build a soldier later, and then you can build any one of the dwarves first, and then you should have more soldiers at this time. I went and hit the nearest gold mine. Then according to the previous rhythm, send a soldier to look at the map, see how others are doing, pick up any leaks, and when you think you can, you can kill his hometown in one go.
Destroy him, the others are the same, but also pay attention to the defense of the base, build a few towers at the entrance of the base, build a few towers inside, in case other people's air soldiers sneak attack, the entrance building is tight, when the enemy comes, it is good to block the entrance. That's basically it, I hope to adopt.
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Generally speaking, it is 6 pcs. But the one that uses the sky stream will create a lot of peasants.
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People can not have family planning especially now that the starting rate of MK and PLD is increasing, the militia cooperates with MF, and the early stage often speeds up the mine, so the farmers are even more needed In the early stage, masters like Sky often let the farmers call stupid to carry it, and if they die, they will not pull It is the experience that is not red blood, and when Yunkuan opens the mine, it will definitely be strongly suppressed, so there will be more sacrifices, so the farmers want a lot.
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It depends on what route you take Generally, at the beginning, you have to keep 5 farmers picking wood or even more, and when you are about to end the second book, you should put down the lumber yard in the nearest place to collect wood, and shorten the distance for farmers to pay resources. The Terran has high technological requirements, and if the wood is not enough, it must be replenished immediately, and the high-level wood in the lumber yard must be upgraded.
Remember to adopt it.
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At the beginning of the four agricultural mining, one agricultural altar, and at the same time to build agriculture, the first to come out of the agricultural barracks, the second to build a farm, after the completion of the two farms, so that the population limit reached 24The third mine was filled with five agricultural gold mining. After that, the peasants all picked wood, until the seven farmers mined wood, and if the mine was opened, five more peasants were replenished, so that as long as the militia was not often called up in the early stage or was not harassed, there was no shortage of wood.
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5 peasants, generally 5 peasants of all races are mined. Like Dark Night and Undead are custom up to 5 farmers to mine, Terrans and Orcs will feel more crowded if they exceed 5, and the efficiency of five farmers is the same, so a maximum of 5 farmers can mine.
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Mining is the 5 most efficient. PS: Building a base is the most efficient for 4 farmers (note that it is the most efficient, that is, the most cost-effective, not speed), and if it exceeds 4, the increase rate of resources used is greater than the increase rate of construction speed
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5. I tried, because the time for more than 5 farmers will be longer, and there are gaps in 4, so 5 is the best.
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Five farmers is the most ideal, if there are more farmers to enter the mine, they have to queue up, and there will be a waste of human resources and population here! If it's less, it's not fast enough!
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Five, five is the most efficient, one more is wasteful, of course, if your sub-mine is placed too far away from the gold mine, maybe five will not reach the maximum efficiency, to a farmer or so.
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According to Blizzard's setting, Warcraft uses 5 farmers to mine gold, and more than 5 will be idle populations.
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5, this is the most standard, the mine is to enter one by one, one by one out! If the number of miners is 5, you will find that there are 1 people always in line.
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The main base is generally five, and the sub-base may need six according to the distance you build, and if there is a tower card slot near the near, 4 is the fastest, of course, the position of the tower should be put well, and the staggered card slot, two is enough!
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5, each race can only be five at most, if you think about the early immortality There are five peasants in the dark night, so isn't the orc human race too bad?
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Four or five are fine, and now there is a school of thought that uses three farmers to mine gold in the early stage, and the population has been pressed at less than 50.
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5, but if the base is far away when you open the mine, you may have to add one more farmer...
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Out of a population of 50, five farmers are the most efficient at mining. Mining farmers are five, which depends on the number of your population, when you have a population of more than 50, a farmer can mine ten gold, in order to get seven gold, and the other three gold for maintenance costs. When your population is more than 80, a farmer can only get four gold if he picks ten gold, and the other six gold is used for maintenance costs.
Hope you're satisfied.
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The 5 farmers are the most efficient, and there is more waste of population.
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5 farmers are just right.
Although some of the mines look awkward. But it's really the 5 fastest.
If there is more, it will be a waste of queues.
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In general, at least 3 peasants, at most 5 peasants.
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Generally 5 pcs! I feel like it's better to have 5!
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Four in the early stage, five in the middle and late stages.
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At least 5, cut down trees in the other districts!
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5 8 is a good number, in fact, I recommend that there should be at least 8 when there are 2 books, and then 2 farmers make 2br 1 to make up the population.
When MK comes out, you can have 4 militia to open the mine, and then you can make up 1 farmer to cut wood, which is very reasonable, and it is easy to open a mine.
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The Terran peasant is embarrassed.
1.The amount of quarryed wood can be upgraded.
2.Speed up construction.
I want everything.
So it depends on how your tactics are. Generally, 5-6 at the beginning. I add it after two books, depending on the situation. If you want to speed up the mine, you need more than one farmer.
Hum is like a necturnal elf. It all depends.
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Under normal circumstances, 5 peasants are enough, but because the Terrans need to pull the militia to level up, in order to make up for this technological time, they need to create more peasants... If you need to open a mine, you need more farmers, if it's TR, then the farmer uncle is going to mass production...
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There is a map with a laboratory to buy a logging machine, which is more effective than 6 or 7 farmers, and the cost is not much more than that of 7 farmers, and it accounts for less population!! The combat power is also strong!!
It would be nice to have 1 or 2 more peasants (to build buildings) if there is a lumberjack, and if there is no one, you can only build 7 peasants.
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When you have one, you need at least 5 pieces of wood.
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A tree is 50 wood, under normal circumstances, when the Terran farmer does not upgrade the logging technology, it is a farmer who cuts 5 times, if the logging technology is upgraded, the tree will be cut 2-3 times, but it needs to be reminded that in fact, the logging technology is the amount of a purchase and sales, not the speed of logging, so the Terran is very short of wood, and then there is a map of the goblin laboratory, many Terran players will choose to buy a logging robot, because the efficiency of the logging robot is higher than the 10 farmers of the Terran. Under normal circumstances, the efficiency ranking of the same population to collect the same amount of wood is (if you don't buy the Dishifeng Essence Lumberjack, the undead will collect wood for the ghoul) The undead are greater than the Orcs and the Dark Night is greater than the Terrans.
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- I haven't counted it, but it doesn't seem to help the game much.
Yes, open up the mines, carry out guerrilla tactics, and the 3 heroes are best at level 3, so that's fine, but you must have about 80 troops, preferably 2g2f or more.
It depends on what tactics you use.,Dog flow will take the dog to suppress or level,Spider flow is based on leveling.,Jump technology is a single dk harassment.。 Depending on the situation, I'll give you my QQ number, and you can ask questions. 583755909
Three souls and seven spirits. There are three souls, one is the heavenly soul, the second is the earth soul, and the third is the life soul. There are seven spirits, one is the sky, two are the wisdom, three are the qi, four are the force, five are the center, six are the essence, and the seven are the Ying.
Very simple!! If you find out that the other party has a double BC, it will definitely be a violent puppy (and see if there is a crypt)! Therefore, in the early stage of the AM training stage (double BC rush, pal, am, mk don't matter), two or three arrow towers at home will be very effective low grade! >>>More
Use the Silence Skill or the Power Battle.。。