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Gods add points: Gods add points according to your split and the right hero to determine, if you are a mid-laner to melee then needless to say, level 1 point boiling blood spear, then the main point passive, boiling blood spear point to level 2 is enough, and then point full of passive and ultimate points to the blood return skill, because you can't only be against one person, in the desperate and kill when the blood return technique is the king. If you are a mid-laner against a strong range, after the 1st level points the spear, in principle, the main point is passive, and then the auxiliary point is the blood activation technique, the level 1 spear is still enough, and then you can point the big and big, and then fill up and then point the spear, or simply don't use the spear, because there will definitely be blood sucking and conflict.
If the gods are inferior to the road list, or teammates wander away, and you have to face a strong group of 2 people, you should consider the blood activation technique as soon as possible, because after all, you are here to mix levels. If you are taking the side 212 points, it depends on whether your teammates are strong along the way, if you are strong and stun your teammates, you will be passive and boiling blood each other, and you can use any skill in the main point.
White Bull plus points: Play White Bull to position yourself first, of course, it depends on the situation of your teammates, if there is already a big late stage among your teammates, you have to position yourself as a gank type White Bull, at this time you have to Shenxing, charge, passive, Shenxing, charge, ultimate, Shenxing, Shenxing, charge, charge after the passive point such a point, because the charge of level 1 is really rubbish, the speed is too slow, and it can't play a role at all, so you have to point to level 2 first, passive skills don't need to be in a hurry, the early stage is not very useful, there is enough for level 1. If your teammates are all in the early stage or gank, you have to position yourself as the late stage, so that the point will change a little, to the main point of the gods, level 1 charge, level 1 passive, there is a big increase, and then the point full charge (escape or head grabbing special), and then look at the situation point passive or yellow point, the principle is to help teammates kill people, otherwise you can play money with peace of mind, and when you encounter gank, you will charge and escape, the principle is to grab the most money in the shortest time.
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The gods level 1 rocket line, if the strength of the replenishment is good, the main plus three skills and point attributes, (there must be a vampire mask or domination before the sixth level) The early stage of 1 skill is not cost-effective, and its blue consumption effect is not obvious, if the opposite mage has a set of skills, it is a loss! The six-level point is large, and the back is full of one skill and two skills, the white bull master plus the Shenxing Taibao, the early level of the sprint, the level 3 of the Shenxing Taibao, a passive, the level 6 ultimate, and the back can choose to add passive or sprint according to the situation (the outfit is very particular).
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The gods are a first-level rocket, the main plus one skill and three skills, the sixth-level point is big, the rocket is full in the back, the white bull main plus the Shenxing Taibao, the early level of the sprint, the level 3 of the Shenxing Taibao, a passive, the 6-level ultimate, and the back can choose to add passive or sprint according to the situation.
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There are a lot of gods to play.,Come to a violent.,Only add the third skill and yellow dot.,There's a big increase.,Out of a domination.,As long as the other party doesn't control and doesn't break out.,It's generally invincible.。
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Seeing the gods on the first floor who add a skill to live blood I said it hurts the first seven levels of the gods 2323242 add points Manual magic ball crosses the line and kills people like a road rage.
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Heroes with long-term control and high bursts or heroes with abundant escape skills: Necromancer (Dawanke Spirit), Lina, Lion and other heroes with high bursts and control skills. The White Bull's dash can be interrupted by punctures and stuns.
Of course, the gods have low blood and high magic resistance, so they need to be killed directly like FW. Doom can ban the passive skill of the White Bull. All the skills of the Lumberjack Divine Damage ignore the gods, and if you are hooked away quickly, you can turn back and kill back.
In general, dealing with the White Bull requires a high burst of the law system, dealing with the gods requires the control and heroes with divine skills (FW, Timbersaw, Tinker (and miss) Blackbird, Butcher (Divine Hook Ultimate Control)), and as for escape, Puck's F is perfect for the gods. Ants are also quite good at running, extra recommended clockwork, the white bull can only keep raising his hand in front of the barrage of clockwork, and the gods are the same. If equipped, the green battle and the wind blow fight can effectively prevent being a to death, and the divine ** damage of the blade armor can also restrain the abrasion resistance bonus of the gods.
If you have money, it is also very effective to make a heavenly knife!! It's up in the later stage, and no one can beat these two! Hope it helps.
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Meat shield, strong control type. If you talk about big trees, big trees and big moves BKB seem to be useless. The mage of the Kebai Niu god can use the bone method, and the skill of nothingness depends on the situation, but the gods' manual magic ball can be played, and the automatic magic ball cannot be attacked.
Saar's Compare White Bull, Prophet, and TP, D skills will return to the position they were 4 seconds ago (full skill).
But for the heroes who can restrain the white bull and the gods, after all, there are only a few, and if the operation is powerful, there may be more choices, but when considering the formation issue, I personally think that it is still necessary to have equipment to restrain it, and the support is not just a package of eyes. Heaven, restraint so physical type no bkb heroes, regardless of the early or late stage. The green staff protects his life, and the ethereal spirit can be regarded as killing to protect teammates' equipment.
I know everything about pushing. In the case of blade armor, the support is usually rarely used. Personally, it is recommended to assist in addition to J eyes, out of the team outfit and limit the opponent's output equipment.
The team outfit here includes halo equipment, war drums, Macon ice armor, etc.; The restriction class has the Heaven Ethereal Spirit Push Villain Book (Broken Concealment + High Output + Blue Drawing). Of course, if you want to play the late stage, you can also play the red cane or something.
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Both of them are high explosives, especially the white bull has a high win rate of passers-by in the new version, and I have a headache when I run a trumpet, so when I encounter this situation, I sometimes prefer to pat the bear. If you want to restrain yourself, you have to find a higher burst than him so that he doesn't dare to rush at you, a round of explosion can be said to be the highest physical output in the early stage, the current version of the god is not too afraid of the spell high explosion but is very afraid of the high explosion of physics, I believe that the white bull does not dare to rush at you, facing a must be he fell to the ground first. The goblins downstairs are also a good choice, especially the first skill is divine damage in places with trees, not counting magic resistance, which is a great threat to the gods.
The Oracle is also a good choice if you can do it.
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The white bull gods are all pseudo-nuclei in the middle stage, of course, you can only lose if you can't get up in the later stage, and if you have the stun skill, you will give priority to killing the gods, and if you stun people, you will be beaten fat, and you will basically hang up, and then you may be killed by the white bull, but at least you will not lose.
If the gods faint, he must be killed in one go, and the white bull will be out of bkb, so he can only kill the gods first, and the bone method is a good hand at killing the gods.
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Magic immunity, such as puppies, and displacement, such as Parker, can dodge skills. If you want to kill the two of them, you have to arrest someone. There is also a high burst, one of them in the first second. Let's go back to the grass.
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Control heroes, like Lion, Xiao Y, and the Oracle Person, anyway, the heroes who control a lot are all him, and there is one item that is also him: the Halberd of Heaven.
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There are no heroes who can not gram, only heroes who can't play, and the last way to a hero like the White Bull God is to hold together + control. Get together as soon as possible, don't give the white bull a single catch.
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You can choose to catch more white bulls in the early stage.,If the monkey gets up in the late stage, the white bull can't be stopped.,You can choose to go in a group.,Gods 3 skills increase magic resistance, so out of a veil of strife, drop a little, don't use high output, it's best to use a hero with a critical hit plus attack.。
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These two heroes are afraid of control! You can choose to control more In addition, Sven Doomsday FW is quite good at them!
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The source of chaos is absolutely complete! Gram small white cattle all kinds of incomprehensible.
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When you meet a god, take some control and physical output. When you meet a white bull, look at the map and squat people, the French system can also be Lincoln, and the green staff can also be used.
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The old version of the White Bull's rush was magically exempt, but now it's not. The gods are fine, not so fierce. To deal with the two of them, it is to hold together and catch them alone. Consciousness issues.
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The White Bull Divine Spirit is the kind of hero who is particularly fierce one-on-one, so my personal advice is for everyone to hold together and have a good vision. Take some of the heroes who fought in the early stage and play with them.
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I don't know what the effect of the white bull plus the gods is, but I've played it a few times recently, and I feel that Skeletron is very comfortable to fight the gods, and the e of the skeleton is very easy to use after being changed, and it has a miraculous effect on dealing with the gods.
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Blade armor, this is powerful, especially against the gods, blade armor is the best choice.
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The current version of Goblin Ripper has completely exploded the White Bull Deity. Not explained. Don't accept to gamble.
First of all, it is quite easy to recognize the doppelganger of the little Naga compared to the white bull. White Bull's first skill is called Shadow Charge, right? You first look at the true body of Xiao Naga, and then C pass, so that even if he is doppelganger, you can also rush to his real body, Guan Jian still depends on your equipment, if you play money quickly, the equipment is good, even if you don't know which of him is the real body, which one to kill you will know, the white bull out of the bone crusher hammer is useless, there are quite a lot of heroes to fight the little Naga, if you really want to play high explosion, play Void Mask, his ultimate time and space enchantment can completely deal with Xiao Naga. >>>More
If there are more remote control and DPS (small Y, lion), it must be obscene, especially these heroes are suitable for junglers, not for online A soldiers (unable to ball, blood is not very high). Puppies, white cows, pats, mixed to the level, can rely on the jungle to return blood. But the more difficult thing is how to determine your only support, he has to shoulder the responsibility of buying the eye, interfering with the jungler and replenishing troops (the process is not superior, you must have long skills), and is responsible for the J bird. >>>More
Training is the process of imparting the relevant knowledge, skills, values, and behavioral norms necessary for new or existing employees to complete their own jobs. Development is about increasing and improving the knowledge and abilities of employees to meet current and future job needs. Training is an act with a short-term goal in order to equip employees with the knowledge and skills they need at the moment; Development, on the other hand, is an act with a long-term goal in order to equip employees with the knowledge and skills they will need in the future to meet the demands of their future jobs. >>>More
The plus point is the main ascend d d sub ascend f Now the halo of the first level is 2 seconds, so the cost performance is not very high, if the line is remote, just point the first-level halo. The outfit is the vanguard jumping knife glow flute blade armor or something.
In fact, I believe you understand the position when you are in the group, and I guess what they say is that you are not in a good position when you are on the line. Be careful not to get hit by the opponent's creeps when moving in close combat (of course, getting hit once or twice is hard to avoid, but some masters can do it.) It should also be easy to mend the knife. >>>More