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Winning points are mainly affected by two factors: the strength of the opponent (the level of the opponent's hidden rank) and the degree of matching between your own hidden rank and the corresponding rank (to explain, if your hidden rank value is higher than the average rank value of your rank, the system will give you many win points per game, so that you can advance as soon as possible and reach the rank that matches your rank). Otherwise, the system will give you so few win points that you will need to get a lot of wins to increase your hidden rank to match your higher rank).
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Mainly based on your kills + deaths + assists + push towers + creeps, if you die too much. Or if there are too few others, there won't be too many winning points. It's very similar to a combat effectiveness assessment.
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The winning points given by the lol game system are not fixed.
The range (fluctuation) of victory points has a lot to do with the player's rank in the qualifying match this season, the lower the rank, the number of victory points added will be more, such as about 35, but the general ** and above, only about 30.
After winning the game, the fluctuation of victory points is also related to the previous historical rank, if the previous historical unit is very high, then the victory points increased after winning will also be much higher than the average person.
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The number of winning points is determined by the strength of the opponent and the difference between the hidden ELO value (hidden score) and the base score of the current group.
When there are more points and fewer points, it means that the hidden ELO is higher than the base score of the group, and when there are more points and less points, the hidden ELO is lower than the base score, and the deduction is about the same, which means that the hidden ELO is within the group range. The specific value will be fine-tuned according to the strength of the opponent. This means that the more powerful the player is, the more consecutive wins there are, and the more the system will help them advance.
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Accumulate "Win Points" through qualifying matches, and the number of Win Points required for each level upgrade is 100 points;
2. Players who win in the qualifying match will increase their "Win Points", and their defeats will decrease their "Win Points". The amount of increase or decrease depends mainly on a variety of factors (0-100) such as the level of opponents and teammates, recent performance, etc.;
3. After reaching 100 win points, the promotion match will be activated, and the player's subsequent 3-5 rounds of qualifying matches will be promotion matches, and the promotion matches within the same rank (rank promotion match) will be promoted by winning 2 out of 3 rounds, and the cross-rank promotion match (rank promotion match) will need to win 3 rounds in 5 rounds;
1) If a player succeeds in a promotion match, he or she will be promoted or promoted, and if he fails, he will keep his original rank and level, and a certain number of victory points will be deducted at one time (usually 50-90 victory points will be retained after failure).
2) If the promotion match is not completed within the specified time, the victory points will be deducted, and the promotion match will be reactivated only after reaching 100 points, and the promotion match will be limited to 5 days for the master promotion tournament and 28 days for other promotion tournaments.
4. The player's minimum win point is 0, there will be no negative number, after the win point is reduced to 0, the player will be demoted, but will not be downgraded, and 50 win points will be retained after relegation;
5. If a player does not play a ranked match for a long time, the rank and level will be reduced.
6. Quitting the game during the qualifying selection stage will deduct the winning points, and you will also be banned for a period of time, and the punishment will increase;
7. Only the top 50 players or teams will belong to the "Master Section".
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You can win points by playing qualifying, you will get it if you win, and you will be deducted if you lose. The higher your winning rate, the more winning points you have, and you won't be able to deduct much even if you lose occasionally; If the win rate is low, it is the opposite, and the hidden score is invisible, so replace it with the win rate.
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If you win in ranking, you will have a winning point, and if you have a high addiction score and win rate, you will have more winning points if you win a game.
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Ranked wins plus losses minus.
The amount of the increase is determined according to the hidden points of both sides.
For example, if you win in a streak, and the system thinks that your strength is higher than your current rank (hidden score is high), then you will be ranked in the high rank, and you will naturally add more points, and there will be times when you jump in the rank, so don't be discouraged when you rank in the high rank, and you will earn hidden points if you win.
But if you kneel and the system thinks you're lower than your current rank, then the balance will be tested, and if you're still losing, you're going to win and you're losing with less points, which is called a make-up point.
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Look at your shadow collection, high and low, high and low.
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If you win, you win.
How to calculate according to which side you hide the points on.
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This is the relationship between your winning rate and hidden points, after losing 10 in a row, it is only about 15 points to win a game, and after winning 10 in a row, there are about 27 points in winning a game.
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There are many consecutive wins, and there are many points, usually around 20, if you lose in a row, you will lose the section The hidden score is very low, it will be more than a dozen points, sometimes four points and five points.
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Sometimes it's more than 30 points, sometimes it's 18 or 16 points, and it should increase less with the increase of the rank, and I haven't paid much attention to Platinum 2, so it's just a hit anyway.
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If the hidden score is higher than the rank, the winning points will be more and the loss will be less, and the hidden score will be lower than the rank, and the winning and losing will be less, indicating that your hidden score is not enough for the current rank.
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There is no shortage, the hidden score is even only about 13 points or lower, the hidden score is high enough, and the winning streak has a certain chance to skip the level, that is, if you play **, one, the value of the winning streak, have not lost, and your hidden score is relatively high, may jump from**5 to**three**2, hope to adopt.
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1. The winning point of playing a qualifying game is about 20 points.
2. According to the different hidden points in the qualifying round, the winning points obtained are also slightly different. The higher the hidden score, the more win points will be given in each round, and the lower the hidden score, the fewer win points will be given in each game. Correspondingly, according to the number of hidden points, the number of points deducted for each game lost is also more or less.
3. Therefore, it is the key to try to improve the winning rate and make the hidden score high.
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Winning points are directly linked to performance in the game. If you want to win points quickly, you must first guarantee to win, because only if you win, you will have a plus. On the basis of winning, try to get more heads, more assists, reduce deaths, output more and take damage, in short, the better the performance, the more wins you get.
Winning points are only available in the LOL ranking. In the new ranked system, every time a player wins a ranked match, they get a certain number of win points. Correspondingly, if you lose the qualifying match, you will also deduct a certain number of win points.
When you reach 100 win points, you can play a promotion match and move on to the next level.
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Look at your previous ranking points, the ranking score is high, but the group is low, and the addition is more, on the contrary, the ranking score is low, but the group is high, and the addition is less.
There's no trick to ranking, so let's play more.
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Kill more, tear down more towers, and increase battle damage.
Secondly, if it is compressed according to the previous ranking points, the first few winning points will be more
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Looking at the record, the number of times the head assists the number of deaths push the tower and make up the knife to take damage, and the output damage is all linked.
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This depends on the gap between your RRK and your rank, if there is a big difference, the system will help you, so that you can get your segment in the same place as RARK faster
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When choosing a hero, you can see that your teammates are not pitted, and you can't see that you can retreat decisively.
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I think the lower road has collapsed when the landlord is on the line, right? The lower lane gem + male gun is already a very violent group And the opposite jungler is a tree spirit The jungler of the tree spirit is a tan type hero with medium jungler speed and the ability to start a battle and protect his teammates gank ability is very strong So the lower lane is really at a loss If you are in the middle of the laner, you can make up for the knife in harmony On the road, Raven should be very good to fight The stone man should be very good If you play a group, you will suffer more The stone man's big and the tree spirit's big two powerful team skills Plus the gem's halo The outbreak of the fox and the male gun is taken away directly in a wave The opposite side is completely a VIP lineup, although it is recommended to pay attention to the ban people, and it is recommended to catch one person to death first, and push it directly in a group.
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Lewd development, the big bug is as fragile as the dog's head in the early stage, and it must be controlled to return to the blood of the soldier A.
The real answer is that the general team will not give the little fishman an order, which is not as good as other mages than the explosion, and the continuous output is not as good as the physical single, and it is not enough meat, and there may be a single kill with good early techniques, but the team battle is not enough meat as 1 melee, and you have to E out when Q goes in A2. You can say that you are good at collecting heads, but in the same situation, if you don't have enough output, your team's output will be insufficient, so much residual blood is waiting for you to collect.