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The real answer is that the general team will not give the little fishman an order, which is not as good as other mages than the explosion, and the continuous output is not as good as the physical single, and it is not enough meat, and there may be a single kill with good early techniques, but the team battle is not enough meat as 1 melee, and you have to E out when Q goes in A2. You can say that you are good at collecting heads, but in the same situation, if you don't have enough output, your team's output will be insufficient, so much residual blood is waiting for you to collect.
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If you are on the list, ignite +** Talent 2109 Skill plus point method, the first 3 and the order is w e q, and then the main e and vice w have a big point, and finally fill up q. The first 3 and don't go to the hero, wait for 3 and later, wait for the opposite hero to put the skills, card the opposite hero CD, find a chance to w q over, and then look at the situation. If the opposite side escapes, continue to level A, and then E+ ignites the head, and if the opposite side fights against you, E jumps back to consume electricity and blood.
When the opposite 3 points and 1 blood are gone, refer to the above method and collect the head. . . Since there is no flashing, observe the minimap more in case it is ganked. Remember to buy eyes when you get home.
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Ordered? The top single of the fish man is not very strong, or the top single fish man will be crushed! The upper orders are all developed towards half meat.,Plus the early fishman and short-range heads-up have no distance advantage (don't misunderstand the distance advantage here) and the current version of the main w is no longer easy to play.,Because E's CD is too long, so it's especially recommended that the main E,QW is point-to-point,There's a big point.,Because the fish-man has a three-stage rush skill,Q is still a fixed distance.,So all ADs can't take him.,E can dodge skills.,So in the peace of mind on the opposite side of Annie, heroes who mainly rely on the explosive skills of the choice to cause damage play explosive, At least that's how I played.
But once the opposite side controls more, you have 20t, there are two group controls on the opposite side, and no matter how good the fish man is, he has to die.
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Out of the half-meat outfit cut back row during team battles.
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21 0 9 Main e Vice-W Rune Law Wear Law Strong.
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1. The talent is selected as thunder, and the runes are half flesh and half AD.
2. Skill plus main W and vice E, Q is a displacement of a certain distance, W is continuous damage E is a jump of a distance and range damage, the passive of the single fish man is very important, not only flexible, but can reduce 4 points of physical damage each time.
3. Outfit, the first piece of equipment can be out of the sun or three powers, mainly based on half-flesh and half-physical attacks.
4. When you are on the line, you need your own line to help you, you can first Q go over in W and hit twice in E back, if the opposite side bypasses the line of attack, you can fight against A, the line has the advantage of helping you.
5. In team battles, the fishman is responsible for carrying the front, and needs to lose the C position in the back.
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w is the main output skill, which must be full first, without one.
Main W secondary E1 level Q,Q is just to break through and not rely on Q's physical damage to explode.,And the core of the real outbreak is W,Q used to open W flat A。
If the opponent can't get you in seconds, then E can be used as a slowdown and damage skill, otherwise it can be used as a life-saving and dodging skill, and many skills can be dodged through E, such as the big of Death Song, the Q of Gai Lun, the big of Pi Cheng, the big of Nunu, the determination of Sain, etc., etc., as long as there is a flight trajectory that does not hit your skills immediately, you can dodge.
What is the idea of lol on the single small fishman outfit and the idea of playing in a group?
The outfit will give you a rough idea: when you go out of the corruption potion, the first one is best to shine, and then the three items and shoes are defensive shoes. After that, out of the armor, such as the sun, exhilarating or something.
Then playing in a group to act as the front row for most of the second back row can be a bit difficult . A hangs w passively and then aw small bursts.
Because of the meat, the small outbursts of one set are not false at all. Remember to bring war zeal.
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Xiaoyu, as an assassin-type mage, can definitely blow up most heroes in the middle lane Must play strong Heads-up can be said to be one of the best, who is the AP contribution of the assassin in the late team battle is naturally slightly worse But in the later stage, Xiaoyu is equipped That set of damage is unbearable even if it is the opposite main tan So it is very casual to catch the opportunity to drop the crispy skin on the opposite side in seconds It is best to break down in the early stage and wander more in the middle lane You can consider spending a wave on the opposite side of the line level 3 The second time you ignite a set and take it away is not a joke Of course, you still have to pay attention to the jungler or the anti-squat of the jungler at home.
In the early stage, EQ lies on the line, to ensure that you are not passively beaten, and you can fly a kite on the opposite side with more Q, W is easy not to use, as long as you have less blood, you must also ensure that you are not short of blue. In the middle of 1v1, you can clone yourself at a critical moment, get the advantage of 2v1 + Chunge, and constantly use ghouls to save passives to make yourself more resistant to beatings during team battles, and you can also clone ADC, which is a very useful move in later team battles.
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