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Pathways: First, the game ISD. This is the game volunteer answering questions for newbies. Method: Add in-game channels.
Second, eve wikii. This is the EVE encyclopedia. There are detailed ways to play.
Third, the official website of eve. This one has some very comprehensive and at the same time very complex ways to solve problems for beginners on the road.
Fourth, ECF. This is a forum for all EVE fans, and after a simple registration, you can ask a lot of questions (note, don't be too retarded, otherwise you will be p).
Fifth, ask the Legion members in-game. This one is very effective. But when someone swipes the screen, you have to be patient and ask a few more times.
Sixth, in-game GM help. How to do this: press F12. But it's longer to reply to your event because GM is busy.
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It's a private forum, but it's probably the most popular.
There are also a lot of players in it, very enthusiastic, and there are more newcomers, so you can go and see and learn from each other.
Home This is the most detailed basic data.
I don't go to the official website forum very much, the screen is too dark, and it is uncomfortable to watch.
My advice: take a look at the online first, do the tutorial after entering the game, and don't be afraid of trouble.
The first task of financial resources must be done, and the rest is up to you.
Whether it's a post bar or a forum, if you have a problem, go to the top post first and look at the essence post.
Have fun.
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It is recommended to go to the EVE bar to see the sticky post.
EVE Newcomer's Guide & Fact Sheet.
There is also an ECF forum, which is a forum created by the EVE players themselves, and there are many posts to refer to.
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EVE is inherently unusual from other games, and this game requires the player's perseverance to figure it out on their own. I remember when the public test was first opened, those old people all figured it out by themselves. Sometimes when you're playing, you'll understand something.
Maybe it's not obvious, but slowly you will have a deep experience. If you really can't find a way. It is recommended that you join any clan and let them lead you forward.
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Do you have friends around you to play Eve? Or is it an Internet café that you are more familiar with (will the network manager eve?). If you don't have the above, you will TSY and other chat tools? If you can, you can add a legion to them to teach you how to do it (typing is too time-consuming).
None of the above is sufficient, you better have to be a little patient and finish the tutorial of EVE (players who can play EVE have learned it).
I won't say anything else, but they also give you the connection, learn on your own, good luck
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Eve? There are really few people playing in China, it seems that the highest online rate is only more than 8,000 people, right? This is a game with no pre-set results, and it is entirely up to the player to figure out how the game develops in the later stages
Let's go to the official website to see the information.
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It's all old bird posting, it's quite professional, if you just look at the information and enter the official group, the information is read by others for 7 or 8 hours in a row, and I haven't seen it learned.
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There is a tutorial on the official website.
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Connected with the same disease, I played for half an hour, and I didn't know what to do.
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1. The resolution of the locking system, the higher the locking system, the faster the locking others, and the higher the signal resolution of the target, the faster the locking. Also, your own signal radius has nothing to do with the scan resolution.
The signal radius is related to the damage of the missile, and if the radius exceeds the ** radius of the missile, it will be completely damaged, otherwise the damage will be reduced.
2. Generally speaking, the larger the size of the ship, the larger the radius, but it is not absolute, the Macray is at the battle level, but the resolution is about the same as that of the battle cruiser.
3. Yes, the ammo damage multiplied by this parameter is the actual output damage. You can open this information in the assembly screen, so that you can see the value after the skill is added.
4. Fighting, that is, who has a higher DPS, who can resist more, and who has more electricity. You don't need good equipment to fight.,Generally up to T2 equipment.,Generally don't rely on your own repair.,But rely on stacking more HP and teammates to shake and repair.。 The skill is almost the same, and the equipment is almost the same, if the configuration is correct, the 1e value PK is equipped with a 100e value of monster farming.
It's like a soldier can take out a tank with a very low-value RPG rocket. Of course, if the equipment is the same, it's a good character, but the general monster farming outfit doesn't have an anti-jump system, so you can run away.
5. Small boats surround large ships, most of the cases are helpless, but except when the small boats are hidden bombardment, this kind of small boats have high lethality, and under special circumstances, they can be single-handed (1v1) equipped with general battleships. In addition, if it is an interceptor ship, it often means that the other side has reinforcements.
6. Fighting depends on cooperation, this game is not a one-person monopoly, the number of people is up, the effect always comes up, you must know that it is very difficult to collect alone. Single-handedness is too much of a test of operation and skill as well as equipment.
7. The flexibility of this game is very high, so it is very troublesome to sum up the experience, if you have any questions, you can ask, and old players will answer, but you directly ask what the essence is ......It's hard to have an EVE player who can tell why.
My game ID: Babbling little t
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。。。It can be seen that you are a talent with a plan and determination, but your questions are a bit deep, and there is no way to answer them all here. It is recommended to go to the official forum.
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The signal radius is indeed as you can understand, the larger it is, the easier it is to be locked. In addition, the larger the signal radius, there is also a problem, the more painful it is for others to hit you. Guns are more likely to hit ships with a large signal radius, which is a super strong hit.
The damage base is higher when the missile hits. It looks like you're a group.,The damage coefficient of the A class energy cannon refers to the multiple of your damage base.。。 The damage base is related to many skills and equipment.
And the damage multiplier is directly proportional to the bonuses of these skills and equipment. The PK of EVE is very complex, unlike other games, which basically have a fixed pattern. EVE's battlefields and skirmishes are highly random and unavoidable.
There are also a number of factors that affect the outcome of the battle. For example, the assembly of ships, the quality of skills, the rationality of command, and so on. All kinds of ships, each with its own advantages and disadvantages.
It needs to be studied carefully. For example, the advantage of group A is that the armor is thick and the output is constant, which is suitable for large-scale battles or positional battles of battle-class ships. The Mimatar have the advantage of being maneuverable, with high boat speed and high output.
Suitable for squad raids or mobile combat. EVE is a very broad game.,There are fewer and fewer players playing EVE now.,It's basically not able to adapt to the complex gameplay and brutal game environment of EVE.。。 As a newcomer, I think you should be mentally prepared to know that no matter how good the ship is in the EVE, no matter how good the equipment is, it is just consumables.
If someone blows up, there's nothing. So don't blow up the ship and get discouraged. EVE is a very interesting game with a wide range of aspects.
It is recommended that you find a legion.,It's best to be a low-security or 00 legion.,There are instructors to teach newcomers to study well.。。
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As a veteran player who has been active in the region all year round, it is really dangerous to advise newcomers not to come down, and the principle of life is that as long as it is not from the same alliance or even as long as it is not from the same legion, it is an enemy. You're going to be blown up, that's someone else's sphere of influence. However, the Gao'an area is far less rich in mineral resources than the low-security area, so it is recommended that you first have the ability to protect yourself, and then contact a logistics corps to form a team to mine and drive a ship of United Mining, which is highly efficient.
A lot of logistics corps in the Eastern Federation are very good.
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As long as you fight monsters, it will rise again, and the higher the bounty, the more monsters will grow. It's harder to brush. Keep up the good work.
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If the security level is lower, others will see you as red, but they will not beat you in Gao'an. Novices are just starting out Only by slowly doing tasks and farming monsters,The top level of security will go up.,I don't think the security level is useful.,As long as it's not too low.,For example, the following is a bit troublesome.。
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Fight asteroid belt pirates, or do storyline quests, or fight players to flash red and negative safety.
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Escort Tea Falcon 4 Light Missile Farm Level 1 mission.
Cruiser Caracal 5 Fast Light Missile Launcher Brush Level 2 Mission.
Battlecruisers use drakes and then you can turn drakes drakes until your G-clan skills are formed.
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Your question is so general, do you want to be a drone in the later stage? Now the new C3 is aimed at PVP and the problem of missiles, which are divided into many kinds, standard, high damage, high precision, and power missiles. . . And the question of range depends on how well you learn your own skills, and the range of a missile is the flight time of the missile * flight speed.
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C to G for.
It's better to choose M for real PVP.
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Solve some of the problems. First of all, you can make money in the game and then buy it from the platform, generally old players can quickly earn enough, and you can also earn monthly cards after playing for a month. There is only one currency in the game: ISK, and there is no special currency that can be bought with money.
In addition, it is not difficult to get started, it took me more than 1 hour to understand the basics, and the rest can be done slowly in the game. You also have a lot of free time when you play the game, for example, you can just hang it up when you calculate the time in Gao'an mining, and go to a distant galaxy to turn on the autopilot hook up and do something else. Of course, lol a game is relatively long.
And planetary development, like growing vegetables, just set the program time, you can set it for days, or 15 minutes.
Isn't that a 6th grade question?
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