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Fire and mechanical, ice, grass.
It is overcome by the water system, the ground system, and the Holy Spirit system.
Strong defense against dragons.
No attack is ineffective.
No immunity. The stronger of the fire system is the Fire Demon.
The Ancient Flame Beast evolved, focusing on attack and speed.
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Fire is covered with water, Holy Spirit; Gram grass, ice, machinery. Grass, Ice Machine, Grass, Super, and Grass.
Grass, machinery, ice, that's what it's said explicitly.
It's okay to play the combat system, super energy, and shadows. Fire elves have multiple attacks and speeds, regardless of physical attacks and special attacks, they must be equipped with speed, and fire demons are recommended.
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Grass, machinery, ice, that's what it's said explicitly.
It's okay to play the combat system, super energy, and shadows. Fire Elves have multiple attacks and speeds, regardless of physical attacks and special attacks, they must be equipped with speed, and it is recommended that the Fire Demon (Heavenly Punishment Civil War and Water System, Bloody Second Team) Nuclear Ertuoke (Ke Yan Demon, high skill power) Orangutan (speed and desperation).
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Fire, grass, ice, and mechanics.
Fire is overcome, water, and spirit.
Also,I really didn't think why the upstairs didn't say that they were restrained by the ground.。。。
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Grass: That's what you see, there's a green sprite = = This is the most common.
Ice: Cold-colored elves are also restrained by fire.
Mechanical: Fire-based that looks like a robot or a machine.
You can also look up the Cell's Attributes or go to the Lab to read the Cell's Elf Book.
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Grass, machinery, and ice are overcome by the Holy Spirit and water.
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Fire is covered with water, Holy Spirit; Gram grass, ice, machinery.
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Grass, ice, steel, machinery.
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Fire, grass, ice, flight, mechanics, ......
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There are three faculties, one is grass, one is ice, and one is mechanical.
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Grass, ice and snow, mechanical.
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Fire Gram Grass Series, Ice Series, Mechanical Department.
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Huoke Ice Huoke Grass Huoke Flying Doctor that can be queried. Beg.
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Fire, grass, ice, machinery.
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Grass, Ice Machine, Grass, Super, and Grass.
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PvE and PVP are important factors that affect the outcome of the elf battle.
In the single attribute, the battle system, the ancient system, and the dragon system are restrained by 2 times, and the dual attributes include the battle dragon system, the battle ancient system, and the ancient dragon system are 4 times the restraint of combat fire, light battle, flying dragon, mysterious battle, shadow dragon, shadow battle, grass battle, electric battle, fire dragon, ice dragon, mechanical dragon, water dragon, electric dragon, dimensional battle, ancient mystery, evil spirit dragon, water battle, natural battle, and ancient fire are all double restraint.
The Battle Ground, the Ground Dragon, and the Ancient Holy Spirit are all double restrained.
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Attributes: Holy Spirit, Ice.
Gram fights.
Here you can learn about all the attributes of the table.
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Combat, Dragon, Water, Fire, and Grass all restrain Dragons.
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Fighting, water, fire, grass, and electricity are weak.
Rios first has a 150 ultimate and can also burn the opponent. >>>More
There are three candidates.
Flame Gorilla (Farm Speed, Special Attack, Cowardly Character), Ancient Flame Beast (Farm Speed, Cheerful or Stubborn Character), Hertock (Farm Speedy Attack, Cheerful or Stubborn Personality Full Body). >>>More
This is. Starting Ability: Ice Blade.
Level 1, Ice Blade (Ice, Physical, Power 40, PP 40) Level 5, Tail Flick (Normal, Physical, Power 45, PP 40) Level 9, Frost Armor (Attributes, 100% changes the self's Special Defense Level 1, PP 40) Level 13, Ice Armor (Attributes, 100% changes the self's Defense Level 1, PP 40) Level 17, Freezing Light (Ice, Special, Power 45, PP 35) Level 20, Ice Freeze (Ice, Special, Power 55, 10% Frostbite, pp 30) Level 25 Icebreaker Tail (Normal, Physical, 60 power, 15% changes the opponent's defense level -1, pp 30). >>>More
Practical balance.
Serious balance. >>>More
I think it's the Grass Hare Fu Sattas, the fastest 313 (in the grass system) 27 blood 517