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I think it's the Grass Hare Fu Sattas, the fastest 313 (in the grass system) 27 blood 517
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Playing Dorag and fusing the elves with the Ikaraut grass battle fusion elf double gram can Dorag hit thousands of drops of blood with a big move, which is very powerful. And the ultimate fixes damage. Toxic powder. The fusion elves are already thick in blood, and this guy is attacking again.
Fusion Method: Formed by the fusion of Bonis and Yiyi.
Ikalaut Skill Sheet.
Level 1 Spire Normal Physical Attack Power 40 pp40
Level 5 Speed Up Elemental Skill +1 for 100% and cast PP35 on any ally when teaming up
Level 9 Spike Normal Physical Attack Power 55 Power 35
Level 13 Concentrated Juice Grass Special Attack Power 60 100% Eliminate Opponent Enhancement PP20
Level 17 Poison Powder Attribute Skill Poisons the opponent by 100% after hitting pp35
Level 21 Blade Counterattack Grass Physical Attack Power 75 First Strike Power 2 times PP25
Level 25 Parasitic Seed Attribute Skill Absorb 1 8 of the opponent's maximum physical strength for 5 turns, invalid against grass pp10
Level 29 Instant Slash Combat Special Attack Power 70 pp25
Level 33 Threat Attribute Skill Hit 100% of the opponent's -2 pp10
Level 37 Dust Slash Combat Physical Attack Power 90 pp15
Level 41 Vine Bash Grass Special Attack Power 95 pp15
Level 45 Regeneration Attribute Skill Restore 1 2 pp20 of your maximum stamina
Level 49 Poison Blade Grass* Combat Physical Attack Power 110 15% plus 50 fixed damage pp10
Level 53 Green Leaf Fairy Grass Special Attack Power 115 pp10
Level 57 Battle Spirit Condensation Attribute Skill 2 Turns Attack Damage 2 times pp10
Level 61 Chiba Blade Grass * Combat Physical Attack Power 60 1 turn 2 3 attacks pp10
Level 65 Quadrangular Blade Formation Grass* Combat Special Attack Power 140 pp5
Level 69 Green Warframe Attribute Skill 100 makes the caster P.ATK +1, P.ATK +1, Special ATK +1, and Special Defense +1 pp5
Level 73 Flurry Slash Grass* Combat Physical Attack Power 150 30 Fixed Damage pp5 per 3 turns
This section has a race value of 119 stamina and 102 speed
Attack 117 Defense 84
Special Attack 95 Special Defense 83
Sum 600
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If you want to have thick blood, the one with high merit is Flash, Ikale, well.
If it's blood thick, the special attack is high, and it's Lisa.
If it's going to be poisonous, it's a poisonous frog.
But I recommend the blood thickness Charlton Main Defense Younas Brush full blood and speed 100j full speed Younas has been using the shadow to block 21 attacks If you don't understand, you can ask me.
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The basic symbol of Lisa Bubu does not have this feature (there is a trick that can poison the opponent 100%).
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Lisa Bubu, Glitter Yiyi.
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Magic Flower Bringer, Lisa Bubu.
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Cell's 2 martial arts Shura race skill analysis and how to obtain it.
How to obtain: Participate in the "Legend of Joseph Asura Super Evolution Martial Arts Shura" event and challenge the martial arts Shura [How to fight the martial arts Shura], you will have a chance to get skill cards, and collect five skill cards to receive the martial arts Shura evolution chip - the core of martial arts!
Race Skill Analysis:
Genie Number: 899
Martial Arts Shura. Attribute: Water system.
Attributes: Restrain fire, ground, and shadow.
Attribute Restraint: Restrained by grass, electricity, and dragons.
Trait: When the caster has any ability to decline, it does not recover and restores 50 HP.
Emblem: Increases the critical strike chance of self's attack skills by 15%.
Genie. Physical.
Attack. Defense.
Special Attack. Special defense.
Velocity. Martial Arts Shura.
The name of the skill. Attribute.
Power. Anger.
Description. Strike. General Physics.
Brigade or 0 dash towards the opponent.
Whack. General Physics.
A skill that is more powerful than a charge.
Headstream. Water system properties.
Strengthens your physical attack by 1.
Rapids. Water System Physics.
Drowning the opponent.
Water arrow piercing. Water System Physics.
Dealing a critical hit to 30% of opponents while drowning.
Water constraints. Water System Physics.
When an opponent is drowning, 65% weakens the opponent's speed by 1 level.
Inertial tension. Water System Physics.
Gain a state of inertia on yourself, and again use an inertial blow that gives you a state of tension (cycling in both states). Water System Physics.
Increases the power of your skills by 40 while inertia.
Tension topping. Water System Physics.
Reduces the opponent's anger by 10 points while in the tension Chang digging state.
Command the world. The water system is special.
Knocks the opponent unconscious 20% of the time in inertia.
Water wave impact. Water System Physics.
Must hit. Rapid currents. Water System Physics.
First +1 Core Water Burst Bomb. Special moves.
Special move, must hit, make the opponent drown.
Core Origin. Water system properties.
Strengthens your Physical Attack and Special Defense by level 1.
The Aqueduct of the Source. Water System Physics.
The opponent hits 3 5 times in a row while drowning.
Water Streak of Light. Water System Physics.
Increases fixed damage by 100 while the caster is inertia.
Tension water lines. General Physics.
Increases fixed damage by 100 while the caster is under tension.
Inertial pulses. Water System Physics.
When the caster is in the state of inertia, weakens the opponent's level 2 physical defense.
Source nucleus vein flow. Water system properties.
Enhance your Physical Attack Special Defense by level 1 and gain Inertia or Tension.
Tension pulses. Water System Physics.
Ignores the opponent's shield effects when the caster is under tension.
Core Reserves. Water system properties.
Next turn, use a water skill to increase power by 50%.
Nuclear explosion pulse. General Physics.
Core-resistant Restores 1 2 HP to the damage dealt, and grants the opponent a pulse aftershock status when they are drowning.
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It can be said that there are 6 BTs of the grass system: light and effect (rooting) and other blood, absorption (subtracting the other party plus yourself), parasitism, hypnosis (paralysis) + sweet breath + poisonous powder grinding the dead, eliminating strengthening (almost every grass system has it), and there is a comparison of cattle strengthening (weakening).
1: Ancestral spirit animal.
Reason: The three spirit beasts are very powerful, such as the ichthyosaurus praying for rain and drying Lisa (if you don't use the chlorophyte beam), the fire demon heaven punishes the second Ruth (if it is not for brushing physical strength), and the speed of the ancestor spirit beast is definitely not as fast as the demon flame, so first paralyze the demon flame and then add ** speed and then paralyze, and kill the ultimate move (not stable).
Civil War: The skills are basically the same as Kimchi Parker, but the big moves are powerful, and there is a strengthened (don't say that Kimchi Parker has a debuff enhancement) Ancestor Spirit Beast brushes a physical strength special skill ** and the speed of the trick Judge Ruler increases the move and then casually does not a Kimchi Parker die, these few rounds, Kimchi Parker Do you think you can kill the Ancestor Spirit Beast?
Physical strength is basically the same as Lisa. Kill Lisa with Kimchi Parker's moves, and if she continues to move or paralyze after being destrengthened, she can also be killed.
It's absolutely no problem to play the same way.
External War: The Ancestor Spirit Beast is still more than enough to fight the fire system, not like a strengthened fire system that doesn't kill you (sure) and then use the ultimate move OK, but to prevent the first attack skill or high attack, the fire defense is not high can be played.
Flying Department: Ultimate, first attack and kill.
Ice: Same as fire.
Holy Spirit Department: Only one elf is still so powerful, there is no solution, wait for death.
Take a look at the Ancestral Spirit Beasts that occupy a few: absorbing, eliminating strengthening, paralyzing (count half), strengthening, and rooting, a total of 6 Ancestor Spirit Beasts occupy a total of 6 Ancestral Spirit Beasts!
2.Lisa Bubu and Kimchi Parker and Flash Nestling.
Why the juxtaposition?
Lisa: Eliminate strengthening, light harmony, parasitism, absorption, score 4 points.
Kimchi Parker: Weaken, root, destrengthen, poison powder (count half) grass fastest (count half) score 4 points.
Yiyi: Reinforcement (half counted), deactivation, parasitism, regeneration, poison powder (half counted) score 4 points.
Lisa's civil war and foreign war are all high but it has a great effect, but if you think about it, which boss can be fought with grass, which one can't use Lisa?
Kimchi Parker's civil war is okay, and the boss can also be successful, after all, the big move must be hit.
According to the civil war and the foreign war, the boos are all improvised, and there is no bad aspect.
5 (there are three tied for the second, there is no third, fourth) bin wave and ordinary Yiyi (the speed is slow).
Binbo: Poison + Paralysis, Elimination Enhancement, Scented Bomb (Count Half) and Thorns (Half Count) score 3 points.
Yiyi: It's the same as the flash, four points, but the speed and physical strength are not good in civil wars and foreign wars, and they can't be counted as fifth.
7 (the fifth two do not have the sixth): black cactus and regular cactus (basically the same).
Paralysis + poison + sweetness, parasitism, light and score 3 points.
But the speed is full and the defense is low, the ultimate is not powerful, and the civil war and the external war are not good, seventh.
9: The Magic Flower Messenger and the Magic Flower Fairy.
Paralysis + sweetness + poison, and detoxification score 2 points.
And they are very fast, both civil and external wars.
The top 10 came out, pure hand.
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