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9550 is 200 250 That's right!
Now that you have ATI Tools, why not overclock it? The 9550 didn't perform very well, but the overclocking performance was exceptional! It's no problem to be able to exceed 300 400, and the performance is also increased by 40%!
It is estimated that playing Zhuxian will be a little smoother like that!
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Tick the option to display by DDR in the ATI Tool and you will see the 400 frequency of the video memory.
I also use the 9550 for ATI tool overclocking, with a core clock speed of 480 and 430 memory
If your graphics card can't go up that high, you can lower it a little bit until it doesn't freeze.
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Your computer is similar to mine!
P4 motherboard, 1G RRD400, ATI Radium 9550 128M.
Mine is Weconex R9550 dual 128 4ns video memory, which was purchased in May 2004, the original frequency was 250 400 (200*2), and in October 2006, the BIOS of the graphics card was modified to 400 500 (250*2), and the R9550 code name was also changed to R9600XT, the performance was doubled, and the fan was removed and replaced with a rainbow heat pipe heat sink, which has been used until now. Not bad!
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Memory frequency x2
You're right.
Playing Zhuxian card, it may be network latency, or the graphics card driver is not installed well.
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It depends on how many ns your video memory is, ranging from 420 to 800.
The core super 580 is more ruthless, 550 will reach the level of 9600xt, 580 is the limit, and it is estimated to be unstable.
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There's nothing corresponding to this.,Yours is DDR1 generation video memory,It's best not to exceed five hundred,Otherwise, it's easy to spend the screen.,Your core is already very high.,Pay attention to heat dissipation.。
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Try it yourself, don't be super bad. It's best not to exceed 800
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Let's see how many ns your video memory latency is, 4ns is 500.
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It can be overclocked, the video memory of the original 9550 is not high, it is not as good as 6600
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It's normal, so is mine, but I'm not over.
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However, the overclocking performance of the 9550 is intimidating, and people have said that the 9550 is made for overclocking.
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It doesn't matter at all, if overclocking is so easy to break, how can there be so many DIYs who are happy to overclock? But overclocking must pay attention to heat dissipation, if the computer is turned on for half a day and you play games for so long, then congratulations, you have successfully overclocked this graphics card.
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Hehe, it's okay, as long as you don't blur the screen, but you should ventilate it better and pay attention to heat dissipation.
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As long as the temperature is well controlled, it's not a big deal.
Not a lot of 9550 comes out on 400 or even 500 It doesn't matter!
Pay attention to heat dissipation.
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Of course, there is a difference between the core frequency and the memory frequency. The core of the graphics card is the graphics processing chip on the graphics card, and the video memory of the graphics card is the flash memory on the graphics card. To put it bluntly, just like a computer, the core frequency is like the CPU frequency of the computer, and the memory frequency is like the memory frequency of the computer.
The operating frequency in the memory bandwidth refers to the memory frequency.
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What is the core frequency of the graphics card.
The operating frequency of the display core of the DU graphics card, which reflects the sexual expertise of the display core to a certain extent.
The memory frequency refers to the frequency at which the graphics card is operating on the graphics card by default, measured in MHz (megahertz). To a certain extent, the frequency of the video memory reflects the speed of the video memory. The frequency of video memory varies depending on the type of memory and performance.
Generally speaking, the higher the two parameters, the better. However, the performance of the graphics card is determined by the core frequency, video memory, pixel pipeline, pixel fill rate, etc., so in the case of different display cores, the high core frequency does not fully represent the actual performance of the graphics card.
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question, it is best to use self-analogy.
It's like this.
The core DU part of the graphics card is the GPU, and the core frequency DAO is the working frequency of the GPU. It is equivalent to the "CPU" of the graphics card.
The video memory is the "memory" of the graphics card, and the video memory frequency is the "memory frequency" of the graphics card.
As long as you know what the main frequency of the CPU and the frequency of the memory do, you can understand the role of the core frequency and memory frequency of the graphics card.
Okay, that's all I can explain, and if you still don't understand, I can't help it.
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The 3650 is available in two sizes, one bai
One is a core that uses DDR2 memory.
Du heart, zhi memory frequencies are: 725 1000 and dao is a better core to use DDR3 video memory answers, and the memory frequencies are: 725 1600
Because the frequency of the DDR memory is the equivalent frequency, for example, your GPU-Z checks out that 500 is the actual frequency, but the equivalent frequency is 500 2=1000, so the memory frequency is correct.
But your core frequency is obviously low, because on the desktop 3650 cores, the video memory can drop to 100 400 (enough power), I guess I bought a simplified version.
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Frequency means the number of times a thing occurs in a second, and the unit is Hz. The graphics card core frequency du is simply the GPU (graphics card zhi core) operation DAO
Abbreviation for operating frequency (the number of synchronization pulses that occur in 1 second). It determines how fast the graphics card's core processes the data. The same goes for the memory frequency. The memory frequency is important when the amount of rendering data is large, and the GPU frequency is important when the number of polygons is large.
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It's the speed at which the graphics card runs
The higher, the better
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Not bai
The higher the adjustment, the clearer the display, the higher the DU is, and the smoother it is in complex Zhi3D scenes. DAO to put it simply,The higher the frequency,The stronger the performance Answer,But the display will not be clearer,The problem of clarity is the problem of the display,The graphics card is responsible for fluency and resolution,Of course, the clarity of some game scenes is related to the graphics card,That's the detail processing,Another matter。 These two frequencies can't be too high, otherwise the graphics card will be very unstable, like you said often crashes.
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There is no formula theorem between the core frequency and the memory frequency.
Their frequency depends on the physical properties of the chip, the cost of manufacturing.
internal and market positioning.
This is all determined by pre-factory testing, and it is difficult to have an accurate value, because many models of graphics cards do not have a public version.
For GT630, using GDDR3 will definitely affect performance, but after breaking through the bottleneck of memory bandwidth, it is meaningless to increase the frequency, and using GDDR5 with too high frequency will affect the cost and market positioning.
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Bit width of video memory (bit) = bit width of video memory particles The main factors that affect the number of memory particles of the graphics card are: video memory, video back bit width, video memory frequency, video memory core frequency, video memory band width, video memory working frequency, video memory bit width 8
The larger the memory bandwidth, the smoother the picture, especially for large 3D programs.
To compare, calculate the memory bandwidth.
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The simplest analogy comes from the relationship between the frequency of the CPU and the frequency of the memory.
The core frequency DU is equivalent to the CPU frequency, zhi directly determines the speed of the DAO, the memory frequency is equivalent to the memory frequency, in the case of the same core frequency, it depends on it, but the determining factor is the core frequency.
The graphics card in your pictureGDDR3,It's obvious that the manufacturer fools consumers,Although other parameters are the same,But GDDR3The video memory directly suppresses the speed,This graphics card is likely to be sold after the old graphics card swiped the BIOS,This NVDIA and ATI often do,That is, the commonly known vest card。
Today's graphics card,Mainly depends on the type of video memory,This is the easiest way to judge the quality of the graphics card,Although it is not the only factor,But it is very intuitive。 On the other hand, the most valuable thing on a graphics card is the video memory.
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The second is the shrunken version, DDR3 without 256bit is basically a shrunken version. The most important thing is to look at the memory bandwidth, and those below 50G do not need to be considered.
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The core frequency of the graphics card is equivalent to the frequency of the CPU, of course, the higher the faster, and the memory frequency is equivalent to the memory, the faster the better.
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First of all, it should be emphasized again that the memory frequency is only a representation, and the memory bit width is also an appearance, and they jointly affect an important parameter of the graphics card - memory bandwidth, and bandwidth = frequency * bit width 8, so the external performance is related to the memory frequency and bit width.
I like to use a self-created metaphor to explain to Xiaobai. The core GPU is like the engine of a car, and the memory capacity is like the fuel tank capacity, the memory width is like the diameter of the oil pipe, and the memory frequency is like the fuel supply speed of the oil pump (sorry, I don't know how to drive, I don't know if it's called this), then these parts must be matched to play a good effect, for example, you have a broken Alto engine, with a Ferrari sports car's fuel tank, fuel pipe and oil pump, it can still only run Alto's speed, If a Ferrari engine had an Alto fuel tank and pipes and a pump, it would have been terrible. Quantitative analogy (can't drive, and it's just a metaphor, don't laugh), for example, the Alto fuel tank can only burn 64L oil in an hour, then it makes no sense for you to match a 256L fuel tank or even a 512L fuel tank, as long as the oil pipe diameter and oil pump can send 64L oil to the engine in one hour, no matter how big it is, it makes no sense, so the low-end graphics card with 512M or even 1G video memory capacity is simply a gimmick.
On the contrary, if the Ferrari engine burns 384L of oil per hour, then if your fuel tank is only 128L or 256L, or the diameter of the oil pipeline and the oil pump cannot meet the requirement of 384L of fuel per hour, the former will cause you to keep running long distances to the gas station (bypassing the North Bridge or the integrated memory controller in the CPU to retrieve data), and the latter is that the engine is completely underfed, and may not be able to run up after hanging 3rd gear, which will affect the speed.
As for evaluating the performance of graphics cards, it is difficult to say, on the one hand, it is due to the problem of the aforementioned video memory part and core collocation, and on the other hand, ATI (AMD) and NVIDIA graphics card design concepts are different, especially in recent years, there is a huge difference, and direct comparison is not scientific at all. And even if they are all products of the same company, different generations cannot be easily compared. A large part of my front is actually just throwing bricks and jade,The current development speed of graphics cards has exceeded the CPU,It's not a day or two to figure it out,If you want to get a universal identification list or formula, it's also unrealistic,It's very stupid and naïve to learn a trick and a half to want to fight against JS。
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Look at the grade of the graphics card, you know! A card, N card, different manufacturing technology, in fact, can not be seen from the above!
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