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You are worth 1w and you send a slave to PK is your slave to increase the experience value, you are just an increase or decrease in cash, if you want to increase your experience value, let your master send you to the PK field every day PK, win the experience +2 and lose +1If you want, you can add me QQ to brush experience and add value.
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After a friend buys you, you can send you to take the initiative to PK up 1 to 2 points at a time, win 2 lose 1You can also call your friends passive PK twice. You can start PK after 12 o'clock in the evening, up to nine times a day PK is 18 minutes, a few friends are doing it together, and any indicator will grow very quickly.
It will be faster with a trumpet. Because you can choose your opponent, it's always yours to win! PK is not only an important means of increasing experience points but also increasing money, and I am now increasing my PK by a few thousand gold every day!
To master a principle, the odds are good to PK, if not to give points to others! ·· When you're far ahead in XP, your chances of winning are even greater!
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There are 3 a's in the waySelect Toss. Boys have coal digging and toilet washing.
Girls sell flowers and dance hula. These can all be part-time jobs to make money. But you can only toss once an hour.
However, the resulting fee is random, with a minimum of 7It will not exceed 1000 (multiply by 10 if you use a card) It is also possible that the pet will be injured, so that it will earn more, up to about 300, but the pet will be worth **50 b.
Scalping population is your **pet, and then someone else buys it after three hours to earn the difference, because every time you buy it, the pet will be worth **. Then the higher the value of the pet, the more you will earn by reselling it once. In order to ensure that the pets in hand can be sold, it is best for everyone to buy and sell the members of the group, so that there will be no stagnation of supply.
Guarantee that someone will take over in time after three hours to ensure the flow of funds. c.Prop Cards Prop 1, Part-time Job Income Doubling Card can multiply the income of toss 6,7 by 10 times.
The validity period is 6 hours. 2. Forced tossing card can shorten the tossing time to 10 minutes at a time, and the effective time is 6 hours. 3. Appeasement vouchers Appeasement 6,7 can be appeased for free.
The validity period is 6 hours. 4. The mandatory pacification card can shorten the pacification time to 10 minutes at a time, and the effective time is 6 hours. 5. Double Lika When any pet is sold, the owner can get double the profit, and the valid time is 6 hours.
Purchase of props: Any props need to be purchased with gold coins, one gold coin and one card. Acquisition of Gold Coins:
Log in to friends from 00:00 to 23:59 every day to buy and sell once to get a gold coin.
The use of prop cards is generally the use of two cards for a pet, that is, the forced toss card + the card for doubling the income of the part-time job, and the compulsory comfort card + the comfort voucher. The former is tossing pets once every ten minutes + part-time job income x10, and the latter is tossing pets once every ten minutes + free pacification. In addition, there is a double card, that is, the income from the sale of pets is doubled.
All item cards can be used for 6 hours. It is also possible to use five cards for one pet. Item cards need to be bought with gold coins, and gold coins are obtained every day when you log in to your friends with the computer to buy and sell, in addition to each successful invitation to a friend can also get a gold coin.
The number of coins is limited, so use them as appropriate, and consider whether you have enough time to sit for 6 hours. This is the style of happy life, please do not copy it.
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Take a few trumpets and buy and sell them yourself.
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1. Let your master send you to PK his friend's slave, you can get experience points regardless of winning or losing, and you can take the initiative to PK once. 2. Let your master's friend send a slave to PK you, and you can get experience points no matter whether you win or lose, and you can passively accept PK 2 times. Of course, because everyone can be bought and sold twice a day, which means that you can make a total of up to 3 active PK and 6 passive PK per day, provided that each of your masters is worth more than 10,000 and has a friend worth more than 10,000 who has opened a friend to buy and sell and own slaves.
About the slave who is worth less than 10,000 but has experience because his master is worth 10,000 and sends him to pk others; Or his master is worth 10,000, and his master's friend is worth 10,000 to send a slave to pk him, so it's normal for him to have experience.
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Hello, buy your master, worth enough 10,000 to designate yourself to work hard to pk, and then you can get experience.
Wins add 2 experience, losses add 1 experience.
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Only those who are worth more than 10,000 can enter the PK platform, if you haven't reached it, you have to work hard! Each slave can only be sent by the master once a day, and passively accepts 2 PK friends to buy and sell a new version - PK Gladiatorial Arena is about to be launched, and some small insiders will be revealed here.
1.Hurry up and increase your worth, this is your pass to the PK field! 2.
Everyone will have a similar title, whether you are a civilian or a hero, it's up to you! 3.
PK will have an impact on money, and slaves can not only work for you to make money, but also lay a foundation for you! More PK, 2 wins, 1 loss
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It's a new version.、As long as the master's value is above 1w.、You can bring the slaves in pk.、The slave of the winner adds 2 experience points.、And 100 fast.。
The loser's slave minus 1 XP and minus 100 faster.
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Your experience points are obtained by someone who bought you and took you to PK.
But you have to be worth 10,000 to take your slaves to PK, and the experience points you get don't belong to you, to PK's slaves.
If you just want to gain experience points for yourself, you have to ask someone worth 10,000 to buy you, so that they are eligible to take you to PK
Earn experience.
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When your score reaches 10,000 points, send effort to PK and you will have experience points.
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The experience points of friends buying and selling in QQ space are obtained through PK.
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Let your friend (worth more than 10,000) take you to PK field PK, win up 2 experience points, lose up 1, the owner will also earn or lose money.
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You log in every day to make money, buy slaves, torture or comfort him, let him help you earn money, earn experience, and you can also buy props to earn experience.
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Friend buying and selling experience issues.
If you are sent by your master to challenge someone, or if your master's friend sends a slave to challenge your master to choose you, you will PK.
If you win with +2 XP and lose with +1 XP, it doesn't matter if you are active or passive. But the master is not allowed to have any experience, but he wins and loses.
So if you want to experience yourself, your master can pull you to PK, or let your friends come to your master PK, and then designate to fight with you, and that's it.
Each slave can take the initiative to challenge 1 time under each master, and accept the challenge 2 times. 0 after changing owners.
Then each slave can change up to 3 masters per day (i.e. the original master and the subsequent master who bought and sold you twice), so that a slave can perform up to 3*3=9 PK times a day, and if you win one day every time, you can get 9*2=18 experience! There is no study on the effect of double cards on PK.
Appendix: Comparison Table of Experience Points Corresponding to Levels:
Level Experience: Civilian : 0
Black Iron Fighter Level 1.
Black Iron Fighter Level 2.
Black Iron Fighter Level 3.
Black Iron Fighter Level 4.
Black Iron Fighter Level 5.
Black Iron Fighter Level 6.
Black Iron Fighter Level 7.
Black Iron Fighter Level 8.
Black Iron Fighter Level 9.
Bronze Fighter Level 1.
Bronze Fighter Level 2.
Bronze Fighter Level 3.
Bronze Fighter Level 4.
Bronze Fighter Level 5.
Bronze Fighter Level 6.
Bronze Fighter Level 7.
Bronze Fighter Level 8.
Bronze Fighter Level 9.
**Fighter Level 1.
** Gladiator Level 2.
** Fighter Level 3.
** Gladiator Level 4.
** Gladiator Level 5.
**Gladiator Level 6.
** Gladiator Level 7.
** Fighter Level 8.
**Fighter Level 9.
**Fighter Level 1.
** Gladiator Level 2.
** Fighter Level 3.
** Gladiator Level 4.
** Gladiator Level 5.
**Gladiator Level 6.
** Gladiator Level 7.
** Fighter Level 8.
**Fighter Level 9.
Platinum Fighter. More than 10000.
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Your own experience is based on typing, and when your master's value rises to 10,000, you can send slaves to PK and ask your master to send you.
Hit a few more times. If you win, you will have experience! Do you want me to buy you? I can send you to PK, and I can also increase your worth! The premise is to add my QQ
Pick my answer!
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1 You can buy 20 slaves a day, but you can only buy 9 at a time, otherwise you will be overwhelmed by your master
4 Buy more than a few times One more way to torture and appease, you can earn tens of thousands for one more day
5.Doubling cards (there are 4 types).
6.You can get 18 points of experience a day, the first time you can send you to your master, you can send you a pk, and then you can find two people to pk point you, and then another number buys you, and you can send you another pk, and then you can find two people to pk point you, repeat 3 times, pk3, be pk6, send someone pk, you must be worth more than 1w to send you to pk, if you win, you get 2 experience, if you lose, you get 1 experience.
7.You can find two people to buy you wildly, be bought once plus 150, buy more than 250, and then torture 150, take turns, so that you can reach between 1150 and 900, torture and bury alive, if you lower your value, your value may rise more slowly
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Let someone worth 10,000 buy you, and then take you to the PK field to PK with someone else's slave PK, if you win, you will have 2 experience points, and if you lose, you will also have 1 experience point.
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Your master.
Take you to PK and you can get experience points.
He must be worth more than 10,000.
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It's good to let your master, who is worth more than 10,000, take you to PK like that, whether you win or lose, you have experience.
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Your own experience points can only be allowed to enter the PK platform if you are asked by the master to go to PK and accept other people's PK only if you are worth more than 10,000! Each slave can only be sent by the master once a day, and passively receives 2 PKs; The victory or defeat of PK mainly depends on the value and experience points; PK between different titles will have different benefits.
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PK only improves experience, only if you are worth more than 10,000, you can take your slave to PK with your friend's slave, PK wins once your slave rises by 2 points.
Losing increases by 1 point, and level 1 slave PK wins level 2 slave gains 3 points. , lost up 1 point. At the moment, I only know that PK has won up to 3 points.
If you want to improve your experience in buying and selling with friends, you can only ask your friends who are worth more than 10,000 to buy you, take you to PK or wait for someone to PK you, so that you have experience points, PK wins and rises by 2 points at a time.
Losing increases by 1 point, and level 1 slave PK wins level 2 slave gains 3 points. , lost up 1 point. At the moment, I only know that PK has won up to 3 points.
It's to buy your friend as a slave, and if you don't buy it once, your friend's worth will be **.
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