-
Of course, entertainment is no problem, but it is recommended not to be so unrestrained if you play seriously. The night demon is the one who attacks the speed of the night! So you can consider the limit of the single power output, such as the golden hoop rod or something.
But then the daytime is more wasteful. If the wind is downwind, then you don't have to think about anything, what is cool, and there is no problem with radiance. Let's be conservative against the headwinds.
This hero doesn't have the ability to turn the tables, so it's still a support attribute like a double knife. At least you can pull out room for late-game heroes to play money. When the mobile phone is, there is no typesetting, make do with the following, hehe.
-
It depends. This set has the ability to escape and kill, but the Daredevil moves very fast at night, so there is no need to play out (unless it is abused and showed). If there is a shortage of meat in the team, the Daredevil can also make meat, and if there is less output, it can also go in the direction of output.
-
Daredevil is a gank hero, and it's okay to have a phase or prosthetic leg in the early stage. And then there's the equipment in the back. If you play well, you can completely come out of the hidden knife, after all, entertainment can also be entertained.
But if the opponent is of equal strength, you don't have to fight at all with such equipment. It's still more stable to be honest and equipped.
-
Entertainment has a lot of money to come up with, depending on the overall change in the situation, a stick is very useful.
-
This depends on your operation, if you play money in the early stage, it is better to gank with teammates.
If the line is not smooth and it is difficult to jump, you can escape with a hidden knife. Slowly the money will fight.
-
It is not recommended that SF come out of the hidden knife, because it is expensive and the main party buys one or two sets of real eyes. The flexibility of the jump knife is much stronger. But if the current SF is not particularly smooth and not particularly confident in its own operation, it has to be out of the meat first, such as BKB, and then out of the jump knife and the like.
Because the current SF is all kinds of targeted, the great gods sometimes have to be tragic. Especially in the early stage, if someone on our side chooses SF, as long as he is not the No. 1 position, I will help him buy one or two sets of eyes to prevent being caught and spend the initial critical time.
-
The stand-alone hidden knife is good, and it is magnified to the side. Passers-by jump if their skills are good, and hide knives if they are not good. Money with hidden knives is better than butterflies. Jumping is hard to control.
-
If you are afraid of death, you will hide the knife, and if you are sharp, you will jump the knife.
Nowadays, hidden knives are rare, and they are generally jump knives.
The cost performance of butterflies does not feel very high, and they are all very late, so it is better to be fierce than a virtual spirit knife.
-
Jump more flexibly It will be good to cooperate with your own first hand control to catch up.
I can't say that the hidden knife is a thing I will scrap it when I meet the other side and buy eyes and fans diligently It is not particularly big for the DPS increase The Shadow Demon itself is brittle.
It's not that the hidden knife is not good, depending on the situation and your own use, there is no dead outfit.
-
It's not good.,The most stable thing is definitely out of bkb.,Jumping knife is a piece of equipment used to show.,Of course, you can abuse vegetables at will.,There's no point in going against the wind.,The hidden knife is cost-effective.,It's enough to play a few hundred dollars out of bkb.,Now the rhythm is so fast.,Shadow Demon doesn't speed to brush out bkb group station and is controlled directly seconds.。
-
IMBA out of the hidden knife.
Normally, when you play money faster, you will jump the knife.
Shadow Fiend's early outburst is very high, and the jumping knife is good for chasing and escaping and dodging skills.
Of course, the premise of these depends on your operation.
-
Sincerely, I personally think that addiction knives are better. 1.Walking to someone's side is easier than jumping 2
For the Shadow Demon's jumping knife, the jump pressure and the like are very dazzling, and it's okay to float a little. But if it's smooth and you do it well. 3.
It's hard to jump on and come back... BKB is not as good as an addiction knife to go in and shake out. 4 It is said that no one else sprinkles powder on the Shadow Demon Addiction Knife, because she cuts in with the Addiction Knife.
-
Hidden Knife 3300 Jump Knife 2100, I feel that Hidden Knife is more suitable for Shadow Demon, whether it is shaking big or escaping.
-
Jumping knives are a little more demanding on operation. , The hidden knife is relatively less demanding, and the speed increases a lot after opening the hidden knife, and it is good to use it for escape in battle, as for what to do depending on the situation, novices generally choose the hidden knife better.
-
The opposite side is well matched, there are eyes and the like, don't come out of the shadow knife, and if you have a gem, it will be wasted. It's a passerby, and no one is willing to dedicate it, so he comes out with a shadow knife.
-
If you have a strong control, you can jump the knife, but if you don't have a control, it's better to have a hidden knife.
-
It is better to come out of BKB, support blood and amplify stability.
The hidden knife is better than the jumping knife, how can there be real and false eyes everywhere as others say, with powder everywhere, and the jumping knife is not stable enough.
-
The hidden knife is perfectly big, the jumping knife can't, the hidden knife can save life and output, it can't be shaken before magnification, and it will be shown after shaking it out, and it will be perfect to kill all kinds of brittleness.
-
The cast range is close or the directional skill is more than Lothar, such as the VS hammer and the centaur stepping on the floor. The rest of the time most of the time out of the jump knife.
-
In the early stage, the money is super fast and the knife is hidden, and the jump is relatively fast, and it is generally good to bkb.
If you replenish equipment in the middle stage, the hidden knife is better.
-
I think it's all good, depending on what role you're playing in the game.
-
Depending on the situation, the hidden knife jumping knife will generally choose the safe route of BKB jumping knife.
-
You'd better come out with a bkb first.
-
Jump knife + black and yellow. Now the Shadow Fiend has changed. If you're dead, you can put a big one. So jump into the black and yellow ultimate, and if you die, you will have another ultimate. Absolute horror.
As for the hidden knife. On the other side, as long as you bring a gem or insert a real eye before playing a group, you will die a miserable death. At that time, you can basically only increase attack power. If the two sides are about the same, it will be easy to be targeted if it is a hidden stab, bounty hunter or the like in the later stage.
But if you're very smooth in the early stage, and there's nothing on the opposite side that you can press after the hidden knife, that's not bad, but it's still the same sentence. It's easy to break. The soul of the Shadow Demon Group is halved as soon as it dies, and the attack power is reduced a lot. The power of the ultimate has also been halved. What's the use, you say?
Therefore, the combination of black and yellow jumper is strongly recommended. Jump in the black and yellow ultimate.
-
When there are intelligent heroes, they will attack with a jumping knife and a golden hoop stick. When the power type is dominant, the hidden knife is out and contained.
-
It depends on what level you have, you can look at the situation at a high level, and if the level is not good, the opposite side has a little more control, and you can first prosthetic leg bkb
-
Each has its own benefits, if you think it's smooth, it's better to jump the knife, if it's smooth, it's better to have a hidden knife, and if it's not smooth, it's better to resist a little bit.
-
Look at the lineup of the opposite side and your teammates, different situations also have different ideas, look at you like this, it is estimated that you should also be a novice, if you must come out of one of the two, then I think it is a hidden knife.
PS: 3 points, one, get to know the hero. Second, understand the object Third, understand the situation.
Slowly you will become a great god! Seek adoption (@
-
If you can't get out of the hidden knife in 14 minutes, don't come out again and jump the knife decisively.
-
If you have more control, the hidden knife If you have less control, you will jump the knife.
-
Steady point out of the hidden knife, floating point out of the jump knife.
-
Twig*10 True Gem*1 Claw of Attack*2 Plus Scroll (Secret Recipe, never passed on).
-
The hidden knife is called Lothar's Edge with a Mithril Hammer 1610 Short Stick 900 in plus scroll 1100
Mithril Hammer Short stick is bought from MK and scrolls are bought from Pokemon.
-
The Wind of Lothar
Or the edge of Lothar
-
Peak of Lothar.
It's the bottom row of the store in the back of the house.
-
In the elf-like shop in the base, the recipe is a short stick + Mithril hammer + 1100 scroll money.
-
The Hidden Blade, also known as Salou's Edge, can be found in those four crafting shops.
-
The hidden knife is Lothar's blade, and it is at home.
-
2 Blade of Joy 2000 pieces + Mage Robe 450 pieces + Lothar's Edge Scroll 650 pieces = The Hidden Knife you want!!
It's all inside the base!!
-
Lothar's Edge, crafting items, see the shop's crafting guide.
-
It is recommended that you do not blindly and hide the knife, if you don't enlarge the hidden knife, the hidden knife is better than saving money to extinguish.
-
The hidden knife is Lothar, could it be that the Shadow Demon still has a private knife to defend himself!!
-
Crafting items: Short Stick + Mithril Hammer +1100
-
Lothar's Edge is often referred to as the Hidden Blade due to its Action Skill Wind Walk.
Increased the sudden death effect of the first attack after Lothar's Blade Wind Walk is activated (125 damage from the manifest attack) Changed the recipe of Lothar's Blade Strengthened the Action Skill Wind Walk's effective time and movement speed bonus.
Applies to heroes. Shadow Fiend: For Kaida (Elegy of the Soul, Heavy Position) Venommancer: For Kaida (Toxic Nova), Life-Saving Dwarven Musketeer:
Survival, Assassination Ursa Warrior: For Close Quarters Troll Warlord: For Close Quarters Dark Ranger:
Saving your life, increasing DPS and the rest of the ultimate, which are more difficult to put, easy to die, and want to fight in close quarters, can be considered, but this item is very cost-effective. Captain: For the sake of the sword.
The following is the attack effect of the screenshot for the landlord.,Lota has been introduced in Dota.、I hope it can help the landlord Happy game,
No picture, no hanging quality dota
-
For stealth, the edge of Lothar. More suitable for agility heroes!
-
Lothar's Edge The one that can be invisible has a stealth strike.
-
Lothar's Edge (the last of the ancient weapons).
-
Lothar's Edge with the Wind Walk skill.
-
The pendant is a useless pendant, the original name of the red Chong search staff is the Halim Scepter, and the Tu Scattered Calendar Mark is a red staff, so it is called the red staff, and the phase is the phase of the shoe, I forgot what to call it, and the red fight is the same, but the icon is blue, and the bottle is the magic bottle.
-
Seeing that you judge this id so obscenely, I don't want to take a look at it carefully.
See for yourself.
-
Bottle - Magic Bottle, the most replenished medicine, can absorb runes back and forth to full, should be up to 3 jump knives - escape daggers, can teleport in a short distance.
Flying Shoes - Flying Boots, 90 Speed + Teleportation Skills.
Shadow Fiend, equip the route, bottle, jumping knife, flying shoes, ice-eyed butterfly, and the Black Emperor.
-
...The bottle is a magic bottle, which can be used 3 times, and if it is used up, it can be refilled close to the fountain of life (it must be used up).
The jumping knife is the escape dagger called ***, which can flash a certain distance, but it can only be used if you have not been damaged within 3 seconds.
Flying Shoes, buy a 500 running shoe, and then buy a 2200 Walking Shoe scroll to craft it, which can be teleported directly to friendly units (cannot target heroes).
Runes, brushed in the wild (middle river), cannot be bought.
..What is your freedom, you feel powerful.
-
The Magic Bottle is a prop that adds health and magic, and was a must-have for many heroes with high magic consumption before the version.
However, after the version, the effectiveness of the bottle was greatly reduced, and it became a dispensable item.
The Jumping Knife has also changed significantly since the version, and was previously called the Escape Dagger, and as the name suggests, it can be used as a preemption and escape. The dagger, which was later renamed Kohler, was basically only used for preemption, as it could only be used if it had not taken damage for 3 seconds.
The full name of the Flying Shoes is the Traveling Shoes, and you can use this item to freely teleport to any location where your own units (your soldiers) or your buildings are located.
The Shadow Demon's need for the magic bottle is dispensable, and it is still a little useful in the early stage, and there is basically no one to bring it in the later stage.
As for the Jumping Knife, I haven't seen anyone play Shadow Fiend with a Jumping Knife in the version.
The Far Away Shoes are a good thing, and he has a high ability to brush money.
-
Magic bottle 600g
Use 3 seconds to regenerate 120 mana 60
Can be used 3 times.
Runes are spawned at regular intervals on the left and right sides of the river.
Can be stowed away in a bottle.
The Jumping Knife is nerfed to be undamaged for 3 seconds before it can be used.
Used to teleport a short distance.
Flying shoes can be used as a reference to the return roll (can be used on your own non-construction units).
-
The Bottle Kohler's Dagger Travelers.
-
Bottle Escape Dagger Wandering Shoes.
There is still a certain effect After all, the hidden knife has an acceleration effect with 3 skill passives This speed is very fast. >>>More
It's really hard to make up for it if you're at the same level as melee, because if you make up for a pawn, the cost is very high, and you may even die. First of all, the basic skills must be good, don't get the chance to make up for it. Second, learn to pull hatred, and try to pull the creeps closer to themselves through hatred. >>>More
That's right, to press him in the early stage, you first learn to eat soldiers, so that the opponent's upgrade will be slow, and then you can learn to attack and ice shelves.
Shadow Demon is a very roaring hero.,Whether it's a model or a skill.,You don't see all kinds of counter-kills in the highlights.,NB to explode.。 >>>More
The early Shadow Demon attribute is too low, eat and drink and three branches, buy J or buy a sock (agile loafers) Mid-stage SF belongs to the mid-stage high-explosive class, the speed of farming is faster, and the late DPS also has some potential. Quickly making a jump knife or a prosthetic leg to support the gank is the mainstream way to play, and you can choose to push the line to contain the opponent in the case of disadvantage. BKB is a must-have. >>>More