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It is to use the principle that when squatting a little bit will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, land a moment of jump, and then back, jump, back, jump ......This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak....When using the second generation, if the key frequency is well mastered (wait a minute), there will suddenly jump out of the second generation three or four times the distance, almost the same as your usual travel speed ghost step, this is the third generation...And if you turn the 3rd generation into a forward jump, it is the so-called 4th generation. The 3rd generation is based on your ghost jumping proficiency, and the 4th generation is more difficult to practice, I myself have been out a few times, there are a lot of ghost jumps on the Internet, but there are few in the 4th generation, Vasily, Lee is free, Li Guo will also, the 3rd generation is not easy to die, and the 4th generation does not need to hide at all, in the face of the enemy, one hit will be hit.
I want to listen to the masters of breathing, they are looking for people to kill, not hide! As for the method, I give the exact time you don't understand, I can only tell you, the only difference between the 3rd generation and the 2nd generation is that the time of the space is a little bit made, the 2nd generation is the moment of landing, and the 3rd generation is about 30cm from the ground or so, you usually ghost jump out, but it will be visible when it comes out, because you don't deliberately go out, the 2nd generation space is early, just 3 generations, but the next time it is the 2nd generation time, the moment you go back due to inertia, you will lose your rhythm and be exposed. Therefore, if you want to practice the 3rd generation, you will deliberately press the space bar early and experience the rhythm of the 3rd generation at a time, so that you will be familiar with it from once to twice, and you can use it in actual combat.
The 4th generation is only the forward version of the 3rd generation, but the space time is more difficult to master (the ghost jump is the use of the principle of light rubbing does not appear and the inertia appears, and the backward jump is because the back can be pressed for a longer time without showing, and the front is the easiest to show, so the 4th generation of the forward jump is difficult to practice) to be able to 4 generations, 3 generations must be proficient! But generally you will be 3, and it will be very powerful It is very difficult to listen to breathing, because they move very fast, and your ears simply can't feel the change of more than ten meters in a second, or they can't react. The 3rd generation is because it is the enemy, you have to turn around before the attack, listen to the breathing master can find your approximate position at this moment, and the 4th generation has no waiting time at all, the moment of approaching, is the moment when the opponent dies, **It can be seen that those 4th generation masters are all jumping while raising knives and axes, and they will die directly when they go up, so the 4th generation is more powerful than the 3rd generation, of course, it is more difficult to practice, if you have played a strong dance, I can give you an analogy, that is, even p....It's connected several times, and it's connected, without any interval, purely by feel.... …By the way, the generation ghost jump does not use the arrow keys, which means that you can not press the arrow keys after the generation, and you will know if you try it later. )`
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Generation]: Hold down Ctrl and don't let go, press S and then press the spacespace, and release S at the same time, press the space bar again at the moment of landing, and then press the back S, and then it is a repeated jump after jump. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far you jump [second generation]:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar jump while landing Step 7: Press the spacebar jump again while landing, and then repeat the steps [Three generations]: Hold down the Ctrl+Shift key (keep holding down without letting go) While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release the two keys at the same time) and repeat the operation, which is the Lingbing jump.
Note: The key must be held down and not released, and the space bar and arrow keys must also be held and released at the same time. Practitioners need to continue to practice, strengthen the coordination and flexibility of movements, and achieve simultaneous press and release [four generations]:
Ghost jump is to keep holding down the squat key (CTRL) and the back key (S) and then rhythmically press the spacebar to jump back, and then suddenly turn the mouse and press the W key to turn to the forward jump on the line CrossFire 4th generation ghost jump** Look at it directly, the address is as follows.
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I'm only 1 generation of squatting and not letting go of s jumping s jumping s
As for the ghost jump, it is to use the principle that when squatting and moving a little will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, jump instantaneously when landing, and then back, jump, back, jump... This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak... >>>More
There are 2 generations of ghost jumps, the first generation is a jump and stops once, and the second generation is a continuous jump. >>>More
Generation: Hold down Ctrl and don't let go, press S and then press the spacespace, release S at the same time, press the space bar at the moment of landing, and then press S again, and then repeat the jump after the jump Remember that Ctrl has been held down and don't let go, press the length of time after S determines how far and near you jump Second generation: The first step: >>>More
Press the s+ space bar and press the space bar at the same time to land continuously, which is a ghost jump, and you can only go backwards and forwards.
It's possible to stop suddenly, isn't it possible to press the "W" when you run? Don't let go when you want to stop, and press S at the same time, and stop. >>>More