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Generation: Hold down Ctrl and don't let go, press S and then press the spacespace, release S at the same time, press the space bar at the moment of landing, and then press S again, and then repeat the jump after the jump Remember that Ctrl has been held down and don't let go, press the length of time after S determines how far and near you jump Second generation: The first step:
Press forward (w) Step 2: Jump (space) Step 3: Turn back Step 4:
Press After(s) Step 5: Hold down and crouch (Ctrl) Step 6: Press the spacebar to jump while landing Step 7:
Press the space bar again while landing Then repeat the steps Three generations of ghost jumps: (First of all, the first and second generations) 1Hold down the Ctrl+Shift key (keep holding and not letting go)2
While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time)3Keep repeating the operation, and it is Lingbing jumping. Note:
The key has been held down without release, and the space bar and arrow keys must also be held and released at the same time. 2.Practitioners need to continue to practice, strengthen the coordination and flexibility of movements, and achieve the simultaneous release of the four generations of ghost jumps
That is, you have to jump out of 1-2 3 generations first, and then at the high point in the air (that is, the point where you feel the highest point from the ground after jumping), quickly turn around, and grasp the rhythm at the moment of landing and follow the W + space + W + space cycle in turn. Note that this is not the S+ space of the 3rd generation, but the W+ space, but the rhythm should be the same as the 3rd generation.
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The 5th generation seems to be proficient, you can jump forward without showing it, start jumping: keep squatting and press s (up to seconds press other arrow keys up to seconds) to jump up immediately in the air to press s s to jump: start and jump on the ground immediately jump up again and then press the s button and then keep pressing it like this (more practice is OK) 2 stages (speed up and distance):
On the basis of learning to jump, extend the time of pressing the S button in the air (you can speed up and extend the distance) 3 stages: on the basis of the 2nd stage, at the same time as landing, immediately press the jump S button for a long time, you can "jump" (that is, a jump 3 4 meters away) This is a technical job, and you need to practice more.
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The 4th generation is to jump from a high and press the blank directly, and press it the moment it lands, and it has been pressed like this, jumping very fast.
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At least the 3rd generation must be very familiar The principle is similar to the 3rd generation I don't need to use the 45th generation of fierce ghosts.
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4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
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+++I Q Front One Step 2 Meters More!!
597468763 Enter the verification code!! Ghost Jump!!
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I tell you, jump with your hands and keyboard. Ha ha.
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4th generation: After the first method of the 3rd generation is proficient, in the connection process of jumping, turn 180 degrees and turn S into W at the same time, or turn 90 degrees and turn S into A or D (it is particularly difficult, it must be practiced in 3 generations to learn again).
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Brothers above.
If you don't, don't hurt people here, okay?
Friend. I'll tell you.
Start by pressing the space bar while running. (Remember.) Don't add ctrlThat is, squatting. Press and hold Ctrl when you see the character almost landing. And then it's the same as the 3rd generation. (Rhythmic beating!) )
This is the 4th generation of ghost jumping.
I'm in the Southern Region.
s.The sky is elegant.
Come and play when you have time.
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I'm talking about personal experience.
Method: W run-up.
Hold down the crouch at the highest point in the air.
w and squat do not let go].
As soon as it landed. Just press the space bar right away. After jumping.
Or [w and squatting do not let go].
Just pay attention. The time to jump is good.
Very helpful to you.
I'm !!
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It's a rhythmic jump.
It's basically just holding down the crouch button while the character is in the air while you're jumping.
Press jump when the character is about to land.
Oh, that's how I personally danced, you can come to me yy188020
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Press the CTRL key when jumping, and then jump and press again, in the same way, I don't know very well, and I tried it out unintentionally.
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The method of generation is to jump out of 1-2 3 generations first, and then at the high point in the air (that is, the point that feels the highest from the ground after jumping), quickly turn around, and grasp the rhythm at the moment of landing and then follow the W + space + W + space cycle in turn. Note that this is not the S+ space of the 3rd generation, but the W+ space, but the rhythm should be the same as the 3rd generation. 3
The principle of ghost jumping is to use the inertia of jumping backwards to quickly jump backwards without being visible. And 4
The principle of the ghost jump is to use the inertia of the 3rd generation ghost jump backwards and jump out quickly.
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Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
After the 1st generation jumps, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
After the start of the 2nd generation s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
After the 3rd generation CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations, I said 4 generations, 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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The 5th generation is a ghost jump.
The 4th generation is connected to the 1st, 2nd, and 3rd generations to achieve steering (playing amplitude change direction and practicality).
Another kind. In the 4th generation, the direction is changed slightly according to the WA WD.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
Press the s+ space bar and press the space bar at the same time to land continuously, which is a ghost jump, and you can only go backwards and forwards.
Go to Payne's video screen for a detailed tutorial.
It's possible to stop suddenly, isn't it possible to press the "W" when you run? Don't let go when you want to stop, and press S at the same time, and stop. >>>More
First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.
When you jump, when you jump, you jump up and you jump again, and you go up hopefully.