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Hit 8%, proficiency 26 This is the most basic thing, hit 8% is the panel only 164 with talent 3% is enough.
Of course, the League has the racial talent of the Germans that can be downward.
Proficiency after 26 is almost ineffective, so it is not recommended to exceed.
The main hand must be full before the deputy, even if the deputy's skill overflows.
Deficiencies can be adjusted with gems, rather than spilling over attributes by choosing equipment combinations.
The balance between lethality and strength and armor piercingWell, there's no balance, it's just a matter of finding the highest lethality in the same level build.
Instead of wearing leather locks for the sake of lethality, or making lethality too low for the sake of strength.
There's no need to stuff a bunch of pure lethal gems in order to survive the deadly.
In the early stage, before TOC was popularized, even if there was a death knell, I didn't recommend changing the gems on my body to armor piercing right away.
Personally, I still think it's better to go for power and lethality first, after all, the better armor-piercing equipment is in ULD and TOC, and it's not a very good strategy (for those who don't have twow experience).
At least wait until you get Thor, or Knell with enough ULD or even TOC equipment to match Softbreak.
The requirement for soft destruction is that the total amount of equipment (including food) and jewelry effects on the body is 1400 armor piercing.
After more than 1400 years of armor piercing, there will be no benefit, and the armor piercing (Warrior Skill Virtue) of skills does not stack with equipment.
The above is pure copy and paste, see for more details.
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At present, I don't know much about this, but it is not recommended that lz turn to rage in the early stage of rage rage z is very dependent on equipment in the early stage if you like to output and play** the equipment is not too good don't play rage z but i'm a fz t is quite sought-after.
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Let's go up to 80 first. Is the landlord here?,I'm still 71 anyway.。 ZLS is still best to take. You can go berserk directly, and go to NGA to see the attributes!
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Rapid gs4600 should not be when you consider the rush to consider the last to consider the armor This version is not Fei Chai but not the right armor-piercing attributes are still very good rings It is still recommended to add strength, although the hit has reached the standard, if you have a hit stone on the body, you can replace it, if your hit is all on the equipment to come up, gs4600 equipment has to be with the new very powerful, your hit will inevitably decline, otherwise you will have a headache after changing the agility ring.
As a qualified berserk battle, the first consideration is hit and accurate hit, needless to say, without adding talents, 8% of the panel hits and the talent is not displayed in the panel, that is, you add 3 points, and the panel 5% hits are enough.
Accuracy to 26 is 214 after the diminishing return So if you are not accurate enough, it is still recommended that you inlay the red groove with precise stones, which is enough power! Blue stones, you can completely ignore the inlay rewards, inlay red power stones are very good, critical hits are also very important, critical hits are high, and the damage will look good Anger is also a bit guaranteed, and armor piercing can wait for the next version of sharpening iron like mud.
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1: Don't deliberately pile up in a hurry.
2: Stacks of power and critical hits, unless you have armor-piercing accessories.
3: No buff crit is best to be more than 35%, if you reach the standard, pile up AP. It is not recommended to use agility rings, losing too much AP
4: Red 20 Power.
Yellow 10 Force, 10 Burst or 20 Burst Depending on whether your critical hit is high or low, choose Blue 10 Attribute The second blue can ignore Stack Force or Burst.
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1. Does this version of Berserker need to be haste? You don't need to rush to more than 200 as you improve your equipment, and you can't do more. This version is not a big profit in the run.
2, this version of the armor piercing and then pile up or not to pile up the problem depends on a trinket, Thor's amulet with the pile.
If you don't have it, you can pile up the strength This problem is very simple, don't pile up armor if you don't have good equipment, 3Warriors don't need anything to add agility from start to finish.
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Berserk Battle Rush try to ensure more than 200, and anger is guaranteed!
Armor piercing doesn't need to be stacked too high at the moment, let the accuracy of 25 hit 8% first, otherwise Miss parry a bunch of thick skin can't resist
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First of all, haste provides a guarantee for your rage**, because Berserk has a high rate of use for valor, and as for the standard, it is not very clear.
The current version is indeed more wasted in armor breaking.,But it's recommended to pile some up.,The next version of armor breaking will come out.,Hehe.。
The meaning of strength for warriors is not explained, agility is still exempt...
Attributes that should be considered for Berserk Wars.
Strength, Crit, Rush, Armor Piercing, Hits (assuming your hits are already able to sustain your output loop).
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The version personally feels that the first pile of power gains is the largest, and the blue groove is recommended to use 10 attributes. In the case of accurate and passing hits, the Strength "Critical Hit" Rapid "armor penetrates. The choice of equipment and rings is matched through your own panel.
As for haste, the benefits to Berserker are not very large, so you don't need to deliberately pile them up.
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**Stance's armor penetration is ignored as a skill, and it can be almost armor-piercing, which means that no matter what, the higher your armor-piercing level, the better.
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561 divided by 40%) multiplied by 46% is your penetration level.
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This version of ZST is a tragedy... This talent is basically fine, but whether or not to strengthen revenge is different from person to person. Sometimes he's a magic skill that can stun monsters and interrupt spellcasting.
Sometimes it's garbage again. When you need to pull the monster to run the position.。。 A dizziness can make you very embarrassed...
In fact, whether to point the shield against injury and anger mainly depends on whether you play small FB or big FB. Small FB these 2 must be pointed.。。 And the big FB doesn't matter.
The remaining points can be invested in the enhanced command roar in the berserk talent. After all, a little more blood is a little more hope for survival. And what do you say about the carving.
The significance of the destruction of the carved pattern lies in the strong hatred of the starting hand, and the significance of 5 after the break is not much. This engraving is more suitable for the ZST of the heavy injury flow. Shun split carved pattern is only more useful in small FB (see the landlord uses this to show that the landlord wants to play more small FB, then the talent mentioned before is still a point shield and anger), if the landlord plays more small FB, the destruction can be replaced with a block carving, and the block value also increases hatred, and also reduces damage. . .
Hit the big FB and replace the split with a broken axe.。。 Prepare a few more sets of carvings...
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The talent is basically fine, this is the survival orientation, but I still have a habit of pointing out serious injuries and strengthening revenge.
The carved pattern is recommended to block the carving, the split carving, and the revenge carving.
Fighter T has been tragic in the WLK.
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I don't recommend that you tap the shield reflex, because I haven't heard of any magic damage that can be used by any kind of tank. The brittleness of tanks usually comes from physical damage. It's also not recommended that you point the shield against damage, if you really lack group hatred, why not point to strengthen the split? It is more useful to cooperate with you to split the glyphs.
Since you're thinking about the full survival orientation, why did you use the 2 hatred-oriented glyphs? Frustrate? Split?
I recommend you shield wall, broken axe, shield block glyph, these 3 are completely survival to the glyph. No tank will think that it is too hard, hard, just to prevent accidents, 2 minutes to break the axe than 3 minutes to break the axe is more forgiving.
In addition, the order of skill hatred is roughly "Shield Fierce", "Revenge", "Heroic Strike" frustration, I think you might as well use the Heroic Strike or Revenge Glyph to defeat the glyph.
Also, since you plan to survive, you should survive to the end, rather than becoming a balancing talent like this.
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Breaking armor is to start hating quickly, and after 5 breaking, brushing destruction is brushing the shield fiercely, which is not very useful.
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Is there a problem with your talent? Is it that the anger is interrupted during the output process?,After the rage of the berserk war,This output low tide quite affects the dps.。 My suggestions: 1. Study the talent well 2. Pay attention to the mastery of anger in the output process, and also ensure yy.
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Accuracy is not a little low.
Heroic press... Bloodthirsty Whirlwind Chop cd is ready to use.。。 Trigger the slam and use it...
Our group is a berserk battle, the attributes are not as good as you, 2 honkai axes. The second injury is 5000 faster
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If the equipment is very bad, don't play.,Let's put aside the problem of equipment first.,The technique is to try to keep the whole process heroic (yy) is to keep pressing.,But it's easy to break the anger.,50 or more 1 second press 1 time.,50 down 3 seconds to press.,After a long time, you have a feeling yourself.,Then bloodthirsty,Whirlwind slash,Priority bloodthirsty,Don't let it go.,Unless the slam of the hair is triggered.,If you're slammed with bloodthirsty,Bloodlust priority.,You can use the two skills of zs to add anger before you start.,Furious rage and bloody rage.,Talent is 18. 53,The output of zs is to ensure that the skills are released.,So when there's bloodthirsty.,Whirlwind slash must have anger to release.,When there's no anger, you can use heroic throwing to over-throw.,And when there's no anger, you can open the two skills that add anger.
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Before the start of the fight, the fury and the bloody rage take turns so that you can be full of rage before the start of the fight, and the specific output of the cyclic bloodthirsty "Whirlwind Slash" slammed.
Valor is infinitely useful when anger is greater than 50.,Valor's original is to add damage to the next main hand flat slash and this time the flat slash does not add rage.,But due to the existence of the heroic bug, infinite bravery can increase the hit of the F hand flat slash.。 So use Heroic as much as you can.
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Slam in the case of triggering the buff can be sent smoothly The landlord to see if the talent is wrong, my trumpet also has a warrior Practice to 80 I feel that the output hurts more T hurts more and then decisively gives up the warrior to play fs.。。。
Now this version of the Berserker's armor piercing can't be piled up at all Armor piercing is enough, the output is naturally high, wait for ICC.
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The output of the warrior is more tested, and the technique is not recommended for beginners to play.
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The crusaders glow white, in fact, you can change the cloth armor, add the two pieces of experience, in case you practice the trumpet in the future, there is no need to turn to defensive warfare....
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Yes, your hit is over the limit and the display on the panel does not include 3% of the talent you have clicked, so the hit level of 164 on the board is correct.
In addition, the accuracy is also exceeded, and the warrior's accuracy needs are enough to 26 points, or 25 is not much worse, to ensure that the skill is not parried by the boss, and if it exceeds this value, it will continue to improve, and there is little effect.
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Hits on the board show 5% (164) + talent 3 +8%. Upfront hit overflow is beneficial and harmless, but it doesn't benefit much if it is accurate beyond the panel display of 26.
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Accuracy 26 Hit 5% + 3% of talent If you hit too much, look for it from talent If you hit 7% of the hits, just point 1 talent.
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The hits on the board do not count the 3 hits of the talent, so the 164 hits on the board are 5 hits plus the three hits of the talents, a total of 8 hits are considered to be the standard, and if the talent is reduced by one hit, the panel should be relatively increased by 1 hit, that is, 33 hits. As for the accurate panel display, 26 is up to the mark, and the excess is a waste of attributes.
Judo light armor. Blue fist light armor.
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