-
It's really gone, and now the equipment is disgusting, and the t is no longer holding up.
-
There are still some. -
Warrior T basically belongs to 1 top two types, and you can use 2 people to replace Warrior T, but don't you think it's a waste?
For example: TOC old 2 boss warrior pulls the monster belt to interrupt, you can liberate DK or DZ out and output hard. Xiaoqiang FZ's armor piercing is also quite easy to use, of course, if you pull the worm, the shock wave is also better than FQ's divine rage.
-
The 5300gs warrior t can be black dragon seconds, you say this is the concept of Shenma.
-
There are only two possibilities for 5300gs to pour the black dragon, that T is a 2 goods, Dragon Wing Strike + Dragon Breath will not open the skill to reduce damage, or it is ** and T have a deep hatred and deliberately do not add, count the stars there.
-
The wild group is not popular, and if you have a fixed team, the warrior t is also good.
-
As long as you feel hopeful!
-
Warriors have a much lower margin for error than other T's. But warrior t as long as you can use your skills well. There is still a place in the team! 5749gs Warrior T floats by!
-
I don't think the ICC is as dead or alive as they say, at least it's about the same as the other three series T.
56910gs zst floated by.
-
It's still okay T is now almost capable of spring, but mobility and flexibility are incomparable to several other T, and this version of the furious ZS is extremely powerful, and can beat other DZ FS DK classes I am 25 people ICC often first. The second wound hovers between 9700 and 10200!
-
**The battle is average, the output of the berserker is very high, if you are equipped with a cow, holding an orange axe, you must be the first to output, and the defense is not as weak as rumored, but it is more fancy, and the warrior is a profession that eats more techniques, and there is no such situation that the operation is very casual
-
Now the FZ is weaker. Not as strong as QS and DK.
However, the furious Z output is now fierce. After winning the CF, it is known as the 11th profession. Dominate the pack in DPS.
-
Still mainstream.
2.Warriors belong to the three-plate armor. Three-plate armor 80 has orange ware. I don't need to say the meaning, possession, whether it is for PVE, PVP is of great help.
-
**Defense is OK, it's about the same as the national service, but everyone's blood volume has gone up, and it's almost the same as the current national service, living in seconds and being seconds.
-
PvP definitely has a way to make money, it has to be.
Talent selection still depends on whether you play or 55;
FZ is clingy, that's not to say, it can make people sick to death.
**z's lethal blow plus talent、Glyphs,The damage hit is not to be said.。
-
I don't know if it's more promising, a generation of patches, a generation of gods, and a son who is also cut one day.
If the warrior is more fun than QS, it should be QS three talents** output tanks are more playable. The Warrior has the talent of tanks and output, but the Warrior has the advantage of being able to scurry around the crowd, charge in a combat stance, intercept in a berserk stance, and support in a defensive stance. Needless to say, the defense of the battle does not even need to change the posture of the charge and interception, and the direct defense talent is used.
Playing games is no more fun than the real world, not the future.
-
Holy Horseman, T, milk and DPS, all-round profession. The lower FB can be combined at will.
-
Warriors and knights need to be equipped with a lot of equipment to be fun. Comparatively speaking, it can be seen that the knights of the ** and the tank will be faster in the small 5-person dungeon, so the warriors are basically positioned in the output position in the dungeon, especially in the big book. So if you pick these 2 classes, I personally recommend playing Knight.
It depends on your server and your guild, if there are a lot of knights, then play Output Warrior.
-
That's all I told you.
ICC Who is the main character?
What kind of profession is Fording? pal.
Must Holy Ride. By the way, the milk ride became a god-like existence.
-
The knight of the cataclysm has added something similar to the energy value, the more energy the higher the damage of the judgment, and in terms of attributes, warriors and knights are cut, but you'd better play knights, because you can have three talents, you can t dps and **, it's more interesting than warriors.
-
It seems that there is no need for other T's now with FQ (except for some bosses with special skills). 80 opened, even more so. A saint is a saint warrior. However, it seems that the bear is now at a low ebb, and the lack of blood has a marginal effect, so it should be slightly inferior to the warrior.
-
5 Broken Good! Now this version of the Armor Piercing Bull One B! As for why you SW+BT don't want a warrior T, maybe your guild doesn't have a warrior T.
In addition, the words of the G group SW are generally yd and fq a pull jd a group pull, in fact, the purpose is to save subsidies, and the part-time job is more than g, and one less t can be more dps or one less group of part-time jobs, the purpose is still to divide more g. . . In fact, a mature team is all three T's one for each class, except for the G group...
-
Hell, the warrior is always the representative of T, despise and look down on the warrior, how did the equipment of the anti-riding bear T get up? It's not just following Warrior T, the Warrior is a symbol of an NB guild! (I mostly play thieves, but I also play warriors, and I just look down on those who discriminate professionally!)
If you are a warrior, stick to the path of a warrior! Don't give up !!
-
We are 2 anti-cavalry and 1 warrior t without bear t, and 5 explosions can also provide furious battles.
I feel that the warrior t is still very powerful in saving the field.
-
2 fqs 1 bear? What a team, now it's all 1 FQ 1 bear or 1 FQ 1 ZS T
-
Each has its own strengths, and you can make a cameo when you are missing, but you may not be able to kick it out completely.
-
The Titan has a negative effect of reducing damage, but the orange axe ** battle windmill is very sharp on the battlefield (the above is heard).
-
The PVE output of these classes is the first group, and the SS demon is a little stronger than the pain. The later the rage, the fire spell demon SS began to become more and more prominent, and the hunter couldn't make it to the top 6 in the WMO.
Pvp ** battles are not as popular as TBC, ranged teams are becoming popular, hunters are in the ascendant at 55, and mages are a profession that someone wants in 10,000 years--
If you swipe it alone, the SS is a little stronger.
-
Berserk War The dungeon is very sharp, and when equipped with the same level, the Berserker can enter the top 3, and as for the hunter's survival, the dps has increased very high, the explosive power is very strong, and the second man is very cool, and the warlock is still very sharp.
As for the single brush, I don't know.
-
The Thief Law is still a member of the DPS First Army.
-
The professions you asked about are all at the bottom, except for warriors, and I'm talking about pvp
-
I feel that the Hunter is sharper in solo brushes, and the SS can't match it just by getting out of combat.
-
A single monster is more suitable. Remember to step on the thunder after the crowd charges. If it's a zero-target monster like Zam's group of stealthy leopards, remember to step on the thunder as soon as it appears.
Don't use taunts casually, wait until you're chasing the monster.
A single monster picks up a shield and remembers revenge and devastating strikes. The hatred of heroic strikes is relatively large, and remember to use it when you are angry.
Watch your own hateful list. Remember to open the plug-in.,OT when the monster switches the target will be the first to prompt.,Remember to use taunts for the first time.。
When pulling a group of monsters, the requirements for you are relatively high. First of all, you should coordinate the amount of hatred that each monster has towards you. Shield Fierce has the greatest hatred, has the least devastating blows, and has a slightly higher heroic strike than revenge and is second to Shield Fierce.
As a simple example, there are three monsters in front of you, first step on the thunder, you start to give A a shield fierce, then give B revenge, give C a heroic blow, because the devastating blow does not have a CD, you can take turns or give the "monster who was snubbed by you" a few more times, and the thunder will be used when it is good. That monster runs away and hits the range, you taunt which. In addition, you can also consider using it for splitting.
Because most DPS choose AOE skills at this time, if there are thieves or punishment riding ** battles in the pair, remember to taunt.
Use good vigilance. Generally given to SS or ** war arcane, such a high-explosive profession. Because the output of thieves is relatively stable, and there are many life-saving skills, there is no need to take care of equipment that is not particularly NB, and the punishment ride can basically be ignored.
In addition, pulling the monster is only one part.,The other part, of course, is to reduce the ** pressure.,I'm not going to say much if you're equipped.,There's nothing to say about this in today's brain-dead fb.。 Surely you haven't experienced the previous version, when I used a shield in a near-death state while playing FB, and many people praised you for being conscious.
Use a good shield to block, break the cauldron and sink the boat, disarm, and thunder.
All of them are consumed? If you have money, then it is better to buy an engineered hardened kryptonite heavy gun than a brand crossbow......
That's pretty much it. I didn't want to ask you for these 20 points, after all, I haven't played Warrior T in a long time, and it may be a little different from now. I'll just add someone else's answer. Idle is also idle.
-
It's too hard to think about, but it's not that complicated.
Hits don't have to be too high, a hit of 65 will make you comfortable in a DPS4W team.
The technique is very simple, and the most important thing is that you have to try your best to be a little faster than the DPS. Give the monster a shield before DPS starts (Shield is not a skill, it's a combination skill. As we all know, the current block CD time is quite long, increase your block value by 100%, and the block value can increase your shield damage, so remember to use the shield when you open the block.
If your team's DPS is violent, be reckless before you start a monster.
The words of the group of monsters are to charge the thunder.,What do you have to say about this.,There's no need to rush to hate each monster when the thunder is over.,Adjust the angle and put ** waves.,Strive to hit every monster.。 After the monster is stunned, go to make up for the single skill. Thunder CD is used.,Adjust the perspective to the maximum.,Monster runs to hit DPS and taunts back.,Alert is thrown to the person who is most likely to OT instead of the person with the highest DPS.,This can make your taunt cool down quickly when he is attacked.。
On the equipment, the defense level is enough to 500, the HP is over 1w6, and the hit is over 65, and then the attack strength and critical hits are pursued. X more gems of 10 power.
ml's blood ornament is changed.,It's best to have gray fragments.,If you don't have it, it's shameful or something.,To trigger.,Don't use it.。
I believe that the people who can come here to communicate with you are all old T, and wearing a T suit is the trust of your comrades-in-arms, and you have to be right about them and your shield.
-
You've got all the equipment, and the equipment is basically fine, but you have to see that your hits are best at 150+
If these are enough, it's a matter of technique My personal monster order is to open the blood and then start the shield fierce is revenge (revenge is not a chance to trigger every time, but basically every time the shield is finished, you can use it), and then it is the destruction of 3 after the break, and the heroic and the destruction are used together, during this period, the shield is used as soon as it is good, and after the 5 break, it is the stage of hatred and stability, and it is basically the backing fierce and heroic, and the destruction is also to be used, thunder, and the sting, if you want to use it, you can use it (the attack speed of the thunder monster, the stinger is the attack strength) The above is a single monster.
As for the group of monsters, it is not easy to say that the zs is not very good to stabilize the group, and the basic skill of the group is that the thunder cd is good to use, and when there is a lot of anger, it is split and broken one by one
Finally, there is a vigilance skill in the ZS talent that gives it to the F series that the strange old chases.
-
There is a legal system to give priority to pulling the French monster.,Open the blame shield fierce、Thunder、Revenge should be used in time.,Shield fierce cd should also be used in time.,Pay attention to tab to switch the target to hit.,Blame to DPS to immediately adjust the perspective Shock wave,Frustration、Thunder Keep the whole process、Individual ran with 25 yards of taunts、It's really not good and there are group mockers.。
This is to say that the group of monsters.,Let's talk about pulling the boss.,Open the monster roar - shield fierce + block,You must be good at using the shield fiercely.,CD is good to use.,And block.,It's best to have a plug-in that prompts the skill cd.,Revenge is used when it's bright.,Other times it's a heroic strike.,(Remember to stack 5 breaks in the heroic space.、Hang up the thunder),That's it.,It's definitely no problem to pull hatred.。
Gems choose 5 force 7 resistance, don't hit 15 resistance, what age, there is a good saying "If you want to destroy the group quickly, the whole body is 15 resistant", (insertion: hit is very important, it is recommended to make up some hits on the gem) colorful choice? % Block that, FM is not very controversial, you see what other fighters f is f.
Your equipment is good.,In addition, the blood-colored pearl is not calm.,The blood color is more suitable for wild d.,It's not very good for the warrior to pull the group of monsters.,And pulling the monster also needs dps to cooperate.,For example, some 2 warlocks.,Just open the monster and shoot a shadow rage.,The monster coma state will not produce hatred.,Who don't look for him when the monster wakes up?
Warrior single pull is very strong.
-
La group monsters, charge the thunder, and then tab keeps switching targets on the heroic, and the thunder is used when it is good.
Pull a single monster, charge the shield fiercely, and then take revenge on the heroic, shield fierce and use it when it's good.
Hit requires 8%, which is 126 At present, the hit defense equipment you can get is as follows: BT3 Face Produced Titan Pendant (Necklace 20 Hits) Seamount Mobs Drop Calming Cloak (Cloak 25 Hits) BT2 Abyss Lord Ring (Ring 21 Hits) 150 Brand Exchange (Crossbow of Relentless Strike 21 Hits) Shoulder Yellow Hole for 10 Hits Clothes for SW5 Heroic Arbiter Breastplate (There are 2 Yellow Holes to hit 2 10 hits) Cloak Enchantment Defense Clothes Enchantment 6 Attributes Shield Enchantment 15 Block Level Wrist Enchantment 12 Resistance When pulling the monster, remember to open recklessness + bloody rage first Let the rear charge Then open the shield block Let the first shield slam (because if you open the reckless, this shield is bound to explode, the hatred is very great, and you open the shield to block, the damage of the shield will be higher) Next, ensure that the shield revenge CD is used when it arrives, and if it doesn't arrive, it will be destroyed all the time (triggering the free shield fierce) And when the anger is redundant, use the heroic anger There is also a one-handed ** specialization of the defense system.
Judo light armor. Blue fist light armor.
Black Brick +32, QQ Internet Cafe +32 The apprentice consumes a certain amount of fatigue, and the master increases fatigue by 1. >>>More
T5 should be better with ZAM!! Don't keep playing T5 FB. It's time to go to the T6 gangsters, the best shield is, of course, the D shield!
version) canceling the COF will not come out again.
Thank you Hope. At the same time, the following is the content: >>>More
Hello! Now the national server I recommend you to play QS whether it is FB or PVP is very powerful, but if you want to play NQ, it is the most popular now, FB is rushing to want, sometimes you shout 2 hours can not call a NQ, PVP is also very powerful, I have a friend who is NQ to play PVP Casual play level is 2200+ In short, the current version of QS is a very powerful profession. My first question is not good, forgive me!