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I don't know what aspect you want to develop.,There are large and small.,It's very simple.,It's OK in a day or two (not considering the art aspect)If it's a little larger,It's more troublesome! And it depends on how many of you are, if there are more people, it will be about a week, if there is only one person, it will take a month or two, and it also depends on whether your basic skills are strong or not, and that's all I know. Hope it helps!
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Tian--Jiao 3" starts from the perspective of being considerate of players and satisfying players, and has designed a large number of functions, which is very characteristic of the semi-automatic hang-up function of the pet client.
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Our new game is out - Tianjiao 3, please pay attention.
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It mainly depends on whether you develop a stand-alone game or an online game. If it's a stand-alone machine, it should be a month or two. If it's the Internet, it may not be possible to do it in a year or two. Hehe.
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Tianjiao 3 draws the essence from ancient and modern Chinese and foreign literary works and historical wars to build a magical overhead world.
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At present, a lot of games are like this.,After all, it needs a perfect process.,I heard that the question* is relatively smooth.。
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I've been playing large-scale 3D online games all the time, and I feel so tired, but now I play a round game like "Ask", and I think it's pretty good!
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With the question, everything becomes tasteless.
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Boutique category: Warcraft series World of Warcraft Diablo series StarCraft series.
New Production: Farmers Are Crazy New Today!
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It depends on the game.
But it's usually a few years, and all of them are high-quality.
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First of all, I want to know how capable is your team?
And then, do you guys develop an engine entirely yourself or buy it?
Finally, how much do you plan to invest?
Look at your scale of about 25 people, then it is a small scale, if you buy someone else's engine, the program must be familiar with at least 3 months, if you develop your own engine, then you are good, at least 1 year, if there is already a familiar engine can be ignored.
So we take the least to calculate, planning needs at least 1 month to set up the project, and then the program judges how much time it takes, this also needs to be very detailed, about 2 weeks (super ability is calculated separately), and the real development process is only 3-5 months at most, the trouble is ahead, the whole process is 7-8 months. (This is when your team is very strong.) )
To develop this thing, it's just one word: money!
Normally, it takes a year from start to market. But I believe that the market competitiveness of dance games will be very bad next year, and I hope to be cautious!!
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It takes about one and a half years to program the game, depending on the size of your studio, and it takes about one month to get the approval of the relevant departments.
If you have a good operator who can sell the game, then you're developed, and if you don't have a game operator, you're going to be very expensive.
The game's closed beta promotion takes about half a year.
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How long does it take to develop a full program for a game like Audition?
Half a year--- about 1 year.
How long does the main program take?
1 year for a team of 20-50 people.
How long is the test cycle?
It depends on how many players follow up.
How long is the game lifecycle?
It depends on your update and the type of item.
Do you need to be approved by the relevant departments in the middle? How long will it take?
Yes, but in China, you should know that making a game is very simple, and the rare part is maintenance and testing, and no player wants their hard-earned things to be wasted in the end.
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This takes years to 2 years The cycle of the game depends on your publicity and the playability of the game, and the approval of the relevant departments is a certain time, as long as there is no bad information in the game, it is very fast.
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It takes 4 5 years to develop such a game, about 1 year to find the theme and design content, 2 years to develop the main program of the game, and about 1 2 years to improve it, I'm an online game researcher, I don't understand, +
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After the dance became a hit, what "Dance World" and "Dance Block".
At present, I think the most rubbish of all the dance games I have played is "Dance Block", a group of people writhing around in a map, like a psychopath, especially the couple mode of others, the mode of "Audition" is two people dancing facing each other, or the man is standing behind the woman to dance, and it feels like the woman is leaning into the strong arms of the man at any time, but what about "Dance Block", two people stand side by side, holding hands, like laborers in the 50s, twisting and shouting in their mouths:" Hey Luo Hey! "What rubbish!
And there's nothing new about this game! There are no new modes, no new dances, alas, garbage!
It is recommended that you be more innovative, what kind of sport to make ** games, roller skating in "QQ Sound", and "Jinyin Troupe", are very innovative! Don't make another "Dance Block" make us vomit!
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In a minute, you can develop a game by dreaming.
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There's no future in developing a game like Dance!
For example, some games that are similar to the dance block, the dance world, and so on, which have now come out, have sunk! This kind of game is not in stock for long!
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I think that if you want to make a game, you have to do the innovation point, now I want to dance troupe There are a lot of games like this, the imitation is great, and the fantasy Journey to the West is also, the more people imitate, the game will be less interesting later.
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It's hard to say, so let's call the planners and programmers
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If you don't spend millions or tens of millions on publicity, your development is basically throwing money into the water.
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No matter how good you are at learning from others, you won't have a long life cycle.
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If you want to open it, you can open a battlefield like that.
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The status of the Audition Company is not easily shaken.
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Why not innovate?
It's not right to follow others and do what others have done.
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Who knows such a professional question
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3 years, it is easy to fight the country, but it is difficult to defend the country.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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Hello, the major in the direction of game art has game original painting and 3D modeling, etc., the learning hours are different, such as the original painting course we cooperate with Huatian Culture is 17 weeks, and the Yingpei 3D modeling course is 8 months, including 1 month for basic courses, 5 months for professional courses, 2 months for project training and graduation design, a total of 8 months, 32 weeks.
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It only takes 2 or 3 months to reach the level of work, and the talent is only 4 months if the talent is poor, and some of the things taught in the school are not used.
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The duration of study is a few months, a year. In the Perfect Power Game Art course, the entire game production process is mastered, and the learning content includes the status and prospects of the main software and the recent stage of game art. The comprehensive and detailed professional and in-depth course arrangement will definitely enable you to succeed in your studies.
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If you have a foundation in art and software, it will take 6 to 8 months to really meet the standards of game companies (junior artists).
If you don't have any foundation at all, you don't know what the situation is, it varies from person to person, and you study hard, 8 to 12 months. If you don't work hard, you won't be able to learn in n years.
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You also like to travel and dream.,This game is not developed by one person.,It takes several years from idea to development.,It's all teamwork.,Otherwise, it's going to be dead.,Some small software will take days.,Not to mention a few g of games.,I hope it can help you.。
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It generally takes 45 years to create a small game, let alone a big game like this, which basically takes more than 10 years.
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Game development is developed by a team! It's not something that can be developed by one person.
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It takes a long time to develop Fantasy Journey to the West, several years. After all, it's self-proven.
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People who think this way ......Generally, there are ...... that don't have this problem
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Then you can specifically pick out the game programming materials to see.。。
If you have a bit of VB foundation, this process will take at least 3 months!
2.C++ has a lot to pay attention to... After learning it, it is recommended that you look for this C++ programming habit again!
The appendix of the C++ Primer Plus book also contains a lot of things that C++ should pay attention to!
3.C++ Employment... It's up to you! The space for development is indeed huge! But the starting point is relatively high!
Engineer, that's going to be fine.
4.If the company recruits interns, it will generally test you for some more basic! And you will definitely test the data structure!!
Addendum: C++ has been likened to a C with a class. C++ is an object-oriented language! C is not.
After learning C++, it is relatively easy to master C! But the two directions are different! Don't be greedy!
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Familiarity with C++ is necessary, but once you're familiar with C++, you're still a long way from making the kind of game you have in mind.
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Games, especially large games, are by no means a one-person job, and as you can see from your description, maybe you want to be more of a developer, and that involves a lot of algorithms and data structures, as well as computer graphics, is by no means as simple as C++.
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1: Light familiar with VC... You've got to be at least half a year!
2: C++ should be careful. Kind... Pointer... Heavy load.. Inherit.. Wait a minute..
3: That's a lot. In terms of making games. You're a software engineer!
4:vc,sql。。Your level, to find an internship, to be honest, it's hard, unless it matters!
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Game programming generally involves C C++ VC++ API, and then DirectX SDK development, which generally takes as little as 4 months. I teach game engine development at Qingdao Shuangshuo Programmer Training School, and I have trained corporate groups many times, which is more well-founded, of course, don't think that I am advertising here, because I can provide data basis, and I hope to really give you a reference.
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4 months is just to let the training institution sell you, and then it's up to you to mix, the junior of the beginner, the better game programmer generally needs 3-5 years of precipitation.
Not easy, China is a large population country, although I have also experienced black June, know the suffering of children who take the college entrance examination, and do not agree with the four exam papers to determine the future road, but the college entrance examination is the best way to select talents for the time being, and our traditional concept of Chinese is very deep, many parents hope that their sons will become dragons and daughters become phoenixes, often compare their children's academic performance, so that many children have to focus on learning, in the face of the attention of parents and society, schools also distinguish between good and bad based on the promotion rate, even if the Ministry of Education carries out reforms, but changing the bottle does not change the vinegar, and advocating quality education very early, but that is only the surface, and the examination-oriented education will continue for a long time, knowing that China has found a better way to select talents. Since you can't change it, just accept it first, you can also be happy in suffering... Come on!
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It is recommended that once a month is safer.