What occupation hangs on Rainbow Island is the most efficient

Updated on Game 2024-04-30
12 answers
  1. Anonymous users2024-02-08

    It depends on the terrain.

    If the position is very narrow, the leveling of double knives (hanging speed regulation, super fast), guitar (playing with a seal title, group fighting n), overseer (no way to attack high), and mecha (no way to attack high) is very fast.

    If the position is very wide, the Musket (powerful range), Crossbow Divine Shot (powerful range), Wind Law (powerful range), Overseer (no way to attack high), and Mecha (no way to attack high) are all leveled up very quickly.

    If you blame the low rank, the musket (you can get it in a few clicks, you can't get close), the wind method (the same musket), and the overseer (you can't attack high).

    Fire can be counted as a warrior, relatively poor, and mages are relatively powerful when they have titles.

  2. Anonymous users2024-02-07

    Hang up, of course, is the most bullish musket... No matter how rubbish your gear is.

    As long as the pistol is embedded with the maximum force, you can fight stupid monsters.,You can kill monsters without spending a drop of blood.。。。

    Sometimes it's more strange and tricky, so what is the Hurricane skill used for?

    I bought two groups of red when I farmed the monster with 174 muskets.,Two groups of compounds.,The others are blue.。。。

  3. Anonymous users2024-02-06

    Before the transfer, it was a good fighter to hang up If you practice a spear: it is fast and the attack is average If you practice the knife: the speed is slow (in fact, it's about the same) and the attack is high My personal opinion is that it is better to practice the knife The chance of breaking the move is very small After the warrior changes jobs, it is still similar to the early stage But if you play Berserker, it is not as good as the early stage.

    After the transfer, the musket is the best, the ranged attack is fast, and it's hard to get close.

    If you are a novice, I advise you to play Warrior in the early and late stages of leveling up provided that you turn to Overseer in the back and forward...

  4. Anonymous users2024-02-05

    Before level 80, it was a warrior who practiced spears!Attacking high and fighting monsters like to fight quickly!

    Each has its own version in the later period!It's not necessarily who is fast and who is slow!But the long-range monster is good, and if you can't beat you, you'll die!

  5. Anonymous users2024-02-04

    Shield position - turn to the temple, don't use much blood. It's just to fight monsters slowly.

  6. Anonymous users2024-02-03

    Warrior Practicing spears, the attack is good, but the medicine is a waste.

  7. Anonymous users2024-02-02

    The musket is good, bring the regional set, take the single nine or double nine, or triple nine, and the huge monster farming efficiency.

  8. Anonymous users2024-02-01

    For now, Overseers, muskets, frenzy.

  9. Anonymous users2024-01-31

    Warriors kill monsters quickly Ranger kills monsters with a large range Shield guards are good at killing monsters that are much higher than their own level Team plays, and at the same level, warriors and rangers have more experience in grabbing.

  10. Anonymous users2024-01-30

    1. Warrior After changing classes, it is a double sword and a dragon battle.

    Double knife,Attack fast,But it can only be one-way,Can return blood,Save red when you hang up.,After the second turn, you can use AP to ascend the dragon.,Also save blue.。

    Advantages of on-hook

    Dragon War, no blue or red, advantage, two-way, high damage, not too hung to hang up, because not saving red and blue.

    Advantages of on-hook

    2, Ranger, after changing jobs, there are two guns and soul chasing.

    Soul chasing, multi-stage damage, with the various advantages of the fighting beast dagger, the black market returns to the blue, and the money used is not much, and the money earned by hanging up can be completely ** blood recovery, and it can also be used to make money-making machines.

    Advantages of on-hook

    Twin guns don't return blood and don't return to blue.,It can only be one-way.,Multi-stage damage.,But the ability to retreat monsters is strong.,But it's too blue.,Not suitable for hanging up.。

    Advantages of on-hook

    3. Shield Guard Martial arts and brilliance after the transfer.

    Brilliant blood thick, can also return blood, two-way blue, farming monsters are not easy to die, high physical resistance can be invincible.

    Advantages of on-hook

    Martial arts, melee combat, multi-stage, individual skill burst high.

    Advantages of on-hook

    4. Mage has changed his career to guitar and elemental.

    Guitar,Can return blood to blue,You can also stick to others' blood will add blue buffs,Attack two-way,Good damage,You can also hypnosis.,It's just that the blood is a little thinner.,But the blood return skills are not afraid of death.。

    Advantages of on-hook

    element, can return blood to blue and accelerate, high damage and two-way, feng shui, earth and fire four attributes optional, playability is also relatively high.

    Advantages of on-hook

    5. Engineer transferred to mecha.

    It's easy to die when you're hooked.,Skill cooldown is slow.,But there's a blood regeneration skill.,The return to blue skill is slow.,It's not very suitable for hang-up.。

    Advantages of on-hook

    6. Warlock is a demon lord when he changes his class.

    There are three types of souls to choose from, red, blue, and black souls. Red Soul, one-way hang-up is good, but it's too wasteful blue; Blue Soul, hanging up is very good, Mystery does not use blue, one-way, will return blood, and there is immunity, which is more suitable for hanging up; Black Soul, slow moves, high damage, two-way, when hanging up, the skill charge is broken before the skill is finished, and it is not suitable for hanging up.

    Advantages of on-hook

    7. Sage's AFK skill will die if one is interrupted, however, it has a large range and high damage.

    Advantages of on-hook

    8. New class Dark Warrior Career Nightmare.

    This profession is very suitable for hang-up.,High defense.,Low damage.,But a variety of buffs.,You can skip the level of monsters.,No pressure.,Mystery doesn't use blue.。

    Advantages of on-hook

    9. Playing master, one-way hang-up, suitable for fixed-point hang-up, with bloodsucking skills, but slightly blue-consuming, suitable for brushing fighting beasts, overall good.

    Advantages of on-hook

    10, Phantom Vase Profession, the damage is not high, the blood is thin, it is not suitable for hang-up, the skill belt is floating, it can harm people, and it is more suitable to play the phantom on the street.

    Advantages of on-hook

    PS: There are a lot of people in the first four districts.

  11. Anonymous users2024-01-29

    Dragon Battle,Sword Dragon Battle PK Brush Map is Powerful.,The disadvantage is that the attack distance is in.,Crossbow chasing soul is also good.,The distance is long.,The output is not as high as the Dragon Battle.,Critical hit is strong.。

  12. Anonymous users2024-01-28

    Berserker (Double Blade) after Warrior reaches level 80 full-time Farming is more efficient after carrying the equipment of the fighting beast.

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