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It's definitely a good performance.,The white word is weird.,Brush the picture is invincible.,Phantoms are waste.,It's just that the main job of the building chief is that the elements can only turn phantoms.,If you want to play and play, you can only practice a guitar again.。 Hope.
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The issue has been resolved.
Collection. What is the best thing to tie to the Rainbow Island mage, and to attack the strong tag: Rainbow Island.
Mage, Rainbow Island, Attack. Cricket.
Report. In fact, they all have their own advantages, and I recommend the wind and the ground.
The main thing is that if you like it, when I practice mage, I come according to what I like, and as long as you like it, you can become very powerful.
Fire Method: The well-known mage is the highest class of attack, and its attack power is amazing.
It's also a well-known fact that the stun time is too long, that is, the cooldown time of the skill is too long, and it's a little uncomfortable to brush up the monster, slow.
Local Law: -. I think all aspects of the land law are very average, and it's really difficult to find any shortcomings, and the miss is a bit high.
Of course, the attack is not as good as the fire method, but the attack range of the horizontal axis is the longest of all mages. I'm the law of the ground.,I think it's still very good.,It's very comfortable to level up and farm monsters.。
Water Law: The skill is very gorgeous, and the girls like it very much, but it's too late to regret it after learning it in the early stage, and the water method in the early stage is relatively weak, and it is difficult to level up without anyone forming a team. The water method can be strange, and the speed of the move feels a little slower.
But the height of the attack is the longest.,And a few skills can be stuck monsters.,PK when the yin person is good After the transfer, it's the biggest change in the department.,The range has become wider.。
Wind Method: It's a well-known fact that the skill cooldown speed is the fastest in all departments, which is very advantageous in PK The disadvantage is that the attack is not high.
I practiced one in Hanbok, and I think the wind method is really good, the speed of the move is fast, and the retreat is obvious, so I recommend this.
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Well, in the early stage, it is recommended that wind + fire, the cooldown of the wind is very fast, plus the high attack of the fire, the skill cooldown can be connected.
I also suggest that mages can practice the dagger series in the early stage, and turn to the elemental system in the later stage, hehe, the dagger is really good, and the speed is fast.
Happy gaming!
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The above is clearly copied.
Brush is recommended to attack high with fire.
But the cooling is too slow.
So it's best to supplement with the water method.
Sum up. Water and fire.
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Fire and water, or wind and earth. If you don't have a double holiday, it feels like you don't have enough skills. If you have to take a solo break, it's better to have the wind, and the attack speed is faster than the others. It doesn't hurt much, either. Cooling is relatively fast.
No matter how you look at the water, it's a beautiful skill=, and the activation speed is slow. Not suitable for brushing.
The fire cools down too slowly. Not recommended.
The words of the earth. (Not very well understood=..)= I've used all 3 of them, but I haven't used the land, and the above is my experience. )
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