Why is my Warcraft model a dark shadow

Updated on Game 2024-04-01
11 answers
  1. Anonymous users2024-02-07

    There may be a lack of files, or the path may be modified incorrectly, for example, some folders with textures in the path map should be changed when the path is changed (no case sensitive).

  2. Anonymous users2024-02-06

    Either use ps as a shadow and cast it on the grass. 3D rendered shadowsHave you considered the uneven projection of the grass spikes?。。 Either the ants are trapped directly and the grass model is done together.,So that the light is much better to guess the shadow of the shadow.。。 It also looks much more natural and realistic.

  3. Anonymous users2024-02-05

    Import them all into WE via the input manager.

    It should be noted that there is no need to modify the path after the MDX file is imported, but the BLP file is a sticker, this guy may not be like the MDX file can be used immediately as soon as it is imported, and he may have to modify his full path, and the BLP file path of different models may be different, and the wrong path will only make the unit model show a black shadow. So how to determine what path the BLP file is, we can use the following simple method.

    Create a new notepad (text document).

    Drag this file into it (drag it in is to open it with Notepad, note that it is MDX, not BLP), this file shows a bunch of garbled characters, if the naked eye can not find the keyword azeroth (the keyword is the file name of the model, here is azerothfootman), then you can press CTRL+F to open the search box, enter the keyword azeroth, and click to find.

    In the midst of a bunch of garbled code, we found this one:

    The preceding "textures" is the actual path to the blp file. Now go back to the Input Manager and change its path to look like this. Then set up the unit model, enter the game or restart we to see it.

  4. Anonymous users2024-02-04

    Speechless, I used to do battles and was a dark shadow. First of all, you determine the ** size, and then you find a unit hero to change the model.

  5. Anonymous users2024-02-03

    Listen up! Put it in the Warcraft folder.

    Solve the number of pretense pressures.

    Go in and unzip the folder.

    Look at the potato liquid and see a thing called the registry, double-click on it, select the missing pants, and you can play.

  6. Anonymous users2024-02-02

    MDX doesn't need to delete the front, BLP just needs to be modified, but it's not just to delete the slash in front of it (each model is different, those on the Internet who say only delete the front are actually written by people who don't understand the instrument), your BLP changed path is wrong, so it shows a black shadow.

    To determine the true path of BLP, see the method below.

  7. Anonymous users2024-02-01

    The path can be modified according to the tutorial you watched.,The black shadow appears because the black shadow will still be displayed after you import it for the first time.,You can save it and exit.。 Or maybe you're having trouble modifying the map path.

  8. Anonymous users2024-01-31

    This is why your model needs to import textures at the same time if you use textures that are not in the WPQ file, and the texture path does not need to be modified. In other words, it is good to use the model directly after the full import.

  9. Anonymous users2024-01-30

    You don't have the shade of the unit set.

  10. Anonymous users2024-01-29

    Black shadow means that the frame is black shadow without textures?

  11. Anonymous users2024-01-28

    Is there a problem with the model itself, try it with a different viewer. Or change the model and see if it's the same.

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