Seek a simple strategy for each boss melee DPS after ICC is taught

Updated on Game 2024-04-19
15 answers
  1. Anonymous users2024-02-08

    Whether it is 10 or 25 people, the ICC professor needs to pay attention to two things in the melee combat, the first is to dodge the progress bomb released by the professor. The second is that when the green soft comes out, you need to go to the remote and ** set.。 After gathering, there may be bottle bombs that need to be avoided depending on the timing, and you need to assemble again if you are not named.

    After the roll call, move to output the green soft. When the red soft comes out, the melee is not moving, and the boss continues to output unless it is named, if it is unfortunate to be pointed, then run around the field in a big circle, and don't let the red soft into the team. Third, if you are a stalker, then you need to control the time when you disappear.

    During each transition phase, Stalkers and Mages can break away from combat and continue their output. Each transition stage needs to control the situation on the field, and when the melee output is out, you need to control the boss's blood speed, keep the scene free of poison pools and red soft or green soft to enter the 3rd phase, and after entering, with the help of bloodthirsty, carry out a full DPS explosion, you need to kill the boss within 1 minute, otherwise you will be poisoned or killed by melee bombs because there is no place to occupy.

  2. Anonymous users2024-02-07

    Blood Council, pay attention to disperse when fighting the Wind King, don't blow up T and others, pay attention to hatred when fighting the Dark King, and the Fire King pumps hard. That's it

    Queen: Stay away from T, run the fire and red line, the boss is scattered in the sky, don't be greedy for dps, and the vampires are assigned to bite good people according to the group leader.

    Green Dragon: Kill the Fire Skeletons and Suppressors. Take time to cut the ice.

    Ice Dragon: Hide and spit, don't blow up people in the middle ice, and master the buff in the 3rd phase.

    There are too many LK stages, so it is recommended to take a look at the detailed strategy.

  3. Anonymous users2024-02-06

    10 people icc professor is basically not difficult If you are LR, the opening is misleading, the boss's t Hide the green water on the ground (the boss randomly throws 2 piles of water) And then it's the extension Be sure to dodge It's very troublesome to extend the skill cd extension And then it's soft The place where the green soft comes out is the right hand side of your door When you come out of the green soft, you usually stand on the left side of the door The person named is fixed and continues to lose blood Now open 20% of the buff green soft should be enough to knock out If you can't beat it You have to gather to share the damage Put a poisonous snake trap If you point to you, catch up with you and fake your death, and then the red soft The person named by the red soft roll call will become bigger, don't let him touch you, just 3 phases of letting go, just hide and stretch.

  4. Anonymous users2024-02-05

    People are asking for strategies. Beat the professor to listen to the command.,When you start fighting, there is a person to control the fat man.,It's the table where the boss stands can be pointed.,Green water will come out of the ground in the boss stage.,Hide the fat man and go to suck it dry.,Out of the soft mud monster to immediately turn the fire to fight.,The person who controls the fat man pays attention to the good slowdown.,There will be red and green.,Especially the red one.,If it points your name, you have to stay away from the red soft and wait for other people to kill and then go back to the position.,Green point You'll have teammates to share the damage with you.,In fact, it's very simple to cooperate well., In the final stage, there will be no soft mud, but there will be green water, the key is to run, MT should be optimistic about the debuff stacked on the body, pay attention to the taunt of the taunt. By the way, the boss will also put a bomb on the ground, as long as the MT is pulled away and hidden!

    Nothing else to pay attention to! Have fun!

  5. Anonymous users2024-02-04

    p1 100-80 Red-Green Soft Run P2 80-35 Red-Green Soft Run Run by Red Soft Roll Dodge Stretch and Bomb P3 35-0 Fight Boss Dodge Spread, Bomb and Green Water. Nope.

  6. Anonymous users2024-02-03

    Nothing special.,If you're long-range, you have to dodge it.,Otherwise, it's going to be miserable.,Green soft red soft out of the attention to turn fire.,Red soft must be the first time to turn.,If DPS is not enough, I'd rather let melee give up the output boss and knock out the red soft.,After entering P3, if there is green.、Red soft must be knocked out in the output boss.,Eh,Be careful of bombs.,Don't step on it.,Don't step on the green water on the ground.,There's nothing special to pay attention to.。

  7. Anonymous users2024-02-02

    A few words about your berserk.

    The talent is best to point out the reset block cd.

    1.Before the professor 80% was P1, the group of 10 people generally only produced one green soft mud, and the soft mud was generally in the same position as the boss, and the fire output was turned to fire. Pay attention to the back-to-remote output ooze, that is, (ooze you remote heap), the advantage of this is that if the ooze points to the melee zone, you will also fly to the long-range heap.

    Keep pressing to intercept in the air, go down and continue to fight after the soft mud, and go back to cut the second after the reset interception CD is used to deal with the green soft mud. DPS power may not require you to turn fire.

    After entering P2, the first P2 is just red ooze, don't turn it off, point you, wait for the ooze to come and run again, don't point you, wait for the ooze to pass near you and then turn the fire, otherwise it doesn't matter. Unless your regiment is all melee. Otherwise, the DPS is definitely enough. Green ooze treatment is the same as P1

    In melee combat, you should pay attention to a suffocation bomb, which will not hit if it is hit, so DBM prompts the bomb to dodge quickly, regardless of the bomb refresh in **. Stay away from the boss a little first, see clearly before going up, and also prevent other melee steps to hurt the innocent.

    There's no ooze anymore, bombard the boss with all your might, you just need to follow the boss all the way to cut it. Pay attention to the side of the station, and even the front of the boss can be used, and it is easy to step on the bomb on the back. Blows or misses are cups.

  8. Anonymous users2024-02-01

    The playing style of each regiment is not the same Our style of play is a melee The first stage of the output boss out of the green soft first time to pick up the green soft red soft don't go over Look at who the roll call is going over The second stage is only more than the first stage The task of hiding the poison bottle on the ground is no problem with the output of the side and rear The third stage is to chase and fight behind the boss Dodge the poison bottle Pure spelling dps Can you pass the 3rd stage You are not the main character Don't care very much Just fight well.

  9. Anonymous users2024-01-31

    Just follow the other melee positions. You won't know the specifics if you don't put them into practice.

  10. Anonymous users2024-01-30

    The task of teaching melee combat is to share the damage when the melee piles up the green soft.,The first time to turn to the green soft.,If the red soft is to wait for him to be called and then fight.,The point is the first time you run.。 P2 is optimistic about the plug-in prompt to hide and extend, pay attention to the bomb bottle on the ground, it is not good to stand in that 10-yard range, P3 does not go to the front of the professor, stand behind him to output.

  11. Anonymous users2024-01-29

    P1 fight the boss,If the boss is next to the green soft when the green soft is brushed, you can play the green soft.,Wait for the green soft to connect and then turn the boss.,Don't turn the fire red soft when you brush the red soft.,Wait for the head of the group to stop or the red soft is about to pass you when it's turning.,P2 The countermeasures to the soft are the same as P1.,Just pay attention to the extension and bomb.,There's no DPS if you hit it.,P3 skills Accessories are fully open.,Rush off the boss.,Pay attention to avoiding the green water.。

  12. Anonymous users2024-01-28

    2t2**6 output is recommended. A T-pull boss. Another T-control giant.

    Started DPS centralized stationing. After controlling the giant's t clicked the bottle. You can quickly merge with the crowd.

    Because the boss usually only throws poison bottles to places with a lot of people. The output quickly spreads out after the poison ring. The giant presses 1 to absorb water.

    Prioritize the intake of poisoned water from remote populations. On the melee side, T just pull away from the poison circle in time. When the second poison is almost finished.

    The green soft is about to come out. The giant slows it down by pressing 2. Close to press 3 to attack green soft.

    Green soft will randomly name 1 person. And at this time, the person named cannot move. Other ranged melee should immediately coincide with the target.

    And the output is green and soft. The collection is at the point of being pointed.

  13. Anonymous users2024-01-27

    You don't need to ask for this here, it's just right, and many networks have it.

    Even if you're here, it's nothing more than a copy.

    Now there is nothing difficult about ICC achievements, just pay attention to the queen, and it is very annoying to be disobedient.

    Also, when LK, you must ask everyone to cancel the shortcut function of the space and prohibit jumping.

    Nothing else, just crush it. By the way, pay attention to the second child, count the mobs. Nope.

  14. Anonymous users2024-01-26

    Now the national service is open ICC?

    Zone 1: There should be 2T, 1 thief, 1 herd, 1 German (bird), other law DPS and physical DPS are mixed, and the law system is better.

    1. Pay attention to bone spurs, dodge the whirlwind, 2 t to dodge the fire, and pay attention to the smooth output during the whirlwind.

    2. Pay attention to the speed of the mob cleanup, which is divided into physical and legal immunity. The mage or the person who controls the mind of virtue hides on the ground. 3 dbuffs for T

    3. It's basically given for nothing.,One person pulls the boss of the enemy ship.,A monster who pulls the ship.,Speed hits the opposite monster (will upgrade).

    4. Pay attention to the blood-killing beast, pull the boss to the door (where he just came out) melee behind the boss (on the steps, don't stand on the platform), the blood beast comes out to kill it quickly, and the blood-sucking dbuff forgot what it is called, T has it, change T, note: There is 1 ** to add a mark to the master, and the blood drops quickly. (Protective blessings are useful).

    The knight is very strong in the ICC.,**、DPS、Tan,It's all very good.,Especially**,This copy is for milk riding.。

  15. Anonymous users2024-01-25

    There are many Warcraft to play, go and see for yourself!

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