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Well, I'll admit, this version of Alpha is a tangled game in the ICC. However, the fire method is also tangled (no equipment!). Don't talk nonsense.,It's recommended to match two sets of talents.,Deceleration Ao and Torment Fire.,Send you a link.。。。
Slow down the Ao Torment Fire.
Alpha, how to fight before, how to fight now, listen to the command in the ICC, there are still a lot of FS tasks.
Torment fire,Start the living body、Next burn、Then the fireball,Out of the fire explosion fire explosion,The next thing is burning、What is missing in the living body to make up for what?,Give priority to make up for the bebuff.,The fire explosion can be put away.。。。
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Technique: In general, it can be summarized in one sentence: the bomb will be replenished as soon as it explodes, there will be instantaneous inflammation and loss of flames, and the fireball will be rubbed at other times. In a fight with an add, try to bomb one of the adds if you can, but prioritize keeping the main target's bombs constant.
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Hurry your fireball spell in no buff seconds, one fireball to a stack of critical hits, that's it.
Critical hits should ideally be higher than 45% with lava open.
You're equipped in a good no trick or a low.
Now I'll tell you how to do it, and if you understand it, I'll go to the stake and try it. I've been playing fire for 2 years, and I've never touched the ice and arcane laws, so I love this one more.
1 represents a fireball crit and 2 represents a fire explosion.
The technique is 1 1 (there's definitely a fire explosion here, but don't throw it!) Continued) 1 12
The summary is 1 1 1 12 You know?
If you have a high critical hit, you will have infinite flames.
This is the method, as long as you understand it, there are definitely a lot of DPS! I've given it n times to myself 5100gs. Driving stakes hurts about 6300 per second.
If you think it's good, don't hesitate. Thank you! If you want to be more detailed, add our team and leave your q and I will add you.
All gems are inserted, rapid magic damage, critical magic damage, and enchantment are best based on critical hits, and gems ignore rewards.
There are also fire methods that don't hurt much in seconds. The main thing is that the DPS damage is high, for example, you are in the 4th place in the second damage, and your damage is definitely in the top 2
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Hit 16% of a few, and if the team has a dark herd, it can be 3% less. Critical hit no fire armor buff 35% passes, otherwise you won't be able to do damage! In two cases, in a hurry.
One is 785 card ignition copy, you can go to 178's post to see, one is that the higher the better, provided that the crit and hit are enough! If the law is strong, 2800 is the least! If you don't meet the mark, then arcane!
What about the technique.,Burn that skill before the opening.,Don't go CD! Start the bomb in your hand, and then burn (if you have SS's enhanced shadow arrow, you don't need to burn, you still have to make up for a burn in the bloodlust stage!) And then there's the brainless fireball!
If there is a fire explosion, it will be thrown immediately, and the bomb will be replenished as soon as the bomb is finished, and the burning will be replenished as soon as possible! It is recommended that the next POWA plugin can monitor the time of these two buffs and remind you to make up for them as soon as possible! The talent word is 21,50 talent!
This is a whole bunch online! No modifications are required!
In addition, it is important to save DPS on the public CD mobile of the fire card, don't let useless runs waste DPS! A mob, each mob has a bomb, and then the Firestorm level 9 and level 8 are staggered! The order is 988999....
Because two spell dots of different levels can stack! Macros, fire methods are actually nothing, and macros that automatically load bombs are actually unnecessary, just switch infinite tabs! The fire method is not very lacking in blue, and it is much better than the Ofa!
If there's anything you don't understand, you can m me.,I'm also a rookie.,I just got rid of LK a few days ago.。
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1. All the haste is too high. The crit is too low.。。
I don't know how many you hit. Fire Hit 412 16% 17% The glyph is Live Bombs, Fireballs, Lava Armor, The output method is that the live bomb is not broken, and if it is gone, it will be replenished. Then there's the brainless fireball, the big fireball is good and throws the big fireball.
You have to make sure that your critical hits don't let you ignite the talent fault, which means that within 4 seconds, there must be 1 critical hit. Otherwise, there will be no DPS in the fire method
The only downside of the fire method is that you can't switch targets, and if you switch targets a little, your dps will be nullified, because of your ignite talent.
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Critical hits are too pitiful.,Talent can add so many critical hits to you.,The explosion of the living method is compared to the warrior.,Ignition is similar to serious injury.,So you can imagine.,At least when there is a buff, it's going to be more than 45.,Or you can't hit it.。
Hits don't have as much as 412, and you spend 340 to add according to various standard talents.
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I'm GS4900,51% of the crit under the full buff,25% of the haste,It's also a fire method,AOE is always the first in the ICC,It's actually very simple,The method is:Live bombs on each target,Then the next wave of blizzards,Then make up the bombs,Then the blizzard,During this period, your instantaneous fireball buff has been maintained.,Throw one if you want to lose.,No harm.,DPS definitely improves a lot.。
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What else is the ICC considering?,I really haven't used the fire method to output.,Arcane output is king, right? In the team, you have to think about DPS.
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Generally speaking, it should be haste, and the fire method should not completely pursue critical hits, but it should still have a certain haste as the foundation.
Any law output class requires 17% hit in full buff status, and the percentage will be displayed in the character interface (mouse over the hit level).
The fire method pvE technique is very simple, and the words of AOE are bombed one by one, and pay attention to the hatred ......
If you have a single output, take 4t10 as an example, start to open the jewelry doppelganger to hang the bomb, and then the fireball fireball fireball, at this time you should trigger the spell combo, keep it first, and open the burning when the bomb is about 3 seconds ** (that is, the crit rate of the next three attacks increases that), and then read the fireball, the fireball shoots and throws the fire explosion at the same time, and strives for the fireball, the fire explosion, and ** at the same time, so as to maximize the efficiency of the burning, stack the ignition of higher damage. After that, it's time to replenish bombs, read fireballs, and throw fire explosions when there are spell combos.
Note that after the boss has 35% HP, the ornament or something may have been cd ended, and open the accessory clone again in this slash phase to maximize the output of the slash phase.
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There is no shortage of urgency in the ICC fire method! Yellow trough pile 3 around the lack of hits or crits, insert hits or crits! Generally, plugins are monitored by mages!
If you go to see it yourself· The bomb is out of energy and the energy is hung with live bombs in multiple units! The output method is to hang a bomb - fireball - the fireball triggers an instant flame explosion and releases it and loops!
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1.Magic damage always comes first, and haste and critical hits don't need to be deliberately piled up.
2.The red hole method is strong, and the yellow hole method is strong and rapid.
3.The best way is to crit the fireball out of the basin --- make up for the bomb --- throw the flames.
4.Optional EventAlert ClassTime Powa Fortexorcist plugin.
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Yellow hole x critical hit, priority critical hit.
Keep the bomb, make up for it as soon as it's gone, burn it depends on the situation, SS and D have debuffs, you don't need to stack them, you have to ask them what talent they use.
Monitoring skills, such as class timer, are nice.
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Hit to make your next fire explosion technique become an instantaneous specific technique, start to move the bomb, rub a scorch, and then the fireball spell out the spell combo to throw the fire explosion technique to keep the living bomb continuous, the hatred of the fire method is very big, you have to look at the hatred more.
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In other words, the fire method is very demanding of equipment. GS no 5800 basically don't want to. 6000+ to almost deal damage.
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This is the Torture Fire Extreme PvE output talent, but the Psychologist of the third layer of the arcane system can cancel two points and point them to the third layer of the fire layer Flame Throw. These two talents are controversial, but the 6-yard range of Flame Throw is not very useful for increasing DPS, while the Psychic's 2-point talent has 6% more spirit, and the critical hit bonus of the fire armor is linked to the spirit, and the spiritual attribute will also bring a critical hit bonus to the mage, so the recommendation point is on the Psychicist.
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Go and then enter the talent simulator inside, choose your class, there will be recommended talents and mainstream talents for that class. The above recommendations are basically more mature talent configurations.
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ICC's fire talent is torture fire, and the point of explanation is to point out the torture of the weak in the arcane system, and by the way, you can point out cohesion.
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Equipment guarantees 4t10 out of the mirror effect, starting bomb accessory mirror full open and then brainless fireball, mirror effect after the bomb and then brainless fireball out of the fire immediately throw. When turning a Blood Beast, it is best to use the Burn + Flame Burst fireball to hit the Blood Beast, which is not cost-effective. You can eat a bottle of Wild Magic Potion Boss 30% Open SX to enter the slash phase Guaranteed to open the second before opening SX you get a bomb and then the entire SX effect is a brainless fireball.
According to your equipment, the minimum should be 1W+ I fs 5770 accessories, only telescope +4T10 can play 1W1 to 1W3
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After talking for a long time, it is better to report a bear list.
The reign is changed to the urn.
Equipment depends on attributes, and you can't see it by looking at GS alone.
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To be honest, if your equipment is not properly matched, then the fire method really can't win the arcane, and if you are responsible for the repulsion, then it is more normal to lose.
8000+ dps is indeed low, are there any problems with talents, gems, enchantments, etc.? The magic damage and critical hits are high, and the technique is simple, but it needs to replenish the bomb in time, and the scar of scorching fire needs to release the flame explosion in time.
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It's better to send the hero list directly, and you can't see anything if you don't have equipment.
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Please post the specific attributes, the level of GS does not represent the level of DPS,. The combination of equipment is also important.
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The first is the torment fire talent.
Secondly, the hit should be 13% to 14%.
A haste between 600 and 700 is preferable.
Reasonable equipment is very important, you shouldn't be a rush stone, right?
Also, let's see if the crit is enough, 40% should be there.
In the end, DPS looks at the face.
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