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Random roll call. There are different ways to deal with it according to the type. The words of the wasteland team are generally all DPS set in advance when the professor reads the unstable experiment, and then kill them as soon as possible, and then melee homing to fight the boss, during which the FS flashes LR feigned death SS teleportation can buy time for the team, and the viper trap can also share the damage for everyone, thereby reducing the pressure of DPS.
If you're a more skilled team, you'll pull the boss directly under the green soft water pipe out of the green soft MT, and kill it as soon as possible by all DPS when the green soft appears but has not yet been named. Regarding the melee soft roll call, it requires the melee to concentrate with the ranged large forces before the roll call, and then wait until the connection is out to go up to kill the green soft. This is a safer approach, which requires frequent melee running, and the DPS will be more affected before entering P3, but before P3 mainly relies on running, and does not need too much DPS.
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Soft green? If you make progress, it's t.,Melee is all gathered to the person who is being pointed to share the damage.,At the same time, DPS goes all out to knock out the green soft.,It's just to add a little pressure to **.。 Note,If the point melee is blown up,If the green soft is not defeated,Melee don't blindly surround it.,If there's only 1 melee up, you'll be unlucky and hang up.,Look at other melee battles.,Surround at the same time.。
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1L is talking about flat spread is green soft.
Red Soft uses Poison Gas Inflation to apply 10 stacks of debuffs to a player, then chases the player, decreasing the number of debuffs and dealing damage to the player. The target can move while taking damage every 2 seconds, and if chased, it will cause the entire group to take high AOE damage (the amount of damage depends on the number of stacks remaining in the debuff).
Hit down by yourself, 10 people will basically not be chased After all, the position is set to death, and there will be no problem to stay away in advance As for how many people are touched, it is about the same as general contact 2 to 3 yards, so it is estimated that it will be extinguished.
Red soft roll call Pay attention to adding good blood, especially the point**, so that you can't stop brushing blood on the spot, and it's easier to die.
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I'm playing LR.,Generally speaking, the 4-yard blind spot should be the melee range.,It should also be the distance of the strange contact person.,The skills of the ooze monster are pasted for you.,As for the damage suffered after contact, it is shared by nearby teammates.。
Grumpy ooze clings.
Grumpy Ooze Sticks binds the target to Grumpy Ooze, dealing 4388 to 4612 damage every 1 second and receiving Immobilization. Grumpy Ooze will move towards the target, dealing between 68,250 and 71,750 damage upon touch**, which is shared by all nearby targets. Thank you!
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The easiest way to play out of the green soft concentrate Kill immediately If you can't kill it, you will continue to connect The red soft The longest distance run Don't be impulsive in melee ** Don't be confused and the person who is connected must brush his blood Other people speed to solve the red soft mud (the key depends on the fat man's driver If it is not an achievement, then you must keep the deceleration on the red and green soft mud Regarding the energy problem of water absorption, there is a trick to absorbing water It is not a brush of green water Absorb it dry in one breath You must first absorb a slow down and then jump out of the green water Wait for the green water to expand and then suck it again In this way, you can maintain a high energy value and keep the energy above 80% throughout the whole process Even h mode If you brush red, green and soft at the same time, you can slow down at the same time) About how much blood to deduct How many yards Data stuff There may be various uncertain factors during the battle that you can't predict Finally, let's talk about the professor's final transformation stage The debuff on the tan will cause the whole group to lose blood The more Tan's debuff is stacked, the more serious the blood loss of the whole group Basically, a tan stacked to 5 layers will be declared over So the two tans should be alternately connected And at this time, the damage of the boss will also be greatly increased In this case, even if you know how much blood you have lost, you have to rely on ** to make up for it.
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It doesn't seem to be possible to share the damage of red softness, right?
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Definitely out of the green soft once, can appear in the red soft forward P2It is recommended to open a bigfoot team dbmThere will be hints.
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P1P2 doesn't need to let go of the boss, P1P2 can run the soft mud undead smoothly, and the stage where the real test of DPS in the professor battle is P3 (especially 25 people). As soon as the P3 phase opens, the SX skill is fully opened and the boss is killed. In the P3 phase, the DPS is played slowly, and the whole field is covered with green water, and when the time comes, there is no place to stand, so it will be extinguished.
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This battle is divided into three phases, P1 is mainly to kill the red soft green soft and output the boss at the first time; In addition to dealing with red, soft, green, and soft like P1, P2 also needs to pay attention to dealing with the boss's new skills, extending slime and gas bombs; P3 is to rush the boss before the green water expands to the entire room. Additionally, in P1 and P2, the designated player needs to click on the Professor's lab table to turn into Abomination to eat green water and slow down the ooze.
So the first stage of LR needs to be mainly that there is green poison on the ground Please run away immediately, out of the green soft kill immediately, the green soft line is who immediately go over to overlap and share the damage received by the explosion, and there is a small trick to put a poisonous snake trap in front of the person, the poisonous snake also shares the damage, and the green soft named is not moving, so if you are named you only kill the green soft and put the snake trap, and the red soft is named to run Don't be chased by the monster, it's best to run to the melee side So that the melee can help kill, Entering the second stage of the boss will have two more skills: extended slime and suffocating poison **, LR needs to pay attention to the extension of the slime, who the boss throws to the extension There will be an icon on the head, stay away from him.
In addition to paying attention to the things in the first two phases, it is best to stand behind the boss and output, if you stand in front of the output, it is easy for the boss to lose your extension so that T has no way out.
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The hunter's words are simple.,There's soft mud to fight soft mud.,No soft mud to hit the professor.,It's good to hide when the green water and stretch the slime.,It's really not possible to play more and 178 to see the strategy.,There's a navigation bar at the top of the page.。
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P1 stage boss will produce two kinds of soft mud monsters LR words are far away from the output of the two soft mud monsters Green out of the fire immediately If you are in the middle of the case, don't worry When the green soft is approaching, fake death can delay time If the red soft is also far away from the output, immediately run to the outer circle Try to stay away from the red soft but don't be too far away from the **.
P2 Ibid. Pay attention to the extension and the green water on the ground.
P3 is the point, there is no soft mud, but there will be a lot of green water, don't stand in front of the boss output, if there is green water next to it, don't move too much, move slowly.
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There are three phases of teaching:
P1 stage: The boss will summon green soft, red soft, when the green soft comes out, the hunter should put a poisonous snake trap in its position before the green soft comes out, and then quickly evacuate and then output green soft; When the red soft is out, if the red soft roll call is you,You just run desperately.,If you think you have a good operation, you can shoot a few arrows.,But you must not be caught up by the red soft.。
P2 Phase: The boss will still summon green soft and red soft, this stage Hunters should pay attention to how good the extended mud is, that is, the green ball thrown from the boss's hand, if hit by the extended mud, the cast speed will be reduced by 200%.
P3 Stage: Stand behind the side of the boss and play with the boss to avoid the green water and stretch the mud.
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This version of the 25h professor doesn't seem to be difficult.
I'm going to tell you about the two de buffs you asked about in layman's terms
The first is the contagion, which resembles the daily routine of the plague giants in front of the airship.
After the boss starts fighting, randomly click on the target, and this buff starts to enter the countdown phase.
After the countdown is over, the person named if he doesn't spread the disease to others.
The person who was picked up dies, and it's important to note that when the disease is replaced, it can infect 1 or more targets at the same time.
In other words, there are people who can't hit and can't run, and they can infect a group of people, and this is similar to a relay, where a small team takes turns to eat.
Then there's the ooze de buff
When the Ooze de buff appears, it is divided into two types, and it will show a red bottle icon or a green bottle icon.
I don't remember exactly.
It seems that characters with a red bottle buff can only deal damage to Red Soft, and targets with a green bottle can only deal damage to Green Soft.
At this stage, if you go to 85, the long-range should be able to easily dispose of the soft mud, so this is not as difficult as the original collective classification and fire.
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It is the red, green and soft that you play in the change stage.
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Both kinds of ooze are beaten according to themselves.
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The professor is divided into three stages One stage, there will be a green ooze monster on the right, and a red ooze monster will appear on the left, and the green ooze will randomly select a person, freeze, and then hit that person, and if you hit it, it will cause high damage, and you must kill it before you hit it, and if you can't kill it, find a few people to share the damage near the chosen person. The red soft will choose a person to chase, and the chosen person will run away to avoid being caught up, and if you catch up, you will die. So remotely, when the soft mud appears, the first time to hit the soft mud.
The green ooze will come out first, so you have to stand on the right side to fight at first, switch to the left to fight the boss after the fight, and then switch to the right after the red is out. The boss will also throw a puddle of green water, which will spread, so you have to dodge it. The second stage, the same soft mud, is the same as the first stage.
At the same time, the boss will randomly select a person to throw slime, to dodge, otherwise it will be blown up, three stages, there will be no soft mud, but there is still slime, and at the same time there is green water on the field, and it spreads quickly, dodge the green water, slime, and fight the boss with all your might. The whole scene where the green water will gradually expand, and kill the boss before there is no position to stand
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The first and second stages are all about dealing with the soft mud is the first goal, and the output boss is the last thing to come out of the green soft If the dps doesn't fall off in seconds for the first time. All huddled together close to the named. The green soft ** will be divided equally by everyone, so it will become very low damage.
Out of the red soft named kite in various ways. Blowing up to the second... There are skills to open skills.
There are projects to open projects. Anyway, it's the kite, and it's the key when it comes to stage 3. Stage 3: Don't take poisonous water, poisonous water will spread.
Slowly into the room. So DPS should be fast. Avoid..
The boss will place 2 gas bombs on his back. Don't touch that thing dps.。。 will make you miss for 20 seconds.
The impact on DPS is too great... And then there's T...2 T to pay attention to what the dbuff is.
Pay attention to change t...Wait for 2 T to stack to 5 layers and the boss is not dead. It's basically going to be extinguished, so change the t for the first time when you get it on the 3rd floor.
Then 2 t 3 layers and then 4 layers and then and so on. So the 3-stage DPS should be fast. Beware of gas bombs.
Probably because of your 20 seconds. The group was wiped out. Handmade.
Let's talk about my own experience when you opened up the wasteland.
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The Queen's Fears pass by!! The wicked woman.
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Professor: There are 3 phases, as follows:
1. After the first stage of the warrior receives the boss, the thief is in the right position behind the output, after the first green soft comes out, turn the fire to attack, if the target is you, don't panic, because the warrior will generally pull the boss nearby, and some teammates will also come over to share the damage, and quickly return to the position after exploding until the green soft is defeated. If the team's DPS is high, the general red soft is not out of the 2nd stage, after the red soft comes out, don't rush to run over, at this time only the long-range is playing the red soft, when the red soft determines the target, the target runs around the far end, and when the red soft comes near you, you can turn to fire output.
2. When the HP reaches below 80%, before the boss drinks water and transforms, the thief can instantly stealth to avoid the fixed state, sprint to the boss and continue to output, don't worry about OT, because when you hit green soft and red soft, the warrior should have enough hatred on the boss. The second stage is still the output behind the position, pay attention to the poison gas bottle on the ground, after being hit, the hit is extremely low, and the first time you can use the cloak to untie it. The soft green and soft red outputs refer to the first stage.
3. When the blood volume reaches below 35%, the boss transforms again and enters the third stage, at this time you need to pay attention to the green water that continues to accumulate on the ground, follow the route of the tank to pull the boss, maximize the output, and still pay attention to dodging the extension and poison gas cylinders, the general team will be bloodthirsty, and the output will be output until the end.
The thief will fight in this boss is still the first output, and if he can't fight, the dps is pitifully low, and the skill of turning fire to fight the soft mud is the key to the level of dps.
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Tank: P1P2 main tank against boss, secondary tank to play mud, P3 to take turns to change tank to stack plague.
Melee DPS: Give priority to the output of soft mud and then output the boss, share the ** damage of the green soft, run away as soon as possible by the red soft, and dodge the gas bomb.
Long-range DPS: Prioritize the output of soft mud and then output the boss, and run away as soon as possible by the red soft name, and hide from the extended slime.
**: Pull up the blood line of the whole group, run away as soon as you are named by the red soft, and hide from the mucus.
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