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Despise someone who is not right for the first time. I can't see the copy clearly.
And then yes. When the level conditions are reached, the profession will change casually in the future. And don't worry about adding points, because the basic class bonus points are the appropriate plus points after advancement.
With one exception, the Mystic. The two advanced scholars are different from summoning points, so you have to think about how to add them.
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Except for Scholars and Summoners, who can share the rank of the Mystic, everything else is not shared.
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Final fantasy 14 full career transfer Snickers frame Guyama Oyo Mura.
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There are many classes in Final Fantasy 14, each with its own characteristics and difficulty. Here are some of the professions that are relatively easy to operate1:
Warrior: Good at melee attack and defense, is a meat shield character in the team, and the operation is relatively simple.
Mage: Specializes in ranged attacks and magic support, and is able to deal a lot of rubber damage and enhance teammates in combat, which is relatively easy to operate.
Ranger: Specializes in ranged attacks and agility, is able to keep a safe distance in combat, and is relatively easy to operate. Books are like dust.
Mechanic: Skilled in mechanical techniques and summoning skills, he is able to play a powerful role in combat and is relatively easy to operate.
Hunter: Specializes in melee attacks and hunting skills, and is able to deal a lot of damage in battle, which is relatively easy to operate.
The above are just some suggestions, and the choice of career should be decided based on personal preferences and gaming needs. Different classes have different gameplay and characteristics, and choosing the one that suits you can better enjoy the game.
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The advantages of the white mage should be very clear to everyone, with a strong group lifting ability, as well as an excellent level of stake output, and a brainless use. I believe that everyone can find an old question in the Alpha Reclamation broadcast, the 4-layer zero type is all large bosses, and at the same time, a large field is used, and a law can also be found in the processing mechanism, and each time the movement is processed, it is a movement above the medium distance.
It's important to note that while it's our responsibility, ff14's class may not be the same as any other game you've been exposed to. We have the simplest output skill system in the game, and we also have the ability to be more efficient than the best professions in other games.
Therefore, FF14's ** class is both output and recovery, and a good ** mage is both a support for the team and a fixed turret with strong firepower. Although you may not be able to output at the same time, I hope that every player can set such an example in their hearts and work hard in this direction. Output is also part of our capabilities, and if we don't provide output, we have no reason to say that we did our best.
Genre selection: 1. Dual-letter flow.
Faith and belief are good. (This route I took myself), the rest of the attributes are heaped and chanted, and critical hits are discarded.
2. Chant of faith stream.
The remaining third attribute is free to mix and match while satisfying the first two attributes.
3. Faith Crit Stream.
The remaining third attribute is free to mix and match while satisfying the first two attributes.
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Upstairs is already very detailed, I will paste the heavenly ** again ......What else do you don't understand to study and study. Final Fantasy is a complex game, and it's worth a good look.
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