FS of the two together What other skills do you practice Enchantment alchemy and the like uh

Updated on Game 2024-04-12
38 answers
  1. Anonymous users2024-02-07

    It's easier for 2 people to do tasks, if you know how to do tasks, or know how many levels you should go to ** to do tasks, if it's 40 days, it's about 2 point cards, it's about 50, provided that there is no big number to mess with at any time.

    As for the professional problem, it is recommended that one is to collect medicine and practice gold, and the other tailor FM, training gold can provide 2 people with very good potions and potions, which will improve your survivability and combat ability, FM can give you yourself F, and the tailor can also give you 2 FS to make some equipment, but it doesn't cost anything to collect medicine and practice gold, and tailor FM is very expensive, so if you don't have any money, consider considering this tailor FM

  2. Anonymous users2024-02-06

    1. One is enchantment + tailoring (make your own in case you attach oneself), and the other is mining + jewelry processing (the finished thing serves the processing).

    2. That is to say, two people play together, it takes about 90-120 hours of game time, that is, a semi-electric card - two point cards, plus it is a pure novice, if these conditions add up, you and your friends can practice to level 30-40.

  3. Anonymous users2024-02-05

    Tailor Enchantment is self-sufficient.

    Mining and collecting medicine to make money.

    Basically, you won't play anymore The total game time is more than 10 days to reach the full level, and the total time of the basic game for high players is 5-6 days to reach the full level.

    However, you 2 fs go to the Internet to find a strange location and technical posts, 40 days a day 3 hours is estimated to be able to reach the full level.

  4. Anonymous users2024-02-04

    One is enchantment, tailoring, and the other is mining, jewelry processing. It can also be an enchantment or tailor, and the other can also be herbs and alchemy.

    The other one is difficult, if you come across a large size that takes you to brush FB, it's also very fast, and I did, and now level 22 takes less than 20 hours. Very cool, good luck.

  5. Anonymous users2024-02-03

    The magician is very good at practice, and the ring is injured by twelve spells, but I feel that it is not cost-effective to wash and collect medicine, after all, the collection class is still more profitable. And the cost of practicing enchantment alone is also large.,My trumpet mage is a tailor enchantment to practice together.,I did it and then enchanted myself myself.,It's about a fifteen-dollar point card when it's all practiced.。

  6. Anonymous users2024-02-02

    Jewelry must be the most profitable, alchemy is also good, and it will be hot for a while when it arrives. As for FM and engineering, in general, engineering makes little money.

    First wash the jewelry with the peel, you can do it, and you can not wash it when mining.

  7. Anonymous users2024-02-01

    I feel like alchemy is now making a mixture or something, and it's all sticking money... You haven't learned to collect medicine, so it's better not to wash the alchemy.

  8. Anonymous users2024-01-31

    Don't play anymore! Play Demon World 2 now! Awesome!

  9. Anonymous users2024-01-30

    Tailors are generally paired with enchantments, because the equipment made when rushing skills is not much wasted to dismantle. If you make alchemy, it seems to be okay to 80, there is an unlimited drink of big red and big blue, and then the potion is doubled. It seems that the conversion is quite profitable.

    At level 70, the most profitable majors were enchantment and jewelry, and at 80 because the scrolls were rampant, and GF was now basically dismantling the fast food trumpet all the way, I felt that the enchanted money after the 80s was more difficult to earn, and there might be no alchemy. It's up to you. It's going to be 80 next week.

  10. Anonymous users2024-01-29

    Project Totode Please pay for the transfer.

    80 is going to be opened, don't practice engineering, practice anything. In addition, the tailor personally thinks it's really useless, do you make a bag or do it on your behalf?

    Alchemy reached 80 with a fixed income of 400g per day.

    Personally, I think alchemy and engineering are the best.

  11. Anonymous users2024-01-28

    Tailor, alchemy won't make much money without the support of herbs, and even if you rush fast, you'll generally only start to earn more. In the end, the value is also an alchemy stone. The tailor doesn't make much money, but he can disassemble equipment.

  12. Anonymous users2024-01-27

    It must be FM can give the ring FM12 magic injury Other equipment FM is also cheap If you have more drawings, you can also make some money.

  13. Anonymous users2024-01-26

    Double mining to make money... Personally, I feel that it is very simple to make money in jewelry, I don't want other materials, I have nothing to change the brand, cut a stone, throw it at auction or trade it, and shout on behalf of the cut.

  14. Anonymous users2024-01-25

    Nowadays, almost every profession has its own unique advantages.

    For example: Ring enchantment (only those who practice enchantment can be enchanted).

    Jewelry special gemstones (18 resistant blue stones, 14 red stones) tailor's 3+2 sets and so on.

    Forging Level 3**.

    You are now a tailor and it is recommended that you learn enchantment. (24 magic injuries are very strong, 2 rings) Lian Jin's personal feeling is more suitable** (you need to eat a lot of blue, in the raid) and Lian Jin wants to make money It must be combined with the collection of medicine.

  15. Anonymous users2024-01-24

    You don't have a good match like this, from your situation, it seems that you don't have any other number to collect herbs, how to alchemy without herbs, and the price is very high if you go to ah to buy it.

    It is recommended that the tailor match the sub-demon.

    Some of the trash green and blue equipment made by the tailor can be used to break down materials, and secondary magic materials can also be obtained through the process of fighting monsters. In the later stage, you can give yourself the attribute enhancement of the ring sub-demon, and some powerful sub-demon OEM also have a considerable income.

    The most important thing is that you don't need to be controlled by others, you can collect this material and that material every day, and then put ah thinking about what is good to sell. Others are looking for you as a vice-demon, bring your own materials, charge an OEM fee at the market price, and you can get it in a few seconds.

  16. Anonymous users2024-01-23

    ~!Learn to collect medicine and alchemy Otherwise, you will be depressed 375 alchemy is very looking for money But if you want to practice 375 alchemy, you don't find herbs in your own area, it all depends on receiving it, you will cry

    The tailor is not bad.

  17. Anonymous users2024-01-22

    You can also make a lot of mixtures, and improve your attributes after drinking. It can also transform all kinds of native transformations. For example, the relatively worthless native soil is transformed into a primitive life.

    Alchemy seems to have branches behind it, depending on how you go. Now the alchemy stone ornament made by the alchemist himself is also quite against the sky.

    I have a friend who is a thief, and he may have more time, and he has made money by collecting medicine and practicing gold.

  18. Anonymous users2024-01-21

    FS is suitable for alchemy.

    But it is necessary to cooperate with the collection of medicines.

    Otherwise it costs money.

  19. Anonymous users2024-01-20

    It's better to collect. Make hay.

  20. Anonymous users2024-01-19

    Alchemy must be coordinated with the collection of medicines, if there are other numbers of medicines, you can practice like this, or you can practice together with alchemy.

  21. Anonymous users2024-01-18

    You can also make all kinds of potions and potions, which are less profitable, but you can be self-sufficient, but if you don't learn to collect medicines, you will lose even more money....It's good to learn to pay the devil, although you burn money in the early stage, you can earn a lot of prestige after the time....

  22. Anonymous users2024-01-17

    fs is best to practice tailoring items that can make a lot of things for yourself in the later stage!

  23. Anonymous users2024-01-16

    1 All I'm FS, the master of the potion I chose!! And it is highly recommended to choose the potion There is no doubt about it.,Under the current version,Compared with the potion,The potion is obviously not as cost-effective as the potion.,Use it more and make money.,Because since you can only drink the potion once in a battle.,There's almost no need for potions.。。 As FS,If it's not fire,Ice law,There will be no lack of blue in battle at all.,Unless it's a specific few bosses.,Or your output technique problem.,At least,FS has mage armor and gems and awakening!

    When you master the good timing, you will hardly be less blue.

    The pharmacist can make potions with a certain chance of extra, including the total!! At present, the total demand is also very large, except for their own use, others can sell a lot of g. And for the pharmacist himself, a bottle lasts for 4 hours in total, which is enough to participate in a raid!

    Others only last 2 hours.

    Let's talk about transformation.,Transformation is currently doing heavenly fire and earth storm There is no cd of the source energy.,It used to be only one of them a day.,But it's not very meaning.,Unless you're holding the purpose of making money.,But this also depends on character.,Because the materials to turn these are not cheap.,The cost will be very high.,And the odds of extra are not big.,It can even be said to be very small.,And there's nothing to use for yourself.,If you're not a person who likes to make money by trading, don't recommend this.。

    All things considered, it is still the most cost-effective agent and the most suitable for FS.

  24. Anonymous users2024-01-15

    Personally, I think the potion master is an excellent choice, let's analyze the characteristics of the 3 masters, first, the potion master, because FS wants to drink blue, and there are some good potions, you must destroy the potion and the like, these are good. The master of pharmacies is currently making mixtures, but how much money can the mixtures sell for now? And now they all use the mixture that was changed after 3 prestige worships, so it's useless.

    Transformation masters can only be used to make money, but how many people really make money with transformation explosive materials?

    So I recommend you to choose Potion Master!

  25. Anonymous users2024-01-14

    At a time when nothing is worth anything, potions are better!

  26. Anonymous users2024-01-13

    The benefit of alchemy is that the effect of other people's drinking medicine is different from that of you.

    Increases the effect you get when drinking ** potions and mana potions by 40%.

  27. Anonymous users2024-01-12

    Drinking a self-made Frost Dragon (which must be done by yourself) has a bonus of 46 mana, i.e.: 125+46 mana damage, duration of 2 hours, infinitely large red and large blue.

    Upstairs is not accurate, right? The current version of the PVE should be the most profitable for Engineering + Tailoring.

  28. Anonymous users2024-01-11

    According to many people in the current WLK national service version, Engineering + Jewelry has the most benefits (mainly for PVE).

  29. Anonymous users2024-01-10

    Mining + Engineering Jewelry.

    Herb collection + alchemy.

    Or if the FS level is still low, you can practice FM+ tailoring.

    When the level is low, it is convenient to get equipment to break down materials).

  30. Anonymous users2024-01-09

    FM (Enchantment) This is a must, it's a little bit of a burn, but it's not too burning.

    Then my personal recommendation is tailoring or alchemy!

  31. Anonymous users2024-01-08

    FM+ Tailor.

    And now in his 80s, the tailor can make a magic carpet and play with it, which is very handsome.

  32. Anonymous users2024-01-07

    It is very convenient to use medicine + alchemy by yourself, but it is not easy to make money, and things are not very valuable

    It's very expensive to practice tailoring + enchantment, but after practice, one can make equipment for yourself, and the other one can disassemble equipment and sell materials, which is still very good. But don't expect too much about how enchanting people can help you make money, the drawings are quite difficult to get and expensive.

    Mining + engineering is very good and powerful, mining can provide the materials needed for punching engineering, and the later engineering is still very useful. Mining is now recognized as the most lucrative profession.

  33. Anonymous users2024-01-06

    It's up to you to make a trade-off. Because mining projects don't cost much money (as long as you're diligent in mining).

    The other one costs money, and the project has a T5 head

  34. Anonymous users2024-01-05

    Tailor + Enchantment is better. Because it doesn't take much time. A mage's time is precious. Especially in the late stages. Time is money. And CF+FM can make your gear surprisingly tricky.

  35. Anonymous users2024-01-04

    The best choice for Tailor + Enchanted FS.

  36. Anonymous users2024-01-03

    Engineering enchantment is for people who have difficulty making money.

  37. Anonymous users2024-01-02

    If it's me, tailor + mine.

  38. Anonymous users2024-01-01

    If it's me, tailor + peel.

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