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Big move. **Choose the gauntlet, there is no advantage in brushing the map in the early stage of Sanda, so don't practice if you don't have patience.
Skill. Strong fist, weak points will be full.
Inch fist, lightning, full of broken bones.
Eagle stomping and chain kicking pick a point full.
Eagle pedal can also be clicked to 17 out of 5 times.
Awakening active 1 or full,Of course, it is recommended to be full.,Passive 1 that doesn't move for 10,Except for the power of the pile.·· Overlord armor looks at the habit of pre-or full.,It's best to be full.,If there's still the magic skill of sp softening muscles.,At least 2.,Generally 2-4 look at the habit.。
Whirlwind leg 1, the rest just need to be out of the front.
Collapse punches are best forced, and lower kicks must be forced.
Shenglong fist point 1, as a monster gathering skill, his appearance frequency is still relatively high, and the landlord is rich in money and can try it haha.
When brushing the picture, the monster fist glove slowly hits, and the monster group gathers monsters + ultimate.
Generally, it is full of buff + silky and then go to the inch shattered flash can be added before the Great Awakening.
Basic second chart.
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Strong fist awakening lightning weakness must be full.,Others according to personal interests.,The second boss should be softened.。
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As long as it's right, what do you care if he obeys it or not?
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Back fall, level: 1
Uppercut, Level: 5
Force - Uppercut, Level: 1
Forward kick, level: 5
Gauntlet Mastery, Level: 1
Eagle Tread, Level: 20
Valkyrie Step, Level: 1
Force - Forward Kick, Level: 1
Lower kick, level: 10
Whirlwind Legs, Level: 1
Force - Lower Kick, Level: 1
Wind Combo, Level: 1
Overlord Armor, Level: 10
Crash Fist, Level: 5
Forced - Fist Crash, Level: 1
Strong Punch, Level: 10
Iron Mountain, Level: 1
Bonebreaker, Grade: 18
Weakness Perception, Level: 5
Softens muscles, level: 1
Inch Fist, Level: 13
Lightning Dance, Level: 11
Wind Pursuit, Level: 5 (Front).
Valkyrie Strong Kick, Level: 7
Shadow Chain, Level: 7
Crouched, Level: 1
This is a pure brush point.
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The brush point on the 1st floor was formed too late, and I was afraid that the homeowner would not be able to practice after the setbacks in the early days. . .
Here's my scenario:
Class: Valkyrie
Rating: 60 Total SP: 4151
sp: 4135 used
SP remaining: 16
Quest gain SP: 670
Borrowed sp: 0
Talent Contract: Unequipped.
*Skill Classification】**
*Physical Technique】**
Back fall, level 5
Mandatory - Back Fall, Level 1
King Kong Crush, Level 20 (Sweeping. Floating. Area-based skills, the power is equivalent to the Exorcist Falling Phoenix Hammer without a strength bonus, and the CD is shorter. Sanda is an expert in the power buff).
*Qigong】**
Nian Qi Wave, Level 1
Street Fighter
Sand throwing, level 1
Crouching, Level 1 (Tiger Girl's divine skill, the skills judged by the upper body can be dodged, such as the laser of the Lord of Light, the fire of the mechanical cow).
Sanda
Uppercut, Level 1
Force - Uppercut, Level: 1
Forward kick, level: 5
Eagle Step, Level 20 (Brush Skill, Ignore the Overlord, Stepping on the Feet Like the Screaming Insect King, Powerful, Safe).
Gauntlet Mastery, Level: 1
Force - Forward Kick, Level: 1
Overlord armor, level 10 (Sanda melee class, don't want to be watched and add it).
Strong punch, level 10 (plus strength and minus attack speed, 200 strength).
Weakness perception, level 10 (plus critical hits, cut off the grandson's leg and explode one is a god).
Lower kick, level 10 (pre-crusher).
Lightning Dance, level 8 (post-farm skill, only increased to 8 because SP is not enough and 400% of an attack is enough).
Wind Pursuit, Level: 5 (Front).
Crash Fist, Level 5 (Front).
Valkyrie Step, level 6 (strength buff, easy to use).
Broken bones, level 18 (heads-up boos are very useful, and you will have a deep understanding of the ridge, lava, mechanical ox, etc.).
Wind Combo, Level 1 (Passive Skill, 4 hits for Wind).
Valkyrie Strong Kick, Level 7 (the unbuff power is not the largest in the awakening, and the buff is the first strong kick in history when the buff is full).
Whirlwind Legs, Level 1 (Push Skill).
Shadow Chain Kick, Level 1 (Level 45 skill growth is not high).
*Universal】**
Light Armor Mastery, Level 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Sanda Light Armor Specialization, Level 1
Crouched, Level: 1
There's no physical crit.,SP isn't enough.,I usually brush the picture to drink sharp eyes (rarely drink.,Enough attacks).
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Personal opinion: Level 60 Martial God.
sp:3956
Physical Back Fall Level 1.
Reinforcement Iron Bone Level 10 (The stronger the armor, the more defense this skill increases: +10 or more recommended).
Sanda uppercut level 5 out forced.
Forward kick level 5.
Lower leg kick 10 levels out forced.
Wind Pursuit: Level 5.
Eagle Stomp Level 17 (Divine Skill, Level 17 can be stepped on 5 times, 2000% damage) Whirlwind Leg Level 1.
Overlord Armor: Level 3 (proportional to Steel) Collapse Fist: Level 5.
Iron Mountain is level 1.
Strong Punch Level 10.
Weakness Perception Level 10.
Muscle softening level 1.
Bone Crusher: Level 18.
Inch Fist Level 1 (if there is a ** above 12, you can consider +5) Ascending Dragon Fist Level 1.
Lightning Dance Level 11.
Shadow Chain Kick Level 7.
Valkyrie Step Level 1.
Valkyrie Strong Kick Level 7 (look at the operation, hit the imp on level 1).
Universal rear jump 1 level out forced.
Squat Level 1.
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Isn't it good to add it yourself, if someone else adds it to you, you don't use it, that's equivalent to adding it to the full level, and you don't use that skill to waste sp (personal opinion).
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Valkyrie Step is the passive awakening of Sanda, effect: running feet with fluctuations, according to the distance of running, increase strength. Disappears for a period of time. The effect is that the longer you run before the combo, the longer you run when looking for opportunities, the higher your attack will be when you practice your moves.
Regarding bonus points, the key thing that can tell you from the experience side is that Sanda focuses on explosiveness, so several explosive skills should be as full as possible: Eagle Stomping, Bone Crushing Kick, and Weakness Perception. In terms of ultimate, Lightning Dance, Shadow Chain Kick is filled, Lightning Dance is used to deal with elite monsters with tricky green names, and Shadow is used to fight a large number of mobs.
Shenglong Fist only adds a little bit, and if you don't have too much skill damage, it will cause a feeling of "feeling that the skill points are powerful, but there is no damage". Other small skills can be added as long as they are preceded by large skills.
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Except for Whirlwind Legs, all other skills are forced.
The three buffs, strong punches, weaknesses, and overlord armor are all maxed out.
Inch Fist, Lightning Dance, Shadow Chain Kick, Martial God Strong Kick is full of learning, and other skills are all pre-set or level 1. Eagle step level 5, whirlwind level 1 (it's still good to escape, brush can also save some blood medicine), smooth muscle level 1 or nothing. The 10-level prefix of the bone crusher brush map is enough, don't add more.
The output is obvious, full of powerful skills. Inch Fist is now 850% at level 1, and if it is full and strong**, it can be comparable to most of the awakening, and it will cool down for 20 seconds. Lightning invincible skill, Shadow Consecutive Kick Wide Area.
Although the martial god kick is not as good as before, it is still a good skill, and it has been 30 years of struggle with one kick.
There are about 400-500 points left SP, it is recommended to be full of steel and iron bones, and the others are arbitrary, I am out of the back fall force, and finally there are 31 points left SP. The reason for adding steel and iron bones is very simple, full of steel and iron bones, after opening the full level of hegemony, the armor is easily on 2w, and the physical strength is over 300, and the monster beats you basically in 2 digits, and even 1 digit.
Some say that the brush is level 1, and the steel and iron bones are not added. Actually, I believed them at first, but then I thought about it, nnd, the overlord is to go up and fight, and there is no armor to fight for a hair, suicide attack?
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*Physical Technique】**
Back fall, level 5
Mandatory - Back Fall, Level 1
Reinforced iron bones, grade: 10
Folded neck, grade: 3
*Qigong】**
Doppelganger, Level: 8
-Berserk]--
Sand throwing, level 1
Crouching, Level: 1
Sanda
Uppercut, level: 10
Force - Uppercut, Level: 1
Forward kick, level: 5
Glove Grip, Grade: 1
Eagle Tread, Level: 5
Valkyrie Step, Level: 1
Force - Forward Kick, Level: 1
Lower kick, level: 10
Wind Pursuit, Level: 5
Whirlwind Legs, Level: 5
Force - Lower Kick, Level: 1
Overlord Armor, Level: 10
Crash Fist, Level: 20
Forced - Fist Crash, Level: 1
Iron Mountain, Level: 5
Mandatory - Iron Mountain Lean, Level: 1
Bonebreaker, Grade: 18
Softens muscles, level: 4
Forced - Whirlwind Legs, Level: 1
Inch fist, level: 1
Shenglong Fist, Level: 1
Lightning Dance, Level: 1
Shadow Chain Kick, Level: 1
Strong Punch, Level: 4
Weakness Perception, Level: 10
*Universal】**
Light Armor Knows, Level: 1
Back Jump, Level 1
Mandatory - Backward jump, level 1
Sanda Light Armor Mastery, Level: 1
Crouched, Level: 1
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Class: Valkyrie
Rating: 60 Total SP: 4151
SP: 4110 used
SP remaining: 41
Quest gain SP: 670
Talent Contract: Unequipped.
**Skill Classification】**Physical Arts] -- Back Fall, Level 1
Folded neck, grade 1
--Qigong] -- Nian Qi Waves, Level 1
-- Street Fighter] -- Sand Throwing, Level 1
Crouching, Level: 1
-- Sanda] -- Uppercut, level 5
Force - Uppercut, Level: 1
Forward kick, level: 5
Eagle Tread, Level: 20
Gauntlet Mastery, Level: 1
Valkyrie Step, Level: 1
Lower kick, level: 10
Bonebreaker, Grade: 18
Valkyrie Strong Kick, Level: 7
Wind Pursuit, Level: 5
Crash Fist, Level: 5
Shadow Chain Kick, Level: 1
Lightning Dance, Level: 11
Shenglong Fist, Level: 1
Inch Fist, Level: 13
Strong Punch, Level: 10
Weakness Perception, Level: 10
Forced - Fist Crash, Level: 1
Whirlwind Legs, Level: 1
Overlord Armor, Level 6
Iron Mountain, Level: 1
Softens muscles, level 2
Force - Lower Kick, Level: 1
Forced - Forward kick, grade.
This is the bonus point of my Divkyrie in the fourth district, which can remove the berserk crouch.
Equipped with bull gauntlet bone ring.
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+1 Neck
Back fall +1 strong punch + full.
Uppercut +5 out forced.
Lower end kick +10 out forced.
Bone Crusher Kick + Full Out Force.
Shenglong fist +1 (no practical significance, you will still use this in the later stage) inch fist + full.
Iron Mountain relies on +1 (it is enough for the armor and body protection to be pre-positioned for this skill) and +5 for the collapse of the fist (you have extraordinary, you can add it here).
Muscle softening depends on whether you like it or not (I didn't add it).
Weakness Perception + Full.
Lightning Dance、Shadow Kick Kick as much as possible (I relied on these two to mix) Valkyrie Step +1 (sent)
Valkyrie Strong Kick +1 (+1 is enough, if you equip it, the skill will be enough for you to be arrogant).
I didn't copy it at all.,It's very hard to fight.,These are more useful After answering, I found out that I forgot to say that the whirlwind leg +1 The most important thing actually forgot about Eagle Stepping + Full (+17 and + full are completely two concepts.,Everyone else is +17.,I just don't understand why.,How to compare the power of + full and +17?,It may be a bit exaggerated)
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First of all, I believe you got some wash water, right? Cluck.
Since it's a pure brush map, then I'll show you my personal additions.
Physical technique: 5 out of the back fall, life-saving. . . King Kong Crush 1
Berserk: None... Throw the sand, lock it! It's a must!
Nianqi: None... Recite the air wave and lock it up! It's a must!
Sanda: Hook 1, comes with force. (The reason why the hook is level 1 is because I gave up the Ascending Dragon Fist).
Kick the front of the Lightning Dance and force it.
The lower segment kicks out the bone crushed front, and it must be forced.
Hawkstepping: Full! Not explained. When the Tower of Death first came out, the colorless skill needed to be cooled, and the 45-story tower that had been beaten was all relied on by the Eagle Step!
Wind Pursuit: You can put other skills in front, wind combo, don't!
Iron Mountain: You can put other skills in front.
boff: Full of hegemonic body, full of strong punches, full of weaknesses! Softening is not a point!
Shenglong Fist: None... Brushing in the later stage is basically not used.
Inch fist: full! Level 13 inch fist plus level 3 given by equipment,Level 16 inch fist more than 1520% attack power。。。 Think for yourself, out of force.
Lightning Dance: Full! More than 480% of the attack power multiplied by 5 times... Think about it!
Shadow Serial Kick: 1, used to gather monsters.
Valkyrie Step: 1 Valkyrie Strong Kick: Full. Plus level 48**+1,Title + level strong kick.。。。 Small 5w attack power in multiplying power。。。
Crouching:1
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Physical Technique: Back Fall 1; Broken neck 1 (brush map is practical, great value for money) Nian Qi and rage are not points (Niu Ertu is afraid that the captain will explode and crouch, but it is just a waste of 50 points SP, it is better to eat a blood -3-)
Martial arts:The front of all plus,Just say bt and wind combo,I think bt plus 3 out of level 1 iron mountain waste sp,The damage is not high,Brush not much,BT plus 1 with awakening。 It's the same with combos, there's no need to point them.
In fact, you can point 1 on the hook, and the dragon brush map waste material skill.
Mandatory: Forced lower kick, forced forward kick, forced uppercut, forced collapse punch (recommended point)] [Fill up skills: Eagle Step, Broken Bone, Chunli Leg, Inch Fist, Strong Punch, Weakness, Lightning] Soften 2 (Inch Shatter Flash is enough, there is no need for +3) Collapse Fist Level 10 [Controversial Skill.
Awakening: There are 1 and there are full.,Personally, I think it's better to be full.,With crit medicine and cow BK,The damage is not an ordinary NB.。 Chun-Li legs:
The cat figure of the mechanical cow and the bug of the BM are not ordinary cool! Inch boxing: Don't talk to me about its range, the strange IQ is not as high as **, and if you can't find a chance to practice by yourself, the damage of the full-level inch fist with the inch flash is not something you can imagine!
General: Accept the body to crouch (help you save a resurrection coin -3-) at a critical time) It seems that there is so much, pure hand fighting. Thank you for adopting
Class: [Demon Scholar].
Rating: 60 Total SP: 4171 >>>More
Chapter 8 The tactics are harmonious.,The ball changed so much that I deleted the 58 tactics.,Now the light ball can't bounce people.,Not to mention the fireball.,Chapter 8 recommends the spear method.,The output is very good.。
This is simple,If you want to be operable, turn the assassin.,The assassin has higher requirements for operation.,Don't turn the necromancy.,The necromancer is almost the same as summoning.,Super boring.,It's just that the necromancer can better command her.,If you want to turn the assassin.,Gorgeous skills.,There's a sense of blow.,There's a sense of rhythm.,Brush and pk are nb! But don't be misled by the ** on the Internet, we don't have that high water product, it is very difficult for assassins to manipulate, if the landlord's skills are really bad, then you should turn to death! The operation is simple, and the PK brush map is not bad, so the specific transfer depends on the landlord according to his own situation. >>>More
Purely handwritten: 1. If you are for PK, you can turn to Sanda, because of high damage, many combos, and fast speed. >>>More
It's very simple, when you knock on the box, if the reading strip goes to the middle of the 1/3 without a pet and reopen it until there is, I have 9 pets, all of which are opened by this method.