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Black wins, not to mention the specific move, just tell you that the only possibility for red to win is to eat the cannon on its line, and use the rule that you can't get out of the nine-square grid to die in it. The red pawn needs two moves to eat the cannon, and the first way to save the black chess is to get the horse in the middle of the nine palaces to make room for the general, but the "don't move the horse's feet" confined to the rook, and the second is to temporarily control the red chess by the continuous general. So red takes a step forward and pawn takes a step forward, and at this time none of the black pieces can keep the cannon, and the cannon itself cannot move, so it can only move the red pieces continuously.
The black chess rook is 9 draws and 6 generals, and if the red chess is eaten, then the handsome ** one, and then the black chess pawn seven into one general, and the handsome four retreat one, and then the black chess continues to pawn seven into one (top to the bottom line) general, handsome four draw five, and then the black chess gun 8 into 8 (top to the bottom line) will. Note that this cannon will no longer have the horse's feet on the 8th line after going to the general, so no matter how the red side responds, the horse on the 8th line will always eat the red pawn, so black wins.
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There is no solution to this question. Red first and.
The game was interesting, but Red couldn't win.
The red pawn is too close to the black general, and Black has no choice but to abandon the soldiers in front of him to make way for the veteran to retreat.
The Red Pawn marched forward bravely, killed many of Black's generals, and finally went to the bottom line to take a leisurely stroll!
The move is as follows: pawn three into one.
The car is 9 flat and 6 handsome.
7 into 1 handsome four back one.
Pawn 7 into 1 handsome ** one.
Pawn 6 into 1 handsome ** one.
4 draws, 5 handsome, 4 draws, 5.
The rook is 4 into 6 handsome, five draws and six.
Horses 5 into 3 soldiers 3 into 1.
Will be 6 draws, 5 soldiers, 3 draws, 2.
Like 5 into 3 handsome six back one.
Pawn 9 draws, 8 soldiers, two into one.
Like 7 into 9 handsome six into one.
Horse 3 into 4 handsome six back one.
Horse 4 into 3 handsome six into one.
Horse 3 retreat, 1 soldier, 2 draws, 1.
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You can't win the chess endgame because you're not good enough. It seems like a very simple endgame, but in fact there are many pitfalls, and the correct solution in general requires many moves, which is much more difficult than you think, and if you haven't seen that endgame before, unless you are a professional chess player, you will definitely lose.
How to argue for the ability to break the endgame of chess1. Master the "Secret of Orange".
The endgame enumerated in . (Have a deeper understanding of the value of each soldier's seed power) 2. Master the example and the winning formula. (Tu Jingming has a book of endgame examples and tutorials) 4. Dismantle and arrange the game.
"Ruler Worm Descends the Dragon" car soldiers against pawn double soldier elephants, "Seven Star Gathering" car artillery against pawn elephants, "Burning the company camp".
The situation after taking off the hat is an excellent teaching material for improving the endgame ability, involving the combat skills of different arms. )
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The endgame is as follows:
Chess endgame cannot be won: Chess endgame is a classic lore through the brutal fighting of chess masters in actual combat.
After deepening the processing research. The rule is that the seemingly simple chess game has unpredictable opportunities, in which there are many killing opportunities, even if there are a few slow steps, it is difficult to see.
If you're not careful, you'll lose everything, and there's only one way to crack it. Even there are other ways to crack the rock answer god, which are also the same way, at most it is only a difference in the number of moves. To use an apt analogy, it is the same as the formula in our junior high school math geometry, and it is also pre-set like the computer.
These ancient endgames, which have been handed down for nearly a thousand years, even after the calculations of modern high-tech chess software, people regret that no matter which side you choose is red and black, even if all human intelligence and artificial intelligence are exhausted, the best game result is a tie.
Features of Chess Endgame:
First of all, you have to figure out what a draw red win is, according to the chess endgame rules is a draw red win, note that most of the chess endgame is a draw, and you can't be easily deceived.
Secondly, the rough loss is to take the endgame home or refer to the chess endgame books to practice a few times, many chess books have chess endgames, and I have seen that many of those chess endgames on the street are from books. If you fully understand it, you can know it in your heart and be sure to solve the endgames on the street. If you go blindly and don't practice beforehand, you will definitely lose.
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Chess endgame: chess masters know how to win, this chess has tested countless people, classic!
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Morality, time, place, people, and regulations. In chess, the "terrain" must be analyzed!When playing chess, it is not uncommon to make a wrong move and lose the whole game, because that move creates extremely favorable terrain for the enemy or congests our side.
In the layout stage, pay attention to the first out of the hadron and quickly seize the advantageous terrain. The so-called Qudi fortress is also a battle for soldiers.
In the chess trick, there are nine types of battlefields: scattered land, light land, fighting land, handing over land, Qu land, heavy land, enclosing land, encircling land, and dead land. The princes fought within their own borders, and they were called scattered; Entering the enemy's country but not entering the country is deep, it is called light land; The area where our army occupies a favorable area and the enemy army occupies a favorable area is called land grabbing; The area where our army can go and the enemy can also come is called Jiaodi; The area bordering many countries, the area where you can get the people of the world can be reached first, is called Qudi; The area where you enter into an enemy country but enter deeply, and pass through many cities, is called a heavy land; Mountains, forests, obstacles, swamps, and all areas that are difficult to walk on are called mounds; The area where the entrance is narrow, the retreat is tortuous, and the enemy can defeat us with less, is called the enclosure; Areas that survive if they fight quickly and are destroyed if they don't fight quickly are called dead lands.
It is not suitable to fight in scattered land, it is not suitable to stay in light land, it is not suitable to attack in order to fight for land, it is not appropriate to interrupt the march in the land of handing over land, the princes should be crossed on all sides, the heavy land should be plundered for food, the land should be passed quickly, the encirclement land should be set up and planned, and the dead land should be fought to the death.
The cannon is a long-range combat subforce, with remote control and liaison functions. Because its attack is indispensable for gun carriages, it is important to remember during the layout phase: don't fire lightly!
Otherwise, it loses its power and has a great impact on the global terrain. The cannon can also cooperate with the car to block the opponent's hadron sorties.
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The ending diagram is dismantled and this arrangement should be red and black first, and the move is as follows, which can be used for reference:
The rear rook is flat five and the front pawn is flat five
Car one flat five like 7 into 5! (Xie Hong's heavy artillery killed, ambush 6 flat 5 killed) rook 5 into 4 will be 5 flat 6
The rook is five flat four will be 6 flat 5
The rook retreats from the fourth and the seventh is the pawn and the flat is 4
The cannon enters one and the pawn enters one
Cannon 2 Ping 6 pawn 4 into 1! (Black ambush pawn 5 draws and 4 kills).
Rook ** Nine will be 5 flat 6
Cannon 6 Ping 9 will be 6 Ping 5 (Black Ambush 5 into 1 and pawn 5 Ping 4 kills, red can not be killed).
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Chess endgame can't win the reason:
1.The street endgame laughs and laughs until the final result, which is also a tie.
Generally speaking, as long as the chess players above the county level will find that the placement of the street endgame basically comes from the ancient score of chess, such as: Seven Star Gathering Touching Qinhan, Danfeng Chaoyang, etc., the stall owners of this kind of stall are serious people who make a living from the endgame, and the chessboard they put is called "liquidation". This kind of game person has been specializing in endgame for more than ten years or even decades, and ordinary people can't do it at all.
Of course, they will also put on some simple endgames for people to have fun with, but at most they will only let the challenger solve one round.
2.The street endgame is basically "gang crime".
In addition to the stall owners, even the onlookers are their own people, first pretending to be lame and easily win the stall owners, arousing the interest of ordinary onlookers, and then step by step to earn money, such stall owners put the chessboard is called the "red plate". If you chess lovers are really interested in endgames, you can easily find many classic endgames by browsing and searching on the Internet, but don't deceive the street ** in vain.
Features of Chinese Chess:
Chinese chess is made up of two people taking turns to move, and in terms of tactics, they follow the ancient Sun Tzu's Art of War: "The soldier who surrenders without a fight, and the good who is good." The combat idea is a two-person confrontational game in which "checkmate" or "trapping" the opponent's general (handsome) wins. In a match, the player holding red moves first, and both sides take turns to make one move each until a win, a loser, and a tie are drawn, and the game ends.
In chess battles, people can improve their thinking ability from the changes in complex relationships such as offense and defense, virtual and real, and whole and part.
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Main change. Red first and.
1.Soldier three into one rook 9 flat 6 2Shuai ** a letter number 7 into 13
Shuai four retreat one pawn 7 into 1 4Handsome ** Song Tan model pawn 6 into 15Shuai ** a pawn 4 flat 5 6
Shuai Si Ping 5 Car 4 into 67Shuai 5 Ping 6 Ma 5 into 3 8Soldier three into one will be 6 flat 59
Bing 3 Ping 2 Xiang 5 into 7 10The second soldier enters the field slowly, and the first elephant enters 911Shuai six back one horse 3 into 4 12
Shuai six into one horse 4 into 313Two soldiers are tied and one is drawn.
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Agree to the black Camry's move, red first and draw.
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Endgame is the foundation of chess, and those who learn chess formally learn the handicap first, then learn the opening, and then the middle game. Endgames are generally divided into two types: practical endgames and Jianghu endgames. Practical endgame is a way to simplify the situation into a routine win when playing chess (if you have one horse left and the opponent has only one pawn, then you win.
Horse to take a single seven-step chess) or example and (generally in the case of disadvantage after the exchange of you have a bicycle like the whole, the opponent's double rook should be a draw) or continue to maintain a complex situation, (after the exchange is not good for themselves) whether it is an example of winning, example and, or to maintain a complex situation need to master the endgame skills, otherwise the draw can not draw, win the chess can not win, indiscriminately exchange the game to cause a defeat! Learning the practical endgame is an important part of the situation. Another is the endgame of the rivers and lakes, the endgame of the rivers and lakes can be won by looking at a few moves, in fact, it is unpredictable, there are traps everywhere, each change has several branches, the move is longer (a "seven-star gathering" can write a book), one step accidentally falls into defeat, the study of the endgame of the rivers and lakes will greatly improve the ability to miss, will be of great help to the middle game, and has a certain reference role in the opening to the middle game.
There is no skill in the endgame, the endgame is the basis of chess, and those who learn chess formally learn the handicap first, then learn the opening, and then the middle game. Endgames are generally divided into two types: practical endgames and Jianghu endgames. Practical endgame is a way to simplify the situation into a routine win when playing chess (if you have one horse left and the opponent has only one pawn, then you win.
Horse to take a single seven-step chess) or example and (generally in the case of disadvantage after the exchange of you have a bicycle like the whole, the opponent's double rook should be a draw) or continue to maintain a complex situation, (after the exchange is not good for themselves) whether it is an example of winning, example and, or to maintain a complex situation need to master the endgame skills, otherwise the draw can not draw, win the chess can not win, indiscriminately exchange the game to cause a defeat! Learning the practical endgame is an important part of the situation. Another is the endgame of the rivers and lakes, the endgame of the rivers and lakes can be won by looking at a few moves, in fact, it is unpredictable, there are traps everywhere, each change has several branches, the move is longer (a "seven-star gathering" can write a book), one step accidentally falls into defeat, the study of the endgame of the rivers and lakes will greatly improve the ability to miss, will be of great help to the middle game, and has a certain reference role in the opening to the middle game.
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Endgame refers to the situation in which the chess game is played to the end of the big piece (referring to the rook, horse, cannon) with rook in rook and horse cannon, or double rook, or rook cannon gun, or rook horse and horse, and no rook in horse cannon or cannon horse refers to the endgame.
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There is no fixed characteristic of the remnant chess, which depends on the number of moves in the whole chess game, there is a quick victory, that is, the two sides have not completely divided the victory and defeat, and the winning side uses a small number of moves to make the opponent admit defeat. The general situation of the endgame is that the two sides have completed their sub-strength, and after the battle in the middle game, after exchanging the sub-power, they are about to decide the winner.
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The endgame is the halfway point and then a lot of moves are left.
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