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Turn off the radio sound in your game, so that the allies don't make noise on the radio, and the stereo doesn't need to be tuned much, and you'll be awesome when you play more, trust me.
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Look at your own headphones. Rotten headphones should be turned up to the maximum. Buy a headphone that can process and distinguish between two-dimensional and three-dimensional sounds, and the sound is very clear and has a strong sense of orientation.
The price is more than 200 Mine is G35 Very good I play ghost when CT is generally spring Saying that now the ghost jumps have steps Buy a good headset and don't have to look for g.
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Bring headphones and turn up the sound to the maximum, but be careful not to play with the AK-47, ears are a problem.
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Set the sound effects to the top, not only to listen to the breath, but also to the direction.
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Don't learn to listen to your breath, you'll find that you're basically not playing the whole game. Every time I play Defender now, I've had to kill myself a few times to get played, or I'm sure I'll get kicked.
As long as you don't beat it, you can say that you are hanging, this is the law of CF.
So don't learn it, you regret it after you learn, and you can't play it well, you have to let them.
For your question:
1. First of all, bring a headset, don't use a stereo.
2. When walking, use race walking, that is, press shift3, stop and go, and stop for a while.
4. In a chaotic situation, you can't tell the direction of the ghost, and you can't have an effective way to overcome it.
5. Therefore, in the process of stop-and-go, once you hear a brief sound of footsteps or breathing, retreat. Going backwards is not walking backwards, but turning around and running. When you go around the obstacle, the ghost will think that you haven't noticed him, he will follow you, and you will wait behind the obstacle for him to come and kill him.
6. Pay attention to the minimap when listening to breathing and footsteps, and always pay attention to the small map in the upper left corner, your comrades will bring a burst of footsteps when passing near you, so it is important to distinguish from the footsteps whether this is a person's footsteps or two people's footsteps. If you hear that the footsteps are the footsteps of two people, and there is only one person on the minimap, it's very simple, there is a ghost, just turn the muzzle of the gun and take it.
Listening to the breath has to be carefully experienced by yourself, it is not easy to explain, but if you learn it, it is really accurate.
However, as mentioned above, once you learn it, you will basically say goodbye to the defenders, and it is unlikely that you will not be kicked.
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