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The brightness is the highest, the hit effect, and the eyes are not too good, basically no problem
About listening to breathing,Personal experience,Welcome to throw bricks,Every time I enter the game,First turn up the headset sound at the volume,Then,Click on the start menu,Settings,Control the sound effect manager in the panel,Manually adjust in the equalizer,Generally 100,Several sliders are all pulled to the bottom,The rest of the 1k。。 3K and the like are pulled to the top, and the sound of the headphones becomes unusually loud. It's scary to listen to breathing.
One more thing, don't put the headphones upside down.
Down there is what the master knows, and it is also the simplest, turn off the radio every time you enter the game. Very important.
The headphones ring on the left, there are people on the left, there are people on the right, there are people on the right, the two ring together, behind them, there are people in front of them, you have to judge accurately, you still have to practice, some are on the 2nd floor or on the wall. It's not enough to listen, but also to have a good awareness. I've taught a lot of people in the game, but I've also been tipped N times.
If you're proficient in the above, congratulations on your graduation In the game, you'll basically be t. But I know it's right, it's better than gua.
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Bring headphones, turn off anything that has sound, and don't shoot around.
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1.Emphasizing, the sound of breathing does not directly determine where someone is! Anyone who shouts that he kills by the sound of his breath is either a bug or a hanging. The sound of breathing can only tell if there is someone near you, cf kills ghosts, only by looking or boring (the meaning of blind hitting).
2.If you move around and suddenly hear the sound of breathing, there is obviously a ghost in front of you or on the left or right.
At this point, you move to the left (right) first, and if you can't hear the breathing, then the ghost is on your left (or left front).If you still hear breathing, move 8-10 steps to the right (left) and if you can't hear breathing then the ghost is on your right (or right front).
Or you still hear the sound of breathing, then the ghost is in front of you.
This method is suitable for situations where your ears and state headphones are good, and you can hear the sound of breathing for the first time, otherwise when you move 8-10 steps, it is likely that you are dying
Use a good headset booklet.
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Hello, I'm Qingqing, a member of the CrossFire Help Group, and I'm happy to answer your questions! First of all, if you want to position accurately, your position is very important, and you must choose to use your position when defending, preferably in the corner, which everyone understands and I won't say more. Secondly, when you hear the sound of the ghost's breathing, you can first judge the distance of the ghost, which can be divided into three types.
The first is a very vague hearing of breathing, at this time you must not panic, because the ghost has a certain distance from you, it is best not to shoot, to observe carefully, the ghost found at a distance will often shift its position, at this time you open your eyes and carefully search for the traces of the ghost, the enemy does not move, I do not move, just defend your position. The second is the middle distance, the ghost's breathing is relatively clear, but not particularly large, and this is the most difficult time to judge the location of the ghost, so let's say a few more practical methods. 1.
Sound elimination method, first judge the ghost on your left or right, through the sound size of the left and right channels, at this time you can stay put, turn half a circle against the wall, the direction of the ghost is not the same as the sound heard by the left and right ears (the sound must be turned on louder, or not distinguishable), so that you can roughly know the direction of the ghost, at this time you can throw a smoke or astigmatism in the past (be sure not to throw thunder), the ghost is smoked or flashed back to the mobile position! At this time, we can further determine the location of the ghost (ghosts that do not jump will generally appear). 3.
Close proximity is the hardest place for us to judge the location of the ghost, because the distance is too close, and the location is difficult to judge. But close proximity is also the easiest time to solve ghosts, and the easiest time to hang up. When you encounter a ghost at close range, you must not panic, 80% of you are killed by a knife because you don't know where the ghost is When you panic, the ghost finds a flaw.
Be sure to calm down, the ghost knife man will definitely be visible in a moment. You don't move easily, the ghost won't move easily, pay attention at this time, when the ghost breathes, whirring Finally, there is a long sound, the small tail of this whirring sound, the left and right earphones can be clearly distinguished (listen to it a few more times), or judge the left and right through this, and then judge the up and down (if you don't have favorable terrain as a cover, you should judge the front and back first), when the ghost is close to you, it is often the desire to run over and knife your head, don't hesitate at this time, where do you think the ghost is to shoot! It must be a burst shot at a time, one shot at a time.
If you make a mistake, the ghost will find an opportunity to stab you, and after a long time, you can use the gap to listen to the ghost's footsteps. Then there is the setting of the sound, at this time, you need to use some more professional sound control software, or use the audio controller on your computer, adjust the waveform sound to the maximum, the bass to the maximum, the other tunes are average, and the size of the sound is also set to half (headphone sound amplification), at this time, you will know the effect when you enter the game again! ~~
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