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In fact, as a veteran interstellar player, I think the most unbalanced thing about Interstellar 2 is that for ordinary players, they often only need a set of tactics to play to a high rank.
For example, ZVT, the Zerg will directly explode the Terrans with dragon dogs, and they will not have to fight, and they will be reckless to death if they are completely reckless. Civilian players are like this, and professional players play like this, and this tactic is suitable for almost all races. <>
Whatever you want, for a game, relying on a set of playing styles to dominate the world is very affecting the user's personal experience, although as an RPG game, Interstellar 2 can be said to have an epic plot and class structure. But Interstellar 2 rarely has the kind of design that adapts to the needs of today's games, and many of them rely on high technology and classes as a buying point. There is no novelty in this kind of game design, and after a burst of popularity, there is no backsource, and there are no highlights that can attract people's attention.
Relying on these few classes and these races alone, everyone will be bored of playing, and none of them can continue to provide new ideas, of course, this is where the interstellar is a failure. If you follow the king, a new hero will come out every time there will be bright spots.
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The most unbalanced part is that the Terran units go to which one, the other races need to pay several times as much operation and energy to deal with, while the Terrans only need to operate the others. On the other side, a lot of energy is spent on countermeasures, and there is talk about what to do to achieve other operations.
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There are a lot of unscientific things in the plot, how can human beings be able to leap in space, and they still use such backward **, Xingling Technology is more than hundreds of thousands of years ahead of human beings, even if it is hit hard, it can still fight with human beings?
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The red balls in Interstellar 1 are very unbalanced, you know that the Terrans hold out the Yamato, the Zerg teammates hold out a few big cows, the Terran medical soldiers add blood behind them, and when you go out of the house, you find 8 red balls full of energy waiting for you to come out, and finally your own soldiers instead, don't talk about it later, you know.
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I think the most unreasonable thing is that the Heavy can penetrate the Protoss Mothership (funny).
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First, out of such a guy as Huang Xudong, no matter how hung the race is, he can't afford a sentence of poisonous milk, his appearance is originally an imbalance, second, obviously the gods have been cut countless times, but they still have to be cut, obviously cut countless times, but they are still so strong, obviously so strong, there are five Ps in the top eight, but the most bullish one is a z, you say it's annoying.
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After the interstellar free,And I don't know the interstellar friends played a game of positioning,I'm also a new number,The first game was pressed on the ground by the platinum double row to rub.,The second game is two**,I can't beat one or two.,There's a problem with the ladder system.,How can you get into the pit if you can't match the newcomer with the level of people? Let me start playing interstellar from the Taiwan server to fight the man-machine?
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The most unbalanced place is that the balance group is ** level.
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The most unbalanced thing about Interstellar 2 is that Blizzard changes too often and too much.
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It's a lot, for example, the loud noise is so high, but it can't be in the air, the small steel cannon has an oblique angle of 45 degrees to the sky, and a few gunmen have shot down the aircraft carrier mine lightning and the incomprehensible are too imba!
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The imbalance is that my hand speed is too poor, and my consciousness can't keep up, and I can't do more than two lines.
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Developing a tactic weakens a tactic, such as a raven, a colossus, or a bull.
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Why would a warship that represented the top technology of the Terran be destroyed by more than two dozen machine gun miscellaneous soldiers.
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I'll just say that I only use the Protoss.,I've been using the opening double barracks forge rush.,Fever.,The bunker keeps up.,You can hit the master.。。 I don't think it's enough for the balance of rush in the early stage of this game.,A lot of people on the ladder may not do a good reconnaissance.,Anyway, that's how I hit the master.,I've been playing like this for two or three seasons in a row.。
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The Terrans, the Protoss and the Zerg have been cut by Blizzard, and the Vasbu and the Dancing Grain Storage Cloth have not been cut.
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Twenty or so machine gunners can actually beat the Yamato ship, I really can't understand it, and the Protoss technology is so awesome, they still have to play hand-to-hand combat, and so on.
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After all, it's a game, and it's about balance. But it also needs to be ethnic. Similar to the profession of World of Warcraft, I have been a paladin before AFK, and the holy seals, judgments, crusade strikes, and various holy hands are not the embodiment of the eight virtues of knights.
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The most unbalanced thing in the interstellar world is that the transport plane can transport Thor even if it has only a drop of blood!
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Only the heart is unbalanced, and everything else is fine.
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The most outrageous thing is that the Zerg confirmation is weak. Now the terrain is too complicated. The character is stuck at the intersection. The Zerg didn't take any countermeasures against the transport plane!
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Strategic cruisers 500 500
Full attack and full defense, the spearmen snapped.
Strategic cruiser 499 500 abandoned ship.
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A team of 50 good brothers can sink a Protoss aircraft carrier (funny).
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The only imbalance is ......Well, I can't always win against the other side, so I feel like I need to strengthen that race with that race.
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There are only 3 reckless beasts and 3 leviathans in the cooperative Abasser, which is too little, and it should be possible to change them.
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A class is all one person.
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Yamato is a little weak, it's okay to the ground, and it's okay to fight against the ** fleet with Viking assistance in the air.
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** The fleet can't beat the spearmen, and the ground mechanization can't beat the forks.
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