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If you are a single-mine speed dragon, it is generally not recommended. Because you won't have much gas to get out of the dragon. It is recommended that 15 farmers open mines.
Then make up the peasants. Fourth, gas mining. In about 8 minutes, with enough money and enough gas, I will go up to 2 books.
Of course, you can't go out without any combat units. It's still a bit dog-controlled. 2. After 200 money and 200 gas, the dragon tower will be released directly.
Then just save up gas, and if you don't need it, don't use it. After the Wyvern Tower is ready, directly replenish all the insect eggs for the Wyvern. Generally, it takes about 15 minutes for this style of play to come out.
The single-mine Wyvern really has no future.
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It depends on what kind of clan you play ZVT, if you have 12d outside the first 12d double-bs be-2 Ben-(2 Ben and a half), 3 bases, 2BE-VS-out of two houses, and leave 9 eggs out.
During this period, the number of dogs should be limited to 10-12, and farmers should make up about 30. One BC in 2 mines.
ZVP's words are Flying Dragon Rush I think it's best o9d (12d is also OK) must be counter-reconnaissance Don't build 3 bases 2 bases as soon as they are good 2be Farmers don't need a lot But you must pay attention to the population.
zvz is very simple 9d or o9d single mine speed 2 can also be 12d within the double speed 2 book pay attention to the number of other people's dogs.
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At present, the operation of tail flicking in Interstellar 2 is generally to use the Phoenix of the Protoss to flick the dragon (because the phoenix movement speed is super mobile, the attack is a bonus to light armor, and the most important point is that you can fight while flying, and you can attack from the tail), so you can often see the gorgeous "drifting" attack of the phoenix in the game, and the phoenix will continue to be strengthened in the next version, and the construction time will change from 40s to 30s.
Personally, I think that the Wyvern of Interstellar 2 is weaker than Interstellar One, mainly because two bugs have been canceled: tail flicking and huddle flight (that is, with the king bug formation). Wyverns are relatively easy to form scales, and they are highly mobile, so their harassment ability is still very strong, but they can't be single out of Wyverns because they are easily restrained by the Thor of the Terrans and the Phoenix of the Protoss.
The building is mainly to play Warcraft, if the operation is better, you can practice a double-line operation, cockroaches and other ground troops and the enemy to fight frontally, and the flying dragon uses mobility to constantly run and harass the enemy's main mine. There is also an answer to correct the next floor.,Corrupt flying insects are not changed by flying dragons (of course, both need two spiral tower technology),It's a good anti-air unit.,Bonus to heavy armor.,As for the parasitic king worm, it's a corrupted flying insect after three large spiral towers.,Range 900 ground air force,The attack method is equivalent to a dog explosion on the spot.,The ability to push the line is extremely strong.。
I'm playing in the Taiwanese server diamond group, and I simply reply to you that I don't know if I'm not satisfied
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It's useless to play Interstellar 1, because Interstellar 1's flying dragon is still a bug in its program. But this bug no longer exists in Interstellar 2, so Interstellar 2's Wyvern can't be shaken, at least no one has been able to try to succeed at the moment.
The flying dragon of Interstellar 2 has completely lost the glory of Interstellar 1, and now the flying dragons are used to contain or upgrade the corrupt flying insects, the main force of the Zerg is mainly poisonous explosive insects, puppies, stinging snakes and cockroaches, the flying dragon has little effect, but the corrupt flying insects upgraded by the flying dragon and the last brood king insect are still very powerful.
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The Wyvern in Interstellar 2 can't flick its tail, but the Protoss Phoenix can!
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What race are you? If you are a Protoss, the Phoenix fighter will break the Flying Dragon, the Flying Dragon is a light armor unit, the Phoenix has a damage bonus to the light armor, and the Phoenix fighter is the fastest air force unit, so you don't have to worry about not being able to catch up with the Flying Dragon. In the case of the Terrans, Thor and Lancers are more useful to fight Wyverns, but Spearmen need some operations, so it is recommended to use Thor to splash damage in the air.
Zerg, you and he will release the flying dragon, no matter which of the three races, the air defense battery is a good building to restrain the harassment of the air force. Hope it helps.
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If you are T, then you only need to supplement 1 air defense tower in each mining area within 10 minutes to 12 minutes, and after 15 minutes, depending on the situation, add additional air defense towers, and the damage output of the spearman 2 attacks and 2 defenses against the Wyvern is the highest, and you can go out with one or two Thor.
p is also very easy to prevent.,Now it's popular bf double open.,After opening, release VR out of ob reconnaissance.,If you find that the flying dragon is intent on creating land after the mine.,Out of the flash hunt.。
If you are Z, when he comes out of the dragon, you will be infected and the queen will explode his dragon.
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It feels like it, if you see that Z is a dog + a small number of cockroaches after 10 minutes, it is obvious that you must know that he has stored gas, and it is very likely that he turned a flying dragon.
This kind of thing, 100 crystals and 100 gas, is generally very expensive, strong in mobility, and a lump in front. Once Z turns the flying dragon, it means that there is a vacuum period in Z immediately below.
No matter which clan it is, being suddenly brushed with 10 flying dragons to wash away a mine of farmers, this is a state of insolvency. Before the Wyvern comes, you have to detect or sense, and defend in advance (static defense with troops). The first wave of dragons came and didn't hit anything, so Z would be very passive.
Theoretically, the first wave of dragons comes and you can defend it perfectly, and you can fight back immediately.
Whether it is the next wave of egg brush farmers or the exchange of soldiers, it is a loss.
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There is a ticket pipe on the opposite base, and the speed flying dragon on the opposite side means that the opposite side cannot open 3 mines in a short period of time, and you should be happy at this time.
In the early stage of 2 3 Grim Reaper, take a stroll, press the queen's blood, and then converge the train and burn the dog, if you can kill the queen, you can kill the queen, and then see him fungus blanket, if z puts down a ticket tube, he has very few dogs and you 2 mines are very smooth, and then a radar sweeps over to confirm that a large number of air defense in the base after the Flying Dragon Tower protects the mining area and the production point, and then produces Thor, and the mid-term advance opens 3 mines at the same time and presses his 3 bases, the troops are composed of a large number of spearmen + a small number of bald heads + transport aircraft + Thor + train man.
Z is a fast flying dragon, he has no extra gas to get out of cockroaches or stinging snakes in the early stage, which means that his early combat effectiveness is only a dog and a small amount of poisonous explosions, and when he flies the dragon is formed, you have several thunder gods, and it hurts to fight the flying dragon. And his dog can't stand in front of your train man + spearman at all, even if it's a poisonous explosion, he can let Thor hit it
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Hand speed is a very broad thing, the basis of hand speed should be your own understanding of the interstellar and your consciousness, so playing interstellar does not mean that the side with the highest hand speed will necessarily win, the high hand speed is only a value, it does not mean that the efficiency of your operation is higher than that of the person with a lower hand speed, so it is not right to simply pursue the improvement of hand speed, this should be complementary to the growth of your consciousness, when your consciousness is improved, you will feel that in a period of time, what kind of thing do I have to do to defeat the opponent The better your consciousness or the deeper your understanding of the stars, the more things you will do in this time period will be a lot and tend to be reasonable, so with the improvement of your consciousness and some practice, hand speed is a thing that can be formed naturally, and relatively speaking, in this case, the effective operation of your hand speed is relatively high, consciousness can drive hand speed, but hand speed is impossible to drive consciousness, the current level of the landlord is objectively speaking, it is still relatively low, but this does not matter, in this case of the landlord, if you want to play a good interstellar role The main thing is to practice the basic skills to lay the foundation for the cultivation of their strategic awareness, rather than simply pursuing hand speed, and it can be seen that some people have a very high level, but the hand speed is very low, just like the previous 621 in China, although the hand speed has not been high, but once in the country is also a very strong player, this thing is also related to your own talent, some people can quickly improve the hand speed, but some people have consciousness up, the hand speed is not necessarily very high, so the hand speed does not need to deliberately pursue him, realize that your hand speed will have a certain improvement.
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
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