What do you think about the League of Legends designers reworking the popular old heroes?

Updated on Game 2024-04-27
21 answers
  1. Anonymous users2024-02-08

    I think it's understandable, after all, there are so many heroes nowadays that it's easy to be forgotten if they don't change.

  2. Anonymous users2024-02-07

    Very good, it's good news for a player like me, and I welcome it with both hands.

  3. Anonymous users2024-02-06

    Understandably, it's just a matter of changing a little bit according to the changing times.

  4. Anonymous users2024-02-05

    I think it's good, after all, veteran players are characters that many people are familiar with, and they are easy to play and easy to get acquainted with.

  5. Anonymous users2024-02-04

    This is normal, if there is a demand, someone will get it, and it will definitely make money.

  6. Anonymous users2024-02-03

    The popular old hero description is very popular, and there will be a lot of people looking forward to the redo.

  7. Anonymous users2024-02-02

    I think this is a very good thing, and many heroes are looking forward to it.

  8. Anonymous users2024-02-01

    This is quite nostalgic, and I think it can be used to commemorate our young years.

  9. Anonymous users2024-01-31

    Whatever, as long as you change it more and more fun, I think.

  10. Anonymous users2024-01-30

    When asked in the forums what designer Gypsylord is responsible for on the team, he replied:

    Most of it was mechanical, and I was mainly responsible for hero skills. I work closely with concept art designers (such as Zenonis, Teatime, Harrow, and Ransom) to help them define the design direction based on the characters' backstories. "

    I think the Jax design project was the one I was most committed to (more than 1 year of design). I'm very happy to see his ** series designed. Sometimes I think he's really strong in the laning at the moment, but I really like how he plays in the middle and late stages. "

    Gypsylord also shared the codenames of some of the hero development projects:

    Whew: That's interesting.

    Braum-Eros (that's what I called it anyway, I can't remember the official name, we gave the Braum project a lot of codenames).

    Vikz - Professor of Laser Ophthalmology.

    Yasuo - The Samurai of the Wind.

    Jinx - Neurotic arms expert.

    Lucian - Knight with a gun.

    Aatrox - Dark Blade.

    Lisan Table - Lisandro.

    Zach - Big Sticky Block.

    Quinn - Falcon Man.

    Hammerstone - Warden of the Soul Lock.

    Celestial Leather City Enforcer.

    Nami - Mermaid.

    Kao-Shadow Ninja (seems to be this).

    Elise - Queen of Spiders.

    Kazik-Tik.

    Netizens asked how the design team considered and analyzed the hero OP issue during the development process, and he said:

    We think about a lot of things. The severity of a hero's problem, we'll focus on whether he's too op. Many heroes have some OP problems, it just depends on whether the ability is designed correctly.

    EZ has always had a super consumption capacity, and the residual power of maneuvering is also amazing. These abilities are too op?In fact, it is very good, and the design is a combination of Na Ran Li, which is his advantage, not that the design over-highlights his attributes.

    And EZ uses the range debuff effect and the heads-up of people.,It seems to be a little abrupt.,This may cause everyone to be unhappy.。 "

    On the issue of compensatory gain, he said:

    I think it's silly to do some compensatory buffs after each nerf. Sometimes it's just a feature that's too op. For example, Teemo's mushroom has a ridiculously large risk factor in the late stage, so we only started with the AP ratio.

    After the adjustment, is Timo bad? No. Can he still keep mushrooms all over the map?

    Of course. Will you still be killed by small mushrooms? Not really.

    We've tweaked the parts that don't make it logical, and we haven't changed the hero's traits. "

  11. Anonymous users2024-01-29

    For designers, their roles run through their own minds, no one can arbitrarily evaluate whether they are innovative or not, designers just do their best to create characters, which deserves everyone's respect.

  12. Anonymous users2024-01-28

    Online review "League of Legends" character designers are not innovative, because the new heroes that have recently come out are like stitching monsters, and there is a feeling of plagiarism!

  13. Anonymous users2024-01-27

    Because the recent heroes come and go in the same mold, there are no new ideas.

  14. Anonymous users2024-01-26

    League of Legends is a very popular online competitive game, there are a lot of heroes to choose from in the game, there are many heroes that are considered by summoners to have design flaws, after all, not all heroes are designed to be perfect. But there are still some heroes in this game that the designers consider to be perfect, like:Knife Sister, a hero with breakthrough and control, and a very strong blood regeneration effect, as well as the blind monk who is the most preferred jungler in the wild area, and the hammer stone that has both offense and defense in the lower lane are very perfect heroesLet's give you a detailed introduction to these three heroes.

    1. Knife Sister: After the redo, the hero of Knife Sister, her Q skill can advance while there is a high blood recovery effect, and she also has the control effect of E skill, and has the damage reduction effect of W skill, and R skill can also provide a reset of Q skill CD after hitting a kind of enemy, which can be said to be a very perfect warrior hero, after allShe already has all the attributes that a warrior should have. <>

    Second, hammer stone:Hammerstone this hero shouldIt is one of the most common supports in League of LegendsBecause Hammerstone's Q skill can hit the enemy to provide a long-term control effect, the second cast can also displace, the W skill can provide a shield to teammates, the E skill can interrupt the enemy's dash skill to protect your own output position, and the Celery Limb and R skill can leave the enemy behind after entering the field with the Q skill. <

    3. Blind Monk:The hero of the blind monk can be said to be the belief of junglersAfter all, the Blind Monk's skill combination is very perfect, because the Blind Monk has the rush skill and recovery shield, as well as the R skill knock and knockback effect, it can easily help teammates take down the head, and it is a hero who is very suitable for junglers and gank. <>

  15. Anonymous users2024-01-25

    The perfect hero is Yasuo, because it has a higher appearance rate and popularity than other heroes.

  16. Anonymous users2024-01-24

    Card Master Trist, this hero is a balanced Yingqi Feast Shenxiong, in addition to the displacement defects, its auspicious only he can be, easy to get started, but it will be a little difficult to master.

  17. Anonymous users2024-01-23

    Ryze, the hero of the collapsed shroud, belongs to the heroes that existed when League of Legends was first released, and it has always been a popular hero after hearing about so many version changes.

  18. Anonymous users2024-01-22

    Early robot W will not slow itself down after it ends. Full cold shrinkage WCD lasts 9 seconds, W acceleration lasts 8 seconds. If memory serves, it's 20% movement speed and 30% attack speed, or it could be reversed.

  19. Anonymous users2024-01-21

    The Galio redo was the most successful. The original Galio was a gargoyle with a very low playtime rate and was basically unused, but after the rework, the playability was very high and the playability was also very good.

  20. Anonymous users2024-01-20

    Personally, I think Urgart and Gravedigger are the most successful, and I basically didn't see players playing Urgat and Gravedigger before, but since the two OP's ultimate moves have been reworked, now basically everyone must play.

  21. Anonymous users2024-01-19

    Iron Man, who has gone from an unpopular hero to a super popular hero, is also often used in professional matches.

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