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Decisive four T10, don't hesitate, equipping other attributes is also very important, the gap between T9T and 10 is not a little bit.
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4T9 is pure evil DK equipment, but there is a big gap between T9 and T10, so wear 4 T10 and use the ice talent.
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The evil ice talent is actually the biggest strengthening, and the single output of the evil weakens his original advantage group attack, which can be said to be an excessive talent that sacrifices the basics.
This sentence is topped, it's true, I personally feel that I have some chicken talent, and it doesn't feel good to fight.
Suggestion 2t10+2t9 is not in favour of this sentence.
Can 4t10 of course 4t10, the reason is very simple: the item level is suppressed, and the power added is not a level.
Are you going to wear 2T9 to play until the end of the ICC?。。
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Starting with double sickness, blood strike, scourge strike, blood strike, all runes CD time will be lost death entanglement. Priority use: The horn can accumulate runes, summon gargoyles, and use enhanced runes when the runes are cooled**, and they can be used when the time comes.
The first wave of output accumulates charms to turn on the gargoyle and increase DPS. Then output normally, wait for the gargoyle CD to be ready and turn on again.
Pay attention to the following points here, 1,, the glyph must have the glyph of the contagion reset disease, the contagion saves the time and runes of the disease again, and can trigger the ice touch acceleration effect, you must bring the ghoul glyph, which can increase the strength and endurance of your baby.
2. Small glyphs must have glyphs with an infectious distance plus 5.
3. Piling calculates the skill casting interval, and the infection resets the disease time when there are 2-4 seconds left in the double disease.
4. Equipment priority rapid crit, gem brainless power, penetration is meaningless for evil ice, evil ice is actually a flow of magic injuries, and there was a bug that used magic injuries to increase evil ice disease damage in the outer f, and now the disease damage is increased by strength.
The talent uses the classic evil ice talent circulating on the Internet, and the following is **.
Again, hitting the stake to reveal the true knowledge, although it can't fully simulate the running output in the boss battle, but the control of skills, runes, and runes has a more direct performance.
May the darkness flicker you forever, though you don't give me a point
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1 It's all right now If you look at it Basically, it doesn't matter if pvp or pve now the evil dk is not as much as the ice dk one ice dk's contribution to the team is stronger than the evil dk In fact, the talent is based on your own preferences Because that talent is ruthless If you are a novice, I personally recommend that dual-wielding ice dk is simple and powerful Remember to like that talent That talent is the most ruthless.
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Upstairs is the right solution, see what talent you like, but it's really disgusting to complain about pvp blood dk.
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Ice dk is very popular, and there are shouts everywhere to repair the ice dk.
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PVE's DPS recommends the dual-wielding Ice talent.
PvP recommends the Two-Handed Evil talent.
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If you are ice dkdps, it is better to use evil. Ice DK attack speed is a big advantage, it can provide the team with 20% melee acceleration, with evil talent can be a normal attack with 20% shadow damage, with the high attack speed of Ice DK, this is very impressive, and there is a 3% hit bonus, which can make up for your lack of hits.
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.Then you wash it into ice dk.
Out of the aura of evil DK output is very weak. Whether it's AOE or a single boss...Trust me, either simply wash it into an ice dk, or just ask your teammates not to ask for that aura.
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Blood DK is more comfortable on T. There are many life-saving skills, and there is also a will output comparable to Brother Chun's graveyard, and the current 3 series can play beautiful DPS. But in the later stage, it's going to be ice, and the attribute of T is that the defense level should be above 540, and then DK only has dodge and parry.
DPS, evil dk is mostly power, then crit, haste. Ice DK is power, crit, armor piercing, and haste.
The blood DK should be full of breaks.
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Almost all of the talent equipment is designed for the ice system, but novices are prone to breaking diseases with the ice system, so if you want to pursue high DPS, it is recommended to wash the ice dk, and then go to the stake to practice,
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PVP or PVE? Dual-wielding or two-handed?
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Now it's all ice talent.**There is also the saying of evil ice...
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