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Sister Good Luck is recognized as the first ADC's unparalleled ultimate, W passive effect, and the team contributes greatly.
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The Night Hunter is very strong in the late stage, and it hurts to beat people, and the bounty is good.。。。 I used to love to play, but it's hard to run away from low health (not even g u n- --But the w attack is still good, the bounty is relatively strong compared to the dark night, and the dark night should be stronger in the later stage.
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Bounty, the role in group battles is greater than that of VN, and, NV has no group skills, single P is okay, and the role in team battles is much worse than bounty!
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I advise you not to nv, it's too brittle, and you will be seconds when you are full of blood at level 2 of others.
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Of course, Sister Good Luck is definitely not as strong as VN in the early stage, Sister Good Luck's r is with Qing Qing soldiers, but Good Luck thinks that the late stage is very fierce Actually, according to the team battle, I think Sister Good Luck should be better After all, his R is range damage and the attack power of R in the late stage is very terrifying, but if you want 1v1, I don't think about Sister Good Luck.
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Don't you think Sister Good Luck's w and r are very powerful, w's ** effect halved is a big blow to the nurse, r's damage is really high, vn, it's a god in the later stage, but god is also easy to be hit by seconds vn, and it is easy to hit the meat, each with its own advantages.
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VN belongs to the late violent type of crispy ......Sister Good Luck belongs to the early violent crispy skin.
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First of all, let's talk about skills.,A lot of low-end main e.,I really don't want to explain this.,Please upgrade 1 level enough!
The main promotion skill is Q, why not the main promotion W? It's true that W provides a fairly superior temporary attack speed and magic damage, but after all, in the early stage, it is difficult to a lot of knives on the other side with the blood volume of the bounty, and because the attack speed is not high, it will be very passive, and the outbreak in the early stage determines everything, so, the decisive main promotion Q.
1. As for the gameplay, the bounty is still more mainstream, of course, the ADC makes up the knife master, please ensure that you are 100-130 knives in 20 minutes in the case of not going well or reversing, otherwise you will not pass the test as an ADC. Needless to say, it's useless to make up for it.
2. Use your own fast movement when aligning the line, periodically point the opponent's ADC, or Q and then point a knife, which will bring huge damage to the opponent's ADC, usually about 200 blood or falls, and after such a simple operation, you can quickly run away without any loss, which provides a good foundation for the rapidly changing situation on the lower road!
3. There is no need to save the ultimate, when a large number of small soldiers are concentrated and quickly pushed to their own tower, please open it directly!
4. Please don't think of yourself as a god during team battles! Bounty does have an excellent natural running speed, but once she enters the battle and is close, her self-preservation ability is not even as good as that of Ice! But who is not on the team battle ADC?
That's a good question, so stay close to your own support or half-meat with control skills, so that your teammates will notice your difficulties first!
5. The ultimate move in team battles is definitely used at the moment when your own large group control is turned on! This will cause a lot of damage (well, maybe not that much, but at least it will make the opponent use the mouse to dodge the damage range first, so in these times, teammates will gain output space, right?). )
About the auxiliary,Nunu、Wind girl、Piano girl、Machine,Almost all auxiliaries are OK.,Nunu is more recommended.,After all, the bonus of W in the early stage plus the debuff that Q brings to the opponent's ADC.,When you get up on A,You'll find that the opposite ADC is 80 years old.。
Well, with all that said, give it a good review!
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Outfitting: Normal adc outing.
Mid-term core: No one can stand this equipment after a few clicks.
Downwind god costume and headwind god costume: Downwind blows up together regardless of whether the front row is in the front row, pay attention to the movement of the headwind, and do the maximum output.
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Ordinary adc can be loaded, attack speed shoes, two Dolan, and then endlessly, drink blood depending on the situation, and then red.
In addition, it is recommended that you use "League of Legends Bigfoot" to modify the pointer size, game font, unlimited sight distance, jungler timer and many other great features! Waiting for you to experience! [2]
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ADC in the ** above the rank of the qualifying competition no one is cut (whether you get up or not),So the continuous group damage of the ultimate is more out,A good ADC is not only to damage,It also needs good movement and displacement skills,If you have to practice ADC, you will be a man。 vn。Plane.
Big mouth this hot adc bar.
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First of all, there is no strongest hero, only the strongest player! Miss Doom, no displacement, relying on teammates to protect and operate by herself, has great requirements for positioning.
Miss Doom's output is very impressive after opening W, and the E skill can be retained a little with teammates, and the ultimate move is put well, and half of the team battle is won!
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The main disadvantage is that there is no displacement so it is rarely used in the mid-to-high-end.
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Does this depend on your skills, you have to consume people, you can't force it.
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No, she doesn't seem to be T1T2.
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The team battle is a matter of second position.,When the regiment ADC has to stand behind.,Wait for the opponent's skills to be lost.,Then go up to harvest.,I recommend using a barrier plus ignition.,Outfit.,The people in front of me said about the same.,But in the early and middle stages,It's best to go out of 2 Dolan excessively.,Otherwise it's very brittle.,Hold back the big pieces unless they're particularly smooth.,Or the early battle will suffer.。
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