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Although the combat effectiveness does not represent anything, but it is already 600 games, and I personally feel that the ranking should be between 1100 and 1300, which is just an average, not the first 20 games.
Luck in the first 20 rounds is really important, just get your mindset right. Even if you win all 20 games and your score goes up, does that represent your true ability? The most important thing is to grow yourself, and ranking is just to provide a platform for learning and growth, because by 30, everyone has the same starting point, and the rune talent is the same, and the comparison is ability.
Even if you have a low rank this season and learn something, you will be high next season, and you won't be able to fall without encountering a sinkhole.
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If you play a group platoon, that is, a five-person platoon, you should be able to go up to 1400-1600, depending on your teammates. If you play a single row or a double row, this is difficult to say, if you are lucky, you can go to 1400 in one day, and if you are unlucky, you will encounter a primary school student on vacation, and it is possible to fall directly to 1000. I suggest you start by playing platoon now to improve your awareness and teamwork skills.
These two points are the only magic weapon for the upper score.
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Don't be afraid to fall and climb up
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I can't go up when I hit a pit. I have more than 900 numbers. If you can't go up forever, you will be able to locate the pit. -0 = If you want to fight, it is estimated that it will be 12 to 1415. No matter how high the estimate is, there is little hope.
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I'll do the math for the landlord.
1) First of all, the basic score is added, the formula: rank weighted average score * (1 + (rank weighted average score - 1000) 2000), if you have not played ranking, the rank weighted average score is calculated as 1150.
2) Then the win bonus, formula: 2 * match wins, 200 games, that is, 2 * 200 = 400.
3) Then there is the win rate bonus, formula: if the win rate is greater than 50%, the win rate bonus is calculated by the formula: 750 + 100 * (win rate -50).
70% win rate, 750+100*(70-50).
If the win is greater than , the win rate is multiplied by the component respectively.
Finally, the win rate bonus is multiplied by daily optimization to increase the proportion of win rate points) The total combat power is 1549 + 400 + 2252 = 4200....
It's been a long time.,It's not good all the time.。。 See for yourself.
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At most, between 4000 and 5000, I have a 75 win rate, but the number of games is small, 3500, so I estimate that the data you give should be between 4000 and 5000.
To be exact, it's about 4000. to 5000 slightly difficult.
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About three thousand five. It won't be more than four thousand. You didn't participate in the ranking, so the combat power won't be very high, and normally speaking, the victory of 200 did not reach level 30. So even if the win rate is high, the combat power will not be very high. This refers to the box combat power. You can ask questions.
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Want combat power? Ranking, the higher the score, the higher the combat power I match the winning rate is only more than 50 The same combat power of 9500 hahaha.
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More than 3000 will not exceed 4000 You can only play ranked combat power high.
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Base Score + Win Rate Score + Win Score = Combat Effectiveness.
About four or five thousand.
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It's not impossible for you to have high combat effectiveness, as long as you keep winning streaks.
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You can go to the lol box to check the combat effectiveness yourself, so as not to bother asking.
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The first 20 games are about 40 plus or minus (win or lose), 20 30 games are about 30 plus or minus (win or lose), 30 50 games are about 15 plus or minus (win or lose), and 50 is about 10 after that.
This is the general rule, according to your average combat power, rank score, and win rate in each game, the addition and subtraction points will be slightly different, such as average combat effectiveness, average rank score, and average win rate if they are a little higher than the opposite, but if you lose, you will deduct more points than if you win, and vice versa.
To put it simply, if you lose to an opponent who should win, the system will have a certain penalty and will deduct a few more points, while the opponent who is likely to lose will add a few more points.
However, then again, in mid-March, that is, a week or two later, there will be no more rank points in the rankings, only the difference in rank, and I will not be afraid of being pitted to the pit area at that time...
Pure hand hitting, looking
Hope it helps
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If you're just starting to qualify! The first 10 games will be more! There are around 20+ points!
The bonus points for later victories will gradually decrease! Finally stabilize! Basically, 11 to 14 points for a win! This is within the range!
Hope it helps! Hope!
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1-16 games with a maximum positioning match of about 38 wins and losses per game, after 16 it is about 20 per game of general positioning matches, and then the wins and losses are about 9 points, which is what we generally call a qualifying match.
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11 points to 14 points, to tell you the good news, if your ranking win rate is above 48%, you will be stable on the score, which means that 100 bars you win 48 and lose 52, your score must be higher than before 100.
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The first 20 games are sometimes the time of the decision of a lifetime, and the 20 games are won with 1600+, 1700+ or so, and the back 20, 17, 15+
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The more rounds in the early stage, the fewer the fewer.
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The first 200 locating matches are relatively high. The rest is 10 to 14
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The first 20 are 39 points each. 20 Hit 21 19 points each.
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If you don't get 1200 ranking points in the ranking, if you lose in the ranking, it seems that the combat power is deducted very hard. But if you win more than 1200 ranks, your combat power will increase a lot.
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You have to have a high winning streak to have high combat effectiveness.
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I'm rubbing, you have a ranking score of 2900, a liar.
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When you first start playing ranked matches, all summoners have 1,200 points. The first 15 qualifying games were won or lost by between 40 and 50 points (double), and between 15-50 and 18 22 each. 50 75 16 per game After that, each game is fixed between 11 and 13.
Of course, if you lose in qualifying, there will be a corresponding deduction.
Dalong is not a plus.
Surrendering is the same as losing (maybe you're in the first 15 games, losing or winning, scoring points, dropping points are exaggerated).
The forced retirement in the selection stage will not drop points now.
The first 20 games are qualifying matches, once you don't play well, it's difficult to get out of the pit later, even if you have a good level, the people who are matched with you sometimes make you desperate, and you are not a god, and you can't take your teammates too badly. So stabilize the key points, practice more if the level is not good, and then play the ranking position when you can play two positions well (at least one on the top or middle single). Of course, if someone takes you in a double row, he can hug his thighs if he is powerful.
If you play well in the mid or top singles, you can go to the position, and if you play a good score of 1500+ points in the first 20 games, you will be free in the future, and the winning rate will remain 50%+.
The heroes who are powerful in rushing are Knife Girl, Metal, Bright Moon Especially metal, Punch Dividing Artifact, the low-end game is almost unsolvable, and there are very few people who ban.
Morgana, Monkey, Doomsday, Death Song, Xiaofa, Mumu, and Lava are almost banned in the early stage, so you can't choose these, and it's useless for you to play well.
It is highly recommended that you practice metal in the single and practice the knife girl and Raven once you get started, you can rank chic.
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To put it simply, it is easy to start qualifying, 20 sets, double 20 to 40 points.
If you win 15 sets in 20 sets, you want to go up on a rocket.
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On the one hand, it's Season 2, and the score of Season 2 is related to Season 1, and the higher the score of Season 1, the higher the initial score of Season 2.
On the other hand, the score of the qualifying round mainly depends on the situation of the first 20 games, ironically speaking, it depends on your character, the first 20 games pit your teammates less your score is higher, because the first 20 games are 40 points per game, and to your current more than 50 games, the points scored and lost in each game are about 10 points, at the beginning of the win on the top and then win three or four games, lose is also like this, don't look at the winning rate, in fact, the front wins more, and the back begins to lose.
If you play hard, you can get to 1800, nothing is impossible, mainly to improve your strength, every position must be, in the 1100 segment, you have to choose some strong heroes in the early stage, this score segment is easy to 20 shots, so strive for the early collapse.
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Hey! Nabs.
First: Your rank is a little higher, which depends on your win rate and loss rate of battles Second: when your ranking reaches a certain number of games and you have more wins than losses, the system will automatically think that you should not be in this segment so your hidden score will be relatively higher.
Third: the better you perform when you're playing a placement match. The system will automatically increase your hidden score.
So in, bronze,**,**,platinum. By the time you advance to Diamond, your hidden points will already be on display, so a win at that time may increase your ranking by 5-8 points. A loss is about 10-15 or so.
So it's normal, and the difference between technology and technology is still very big.
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Generally speaking, the normal win rate should be about 55%, and if you want to be high, the win rate should be more than 58%. Generally, a win rate of more than 60% is very rare.
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More than 60 are the gods of the top few kings, (only 4 of the top 10 kings in my district have a win rate of 60 or more).
55 All of the above are great gods, and the probability of kings is very high.
If you don't hang up and scold people and other behaviors above 51 are reported (to make up points), it is a matter of time to go to the diamond (the winning rate only fluctuates from 51 to 54 when I go to platinum).
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55 or more is very powerful, because the army of schoolchildren is really fierce.
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The winning rate of the League of Legends qualifying tournament is already very good if it is more than 60%, if your winning rate can reach more than 70%, then it can be said that you are definitely a god-level character, and the 70% winning rate is completely able to boast to your friends, and you have the capital to show off.
A win rate between 50-55% is considered a more conventional win rate, and the difference between wins and losses is not too much, and many players who play ranked are almost the same win rate.
If the win rate is less than 50%, that is, between 45-50%, or even less than 45%, then your win rate is very low, so it is time to improve your personal strength to improve your win rate and reach more than 50%.
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Sky.. Generally, it can reach 60% to be the king.
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60%After all, I'm ranked 200 games and have a 55% win rate.
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。。。In my opinion, 60 or more is considered high.
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