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Orcs: 4 mines, 1 altar, the first cave in the hall.
Elves 1 altar, 1 war ancient tree, the other three mined The first one made a moon well This is almost the same as the altar is built and the moon well is also good.
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Beast start: 4 hard workers mine a put altar, the first hard worker in the hall comes out of the early hole, then a barracks, and after the one goes to mine, at this time it is 5 hard workers full load mining. After the hard work of building the altar, the hole in the ground, and the barracks is completed, he will go to collect wood, and the hard work of the altar will go to explore the way.
At this time, the hall has been making up for hard work and picking wood, stop after the 16 population, after the barracks is completed, I like to put the two holes first, and then the first big g, and then wait for the money to 130, when the wood is 30, put down the store, and then make up for the hard work of the 20th population, so that after the first big g comes out, the two holes are almost the same, and the break of the big g will be a little smaller, which can play a better auxiliary role in the early stage of leveling or harassment.
Elf: I'm not familiar with elves, but it's basically the same as orc, four mining and an altar at the beginning, the first elf came out to put the moon well, and then one came out of the barracks, and the elves of the altar can also explore the way to collect wood after completion. The elf of the first moon well is finished and puts down the second period.
After there is an AC, the elf can be stopped when the population is replenished to 20, so that the speed of technology can be a little faster. I'm really not familiar with the elves, and I said this but it feels like a misleading article. It is recommended that you watch the video to see how the pros start the game, and it is very helpful to watch the video, both in terms of tactical direction and details.
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The first 5 mines are all pulled, and then the farmers are built, and then a logging is pointed out, and then a building is built, and then the farmers are made to make the first mining, the second is to build a building, and the third is mining, at this time the mining is filled with 5, and the remaining farmers who are rebuilt and the farmers who are idle after building are all logged, and the mining is 5 farmers, and if you cut wood, 6 are generally enough, not enough to rebuild.
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The elves just let all the elves in at the beginning, and after entering, they can mine 10 gold in less than a second, and then let the elves come out to build an altar! Buy 3 elves at the same time!
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3 for mining, 1 for altars, and 1 for moon wells or caves.
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Orcs, three mining, one altar, one cave-making (this peasant can also be assigned at will, or build barracks or chop wood, mining, and all kinds of ways to play.)
There are 4 elves to mine, one to build an altar, and then the old family is making other elves.
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All of them are selected to mine, then one is dragged out to build an altar (go back to mining after completion), then produce farmers, the first one that comes out is logged, then the house is built, the barracks are built (after the logs are done), and the rest are felled.
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I'm also a guy who hasn't been playing for a long time, and I think that first F8 (idle labor) and then press B to press the altar and then F8 to build a barracks, and then build a hole in the ground, and then the remaining two mining and then continue to produce hard labor. I'm like this, seven specially built buildings, built together, three times five divided by two, one will be built, at least five mining, five or so logging, if you play the map has a goblin laboratory, buy a logging machine.
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Let's get used to it! I'm mining 1 wood with 4.
Later, he made a farmer's name and went to mining.
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Common method for all races, 3 mines, 1 altar, 1 population.
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4 mining, 1 altar building, all 4 clans are the same.
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2 mines, 2 trees, and the remaining one is engaged in construction.
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You can use the map changer to change the map and there will be no 5 people - you can also use the skill - let the farmers have skills - very good Last time I was a farmer who could build the water elemental - I set it up for my clan - to abuse the other party.
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Warcraft Mapper: Triggers.
Event: Units enter a playable map area.
Condition: Trigger Unit = Farmer.
Action: Removing trigger units from the game without leaving a trace is useful, I tried, begged.
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Mapper, as long as you get a base where you want, don't put farmers in it, but only a fixed race, but you can put 1 of a sample.
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Directly deleted the creation of the initial unit.
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The location of the unit is the one who answered it the fastest, and he can put those things on the map in his way, but if you need to ask questions about race selection, you need triggers. I can give you an example of a trigger if needed.
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Unit Panel - Neutral Hostile - Black Castle Marginal Lands - Campaign.
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It's a neutral unit, don't be in the wrong place.
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Import them all into WE via the input manager.
It should be noted that there is no need to modify the path after the MDX file is imported, but the BLP file is a sticker, this guy may not be like the MDX file can be used immediately as soon as it is imported, and he may have to modify his full path, and the BLP file path of different models may be different, and the wrong path will only make the unit model show a black shadow. So how to determine what path the BLP file is, we can use the following simple method.
Create a new notepad (text document).
Drag this file into it (drag it in is to open it with Notepad, note that it is MDX, not BLP), this file shows a bunch of garbled characters, if the naked eye can not find the keyword azeroth (the keyword is the file name of the model, here is azerothfootman), then you can press CTRL+F to open the search box, enter the keyword azeroth, and click to find.
In the midst of a bunch of garbled code, we found this one:
The preceding "textures" is the actual path to the blp file. Now go back to the Input Manager and change its path to look like this. Then set up the unit model, enter the game or restart we to see it.
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Speechless, I used to do battles and was a dark shadow. First of all, you determine the ** size, and then you find a unit hero to change the model.
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As soon as you come out, you can build a town center, build a house and make a peasant, and when a farmer comes out, you can build a treasure chest, and then upgrade your online experience to build anti-aircraft guns and make money by mending knives. There are 800 upgrade treasure chests, and if you have money online, you can upgrade the treasure chests until you get 10 gold per second. Save money to buy a centaur lord for 14800.
With the lord top line, making money is easy. Then use the workers who come out of the house to make an obelisk (it is good to have skills and farm with the lord). It is necessary to produce a hero from another dimension as soon as possible.
Otherwise, the Demon King of Fear will not be able to pass. I just can't get over it with fear.
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Define a new farmer type to build your custom buildings.
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This is a bug in Warcraft 3.
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Why can't I play this situation and change the version?
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There don't seem to be any builders from the Burning Legion in the vessel, so if you need to, you can go to the Internet to find a model and import it yourself.
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First of all, Warcraft Four hasn't come out yet, if you want to say that there is a plot that is the World of Warcraft, you can see the official ** to know it, look at this genus.
The tribe's slogan is more than that.
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