-
Condition 1: The opponent is in the air.
Condition 2: Feel very good about light sunflowers.
Condition 3: Be confident in your input speed.
Condition 4: Light sunflowers must be canceled with heavy hands.
The input command can be simplified to 24a, 24ac, 24a, 24ac (the opponent is on the right) and in addition a and c are not pressed at the same time, but almost at the same time!
If you can't grasp it, it's recommended to practice the hidden super kill of K in 2002 first!
-
The input command can be simplified to 24a, 24ac, 24a, 24ac (the opponent is on the right.
-
It seems to be necessary to estimate the distance of the opponent's fall in the air.
-
kof97 Yagami infinite sunflower experience.
This continuous technique is generally difficult, but don't stop practicing because of the difficulty, as long as you work hard, you will definitely succeed! :)
Let's first look at the process and principle: Sunflower hits the opponent on the side, and then uses the normal skill to swing the air to cancel, Sunflower. I want to explain here that because of the height problem after Sunflower hits the opponent, the opponent must be hit in the air, and also, not all ordinary skills can be canceled, only station C can, mainly because station C cancels the fastest, if you use Sunflower 1 to hit the opponent in the air, if the bullet is very high, you can cancel the 1 stage.
2 paragraphs, which must be canceled with c (the height is not enough.) There is also the case in the previous case, because the opponent is very high off the ground, you can cancel the sunflower section 4-5 times in a row (of course, with C to cancel). The specific directives are:
Let's start in earnest, when we first start practicing, first, 1p8 god (nonsense. 2P is the best gate, because he is large in size, and the time in the air is long, so take him as a target, and then find a modifier to lock the blood of 2P, and then let it keep jumping on the edge of the version :), when you first start practicing, the unsuccessful phenomenon will generally be 3 kinds, one is after the 2nd stage of the sunflower, out of a 214C, this is because you 214Ca out of the early, the second is 2nd after the 2nd paragraph out of 2C, this is because the 214Ca command is wound by you into 21C4A, the last one is 2 after the 2nd stage of the station C hit the opponent, The reason is that you are late for 214ca (this situation is not very likely), and you must pay attention to the first 2 situations.
If you can release the command part correctly, then you have succeeded 90%, and then there is the rhythm problem, the rhythm of the 2 sunflowers is very important, it depends on yourself to adjust it in the continuous process, if the rhythm is not good, even a few times you will find that the height after the 2 sections is not enough (I just started with such a problem), what is the specific rhythm, this is not certain, The key is that it is best to ensure that the second paragraph hits the opponent with the time of receiving or approaching the recruitment (that is to say, the height of the opponent's floating after the first paragraph is played, and the timing of the second paragraph should be grasped), the rhythm problem is solved, and you will be successful, it needs to be explained, for some roles, it is not established, and it must be canceled after 2 paragraphs to continue to continue, ordinary 8 gods general characters 12 dizzy, and the 8 gods sunflower has no gas absolute value, that is to say, you can fight to death at once.
-
Which version of The King of Fighters are you talking about?
-
After two sunflowers, you can go down A and then two sunflowers (the next A is mainly for the time difference, and you can not use it after you are proficient).
The jump of the rampaging Yagami is the fastest among the 97 King of Fighters, so when you press the jump, you have to press C, regardless of whether you hit it or not, press C again in the air. That way, he'll do what you call jumping up and punching and punching and hooking. The next ghost burn must be small.,If it's released by pressing c.,Sometimes you can only hit the first hit.,The back ones are all in vain.,The flaws are oversized.。 >>>More
Forehead... The first floor is quite right, but it's wrong at all, Yagami's infinite connection is not carried out with cancellation. It is a ghost step to use. >>>More
This problem will be more complicated to come out of all.,I'll talk about it simply.,First of all, pay attention to the distance of the character.,Not necessarily the opponent is in the corner.,8 God sticks to his face standing aside.,You can come out of the point.,Or in front of the sunflower to pick up some C front a,B front a,A eye bet C and the like.,In short, it's okay to pull away a little bit of distance.,The difficulty is that each opponent is because of the size relationship.,So the distance is different.,This is not easy to say unless you teach it by hand.,It's not easy to say.。 Next is the trick of sunflowers, first of all, the second section of light sunflowers, that is, sunflowers with a hair, and then for most people, the second section of light sunflowers should be slowed, as slow as possible (this sentence refers to the first after a after the second after a can not come out immediately, to stop, but can not stop for too long, too long will become a second sunflower section, so in a just right time, that is, the slowest time to hit the second section of sunflowers. And then it's nirvana. >>>More
Yagami? Infinite sunflowers, the method is with 5c (air vibration), 214a. But the time between 5c and 214a is too short, and normal out is not enough! >>>More
To say this, we must first talk about ghost steps, and then talk about what are the 8 gods and ghost steps infinite. >>>More