Ask the DNF roaming master to calculate, and it must be the master s reply to the post before giving

Updated on technology 2024-04-02
11 answers
  1. Anonymous users2024-02-07

    First of all: Physical Attack = Base Physical Attack x (1 + Strength) x (1 + Mastery) + Enhanced Ignore Damage.

    According to what you said, if it is carried on a roaming body with 600 power, the attack damage is:

    408x (1 + Deathdance Ignore Attack Power, which is about this value), and you can calculate the rest according to the formula.

  2. Anonymous users2024-02-06

    Each class is different, for example, Berserker is +1 strength and about 4 to 5 damage, and Street Fighter is only about 2 points. Different professions are different.

    How the attack is calculated.

    **Attack + (**Attack * Strength * Mastery + Ignore.)

    If you use an analogy.

    1: Your ** attack is 300...Your power is 5002: your ** attack is 300...Your power is 502 then. A little strength equals an attack.

    A conservative estimate is that the roaming 500 force attack power is about 1900 and the 600 force is around 2200.

    Because I speak by the numbers! Hope it helps! When you calculate, you don't need to calculate by how much + is high, according to how much strength you have, and finally attack with **.

  3. Anonymous users2024-02-05

    If the power is 500, the attack is around 1800

    If the strength is 600, the attack is around 1900, so it should be almost 2000.

  4. Anonymous users2024-02-04

    Brush the party, change the gun flow and attack many times, and the white version of ** will kill you.

  5. Anonymous users2024-02-03

    Floating + Good Grenade Silver Bullet Then start (floating production point about 10) grenade past Produce past hit a few times and then take a BBQ (forced) and then produce past or float.

    Then you can shoot randomly, if you don't want to cd, hit it + jump back to the hairy, if you don't get up, go to TS

    If you get up, float in the air, and then do a few hits + a headshot, and then get a couple of minions, go over, and get him to the ground.

    Then the conversation runs (hurry up!) In the past, the big 2 borrowed BBQ or TS (and pulled the blow to learn to sweep the floor) to play in the past + float to pick up the green to fly and then run over (change the revolver when running past) to the time + double butts in the hand The last TS how to a company is about the same.

    The more you play, the more proficient you will be.

  6. Anonymous users2024-02-02

    Floating、TMS is fine.,If you can't connect the triple.,You can directly use the floating volley to pick up BBQ.,I don't need to say anything about the female comic.。 Now it's all big moves, and all kinds of misses and protections are not easy to use.

  7. Anonymous users2024-02-01

    3L colorless starting hand self-weight, you PK can use colorless at the beginning? Do you want to shovel all the time, shovel until the colorless skill is used and you start fighting? This will definitely be scolded to death for being a CD stream.,Besides, when you use colorless.,There are more other professions that are stronger than roaming colorless skills:

    For example, you want to fly out with twin eagles, and then you go berserk and crash down. Wood has brains - -

  8. Anonymous users2024-01-31

    Roaming is a colorless profession, and colorless starts the fastest and has the best effect!!

  9. Anonymous users2024-01-30

    Male roaming, reason: throw thunder fast, smooth combo. The female gun is still slow and not sharp enough.

    Ammunition is suitable for PK. Reason: Female ammunition can throw thunder and fire bombs in the air, which is extremely powerful. Male ammunition flat thrust is generally about a second person.

    No, no, no.

  10. Anonymous users2024-01-29

    100 points

    Changing guns is better than revolvers:

    1. SP is sufficient. Counterattacks can be full. Robots can also fight, and the mastery of the revolver is no longer necessary.

    2, it should also be the previous version of the indiscriminate shooting power, the cigarette changer is much stronger than the revolver. Automatic can pick up mobile shots, and the damage of the crossbow is higher than that of the revolver after the air strike, and you will find that the roaming revolver can be replaced by various guns, and the applicability of the revolver has decreased a lot. And the hand crossbow is strengthened, ** changed to a quick take-out, there are hits, and the ghost crossbow is a collection of blood, hits, and skills.

    That version miss...

    There are gains and losses, and changing guns also has its weak side, that is, it is not stable enough. The more critical the tournament, the more likely an individual is to make mistakes due to emotional stress, and although it is effective, if you are not proficient in changing guns, mistakes will increase. And the ** column also has a cd.

    In fact, some of them are purely following Li Zheming, but there are many people who understand. In short, there are advantages and disadvantages, and you don't have to worry too much about it.

    **Hawkers,It's all kinds**50 powder.

    3 Of course. Especially when the two are of equal strength, patience is key. After the technique reaches a certain level, you need to pay attention to the cultivation of other aspects, such as tactics, grasp of skills, etc.

    4,Firearm attack,When you are very close to the opponent,Firearm attack is with a floating effect,Under normal circumstances, you should be able to pull out the gun 9 times 3 times.,You just find a copy and try it to understand.。

    5, how to say this, the competition is different from our usual PK, and many skill competitions that are rarely used are the main skills. You don't have to worry, roaming is still strong!

    Insert a sentence, it's so much hard work, give it to me, hehe.

  11. Anonymous users2024-01-28

    First of all, let's talk about the issue of changing guns.

    First, he gave up the revolver mastery. SP is left

    Take a change of gun. There is no doubt about the automatic use of the Blood Eagle. In mobile shooting, the speed is fast, there is a bleeding effect, the rifle is powerful, the basic use of the night stalker, the random fire uses a dead left-handed cannon with high damage, no less than the revolver, and can be used to dodge the opponent's skill in actual combat, which is the flying gunner crossbow as previously said, because the damage is higher. Fast attack speed.

    Therefore, you should bring a hand crossbow when you appear.

    As for the floating pick-up normal attack you mentioned.

    The simplest, you float in the air and get close. This close range means that even if you pull out your gun, you can touch the opponent and fire 2 shots to pause, and fire 2 shots to pause. The pause is about a second or so, and the BBQ is finally connected

    Roaming certainly requires bot harassment.

    Some roamers recommend learning to fight and pursue, increasing harassment.

    There is also long-range sniping. M3 flamethrower at short and medium range.

    It's all pretty good.

    As for the roaming restrictions you said are many? What does that mean exactly?

    Now the advantages of the roaming profession are very poor.

    Weakened skills. Modification of skills.

    Now roaming has been going downhill.

    It's okay, just like it. Roaming would be powerful.

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