DNF women s judo how to play, DNF women s judo full skills in detail

Updated on Game 2024-04-06
7 answers
  1. Anonymous users2024-02-07

    High power. High attack speed. In this way, the technical requirements are not too high.

  2. Anonymous users2024-02-06

    The first time I came into contact with DNF was women's judo, and now I'm at the full level. Judo is about strength, and by 60 you can do it to do otherworldly sets, solid injury occupations, and no need to prostitute Kelly. Judo is mainly about controlling the field, and the spiral is very useful.

  3. Anonymous users2024-02-05

    1. Spiral comet falls.

    Grab the enemy and jump into the air and smash the enemy to the ground, you can use the arrow keys to change the direction of the smash while jumping, and deal damage to nearby enemies when hitting the ground.

    2. Neck-folding. Can force enemies hit by self to turn around, causing them to freeze for a short period of time.

    3. Thunderbolt elbow strike.

    Grabs a fallen enemy and attacks them with a powerful elbow strike, causing them massive damage, as well as creating a shockwave that deals damage to nearby enemies.

    4. Savage collision.

    Gliding forward while slamming your shoulders into an enemy, knocking them flying and dealing damage to other enemies you collide with. After hitting an enemy, you can immediately cast the Back Throw, Throw, and Spiral Comet Fall skills to form a combo.

    5. Throwing. Grabbing enemies and throwing them forward, it can deal damage to enemies it hits, but thrown enemies will only take damage if they hit a wall or ground.

    6. Cracking the sky.

    Falling from the air and grabbing an enemy causes that enemy and nearby enemies to drag forward with you for a distance and inflicts multiple attacks on the enemy.

    7. Cradle of Hell.

    After grabbing an enemy, spin and perform a series of back throws at the enemy, then throw a powerful kick at the enemy and make you jump upwards.

    8. Empty wringing hammer.

    Hold the enemy in the air with your legs and spin in place, causing the captured enemy and nearby enemies to take spinning physical damage.

    9. Doomsday Storm.

    Grabs an enemy and starts spinning to form a tornado, and nearby enemies will be rolled up to deal damage, and the skill can be moved during release.

    10. Cradle of death.

    After grabbing an enemy, jump into the air and smash them to the ground, then roll forward while pulling them together, and finally kick them with a powerful kick.

    11. Storm Dance.

    Spin around the enemy at high speed and attack their joints, then give multiple hits** to severely damage the target.

  4. Anonymous users2024-02-04

    A bunch of 2b additions, I'm 70 eye of the storm, I'll put it.

    King Kong is full of pieces, out of force, strengthened, judo PK starting skills, practice good combos.

    Savage is full, out of strengthening, Savagery is related to the most basic combo of judo, which is throwing + savage + back fall, which is the stupidest and simplest combo.

    Violence, wrestling, sliding all full.

    Spiral, cradle cracked stone, full, sledgehammer slow, even hammer full (spiral does not force out).

    Elbow strikes a level, and the wind chases out a level, so that it can be hooked.

    The hook is full. Fold the neck out of 17, out of force, don't point too much, more useless, 17 and 2 seconds are enough, whirlwind, receiving, immediately break the neck, savage, catch throwing, wind, hook, back fall, elbow strike, this is a combo (more protection).

    The back is full, and the forced reinforcement is out. Throwing can be out of 10 and, out of force, or on 5 and, it mainly depends on how you use it, how to master it, I out of 10 and, the main wall damage is high, you can pick up sledgehammers and hammers + cracked stones.

    Pure PK active awakening is not added, passive is either not added or filled.

    Eagle step on 5, out of the first level whirlwind.

    Physical crit 1 and,SP nervous,This plus one level,Good to trigger QP's physical crit,Physical back hit full because,Back fall,Cradle,Broken neck,100% back hit。

    The rest is all put into the iron bone.

    TP King Kong Crush, Savage, Spiral, Cradle Reinforced Iron Bone Judo TP is enough.

    QP Pure PK: Stamina, Strength, Movement, Hit, Independent Critical Hit PK Don't add attribute enhancements, it's useless.

    Give points, pure hand fighting, Shanyi 70 Eye of the Storm will give you the answer.

  5. Anonymous users2024-02-03

    I'll give you a pk brush 2 to use.,Awakening can point 1.,Anyway, I'm going to brush the map, so I clicked 12.,EX steel iron bone brush map don't point.,If you play attribute attack, point to attribute strengthening.,2 Active EX cooled down too long when pk, so I ps it off.。

    Class: Eye of the Storm.

    Rating: 70 Total SP: 7104

    sp: 6585 used

    SP remaining: 519

    Mission gain: 940

    Total TP: 23

    TP used: 23

    Remaining tp: 0

    =Skill Classification】==

    -Physique]--

    Wrestling Enhancement, Level: 10

    Grappling Cannon, Level: 1

    Back fall, level: 10

    Grab the Mystery, Level: 9

    Mandatory - Back Fall, Level: 1

    Reinforced Iron Bone, Grade: 20

    King Kong Crush, Level: 5

    Strengthened - Reinforced Iron Bone, Level: 3

    Back Fall Enhancement, Level: 1

    Brute Force Grab, Level: 10

    Glide Grip, Level: 10

    Throw, Level: 26

    Forced - Throw, Level: 1

    Folded neck, grade: 23

    Forced - folded neck, grade: 1

    Savage Charge, Level: 23

    Empty winch hammer, level: 5

    Thunderbolt Elbow Strike, Level: 1

    Spiral Comet Fall, Rating: 18

    Mandatory - Spiral Comet Fall, Level: 1

    Cradle of Hell, Level: 16

    Broken Stone, Level: 13

    Enhancement - Savage Charge, Level: 3

    Enhancement - Spiral Comet Fall, Level: 2

    Enhancement - Cradle of Hell, Level: 2

    -Nian Qi]--

    Nian Qi Wave, Level: 1

    -Berserk]--

    Sand Throwing, Level: 1

    -Martial arts]--

    Uppercut, Rank: 1

    Force - Uppercut, Level: 1

    Forward kick, level: 1

    Eagle Tread, Level: 5

    Whirlwind Legs, Level: 1

    -generic]--

    Light Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Basic Mastery, Level: 70

    Judoka Light Armor Mastery, Level: 1

    Physical Critical Hit, Level: 10

    Physical Backlash, Level: 10

    Source of Strength, Level: 3

    Hit Mastery, Level: 3

    Avoidance Mastery, Level: 3

    Elemental Resistance Mastery, Level: 3

    Source of Spirit, Level: 1

  6. Anonymous users2024-02-02

    Back drop throw to force, out of the whirlwind leg, sledgehammer 5 or full with whether you like to use it or not, spiral grab 5 or full to see if you like to use this skill to collect, cradle full, crack stone 1, elbow hit 1, slap is generally full.

    Passive full (including passive awakening), full of violence.

  7. Anonymous users2024-02-01

    Empty winch 21. Judo's main output skills, CD is short, growth is high, and you can start after violence, and it must be full at level 60, and it must be full at level 70, and Kim Changwon's sledgehammer is always full.

Related questions
9 answers2024-04-06

Upstairs, it's the opposite, my 70's women's judo brush map is very simple, the consumption is not large, and it is generally non-consumption. The first female judo is a fixed injury, and it's cool to take a purple brush picture. You don't have to be strong yet. >>>More

6 answers2024-04-06

Class: Titan.

Rating: 70 Total SP: 7034 >>>More

8 answers2024-04-06

Judo's method of adding points.

Skill recommendation plus points. >>>More

15 answers2024-04-06

Brush! Qigong is strong and judo is weak.

Qigong is the most suitable for brushing in the fighting, and the special points of qigong brushing are 1 not costly, 2 are medicine saving, and 3 are fast. The overall quality is better than Sanda! Judo brush features, 1 safe, 2 strong ability to gather monsters 3 strong ability to control bosses. >>>More

5 answers2024-04-06

Are you the main PK or the brush?

PK,Empty winch hammer,Throw,Knee hit,Kick,Thunderbolt point full 35 colorless skills are best not to point,45 as a starting hand and escape,40 skills depend on your hobby,The attack power is really not high,And you have to open violence to catch people,Other skill points 1 [must be full,Slide,Falling skills,Violence,Awakening]. >>>More