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1. Physical damage formula: (Strength 5) + (Strength Earth Phase 200 420) + (Fixed damage of equipment and mounts).
2. Formula for legal injury: (spiritual power 5) + (spiritual power metallographic.)
70 420) + (fixed damage of equipment and mounts) 3. Speed formula: (Agility 2) + (Agility Fire 10 420) + (Fixed speed of equipment and mounts).
4. Defense formula: (Stamina 5) + (Stamina Water 108 420) + (Fixed defense of equipment and mounts).
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Fire phase. Speed: Character Speed = Shoe Speed + 2x Character's Total Agility (including Character's Agility + Equipment Additions) + 48 + Character's Total Agility (including Character's Agility + Equipment Additions).
Fire Phase: Contains Equipment + Character) + Fire Set Dark Attribute (if available.
Note: This does not include the speed at which the Ascended character carries the Fire Phase.
Such as my agility 412
Shoe speed 350
Fire phase 34 bar.
No fire cover. Yes.
Only. 350+412x2+48+412/
The decimal point is omitted.
The shoe speed referred to here is the speed shown on the shoe.
The picture below is 663
About the Fire Magic Weapon: After ascending, the character with a Fire Magic Weapon can increase the character's speed by about 3%.
It's about 3%, and there is a small fluctuation in the value, and friends can calculate it according to this idea, which is easier to calculate than damage. Although there is no direct data calculation of gold spell damage, it should be based on this similar formula.
Soil phase. Damage:
Physical Damage: Character Physical Damage = 5x Character Strength (All Strength.
Including equipment jewelry add-ons and character basics, mounts, etc. - the same below) + 40 (basic) + character strength
All earthy aspects include their own jewelry** titles, etc.) + all the damage of ** + the dark damage of the earth suit (if you are wearing an earth suit and it is activated) + the damage of 2 bracelets (if you don't bring it, it must be 0) + the wind spirit effect of the mount.
In addition, there is also the Ascension character that may bring an earth magic weapon.
Earth magic weapon +3% or so physical damage.
The 3% value fluctuates somewhat.
Metallographical. Magic Damage: Magic Injury = All Spiritual Power of the character x5 (including equipment and jewelry mounts) + 40 + Spiritual 6
x All metallographic points (including jewelry**, etc.) + gold set dark damage (if any) + damage of 2 bracelets + magic damage of the Wind Spirit Tongzai mount + total damage of ** - transformation damage.
Be sure to note that the transformation damage of the Martial Wheel Clan is only +75% magic damage.
So here it is minus 25%.
The comrades who carried the magic weapon of metallographic ascension paid attention to taking the magic weapon and then making calculations.
One gold magic weapon can increase magic damage by about 3%.
Aqueous phase. Defense: (1) How do you calculate the defense bonus for aqueous properties?
Aqueous defense bonus.
Character level. The physique added to the character.
Equipping the added constitution).
The aqueous nature added to the character.
Aqueous phase of the equipment).
2) How is the character's defense calculated?
The defense of the characters.
Character level. The physique added to the character.
Equipping the added constitution).
Character level. The physique added by the first king of the character.
Equipping the added constitution).
The aqueous nature added to the character.
Aqueous phase added to the equipment) (the defense of the equipment.
Water set's additional defense).
The Water Magic Weapon increases defense by about 3&.
Wood phase. Blood.
I don't know how to count mana.
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In the Ask Dao mobile game, the damage generated and the damage received by each battle need to be calculated by the system before elimination, and here is the detailed formula for you, so let's take a look with me!
Physical damage formula: (Strength 5) + (Strength Earth 200 420) + (Fixed damage of equipment and mounts).
Magic Damage Formula: (Psy 5) + (Psy Metallographic 70 420) + (Fixed damage of equipment and mounts).
Speed formula: (Dexterity 2) + (Agility Fire 10 420) + (fixed speed of equipment and mounts).
Defense formula: (HP 5) + (HP Water 108 420) + (fixed defense of equipment and mounts).
Note: The percentage stat of the Masking Transformation Card and Magic Weapon is not included, but can be added to the final calculation. }
Through the formula, we can clearly find that the damage defense speed affected by attribute points is a fixed value, and how much benefit can be brought by natural phase can only be known by combining attribute points.
And we can also use the formula to calculate the character attribute bonus that does not take the same as the bridge state, for example:
One point of strength real increase in physical damage = 5 + earth phase 200 420
One point of earthy real damage = strength 200 420
The magic damage speed defense will not be issued, just follow the above and put it in.
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This is what I saw in the forum:
1. Character damage = 5x character strength (all strength, including equipment, jewelry, and character foundations, mounts, etc. - the same below) + 40 (basic) + character strength All earth phases including their own jewelry** titles, etc.) + ** total damage + dark damage of the earth suit (if you are wearing an earth suit and activated) + damage of 2 bracelets (if you don't bring it, it must be 0) + the wind spirit effect of the mount.
In addition, there is also a rising character who may bring an earth magic weapon Earth magic weapon +3% or so physical damage 3% This value has a certain fluctuating value I can't tell.
2. Magic damage = all spiritual power of the character x5 (including equipment and jewelry mounts) + 40 + spirit 6 x all metallographic points (including jewelry**, etc.) + gold set of dark damage (if any) + damage of 2 bracelets + magic damage of wind spirit mounts + total damage of ** - transformation damage Be sure to note that the transformation damage of ** is only +75% magic damage.
So here it is minus 25%.
The comrades who carried the metallographic magic weapon paid attention to taking the magic weapon and then doing the calculation, and a golden magic weapon can increase the magic damage by about 3%.
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Before level 127. Each phase property is added to 30 points (not counting ** and jewelry added). After completing 10 Earth Tribulation missions at level 127, you can increase it to 40 points. You can add 1 for every 1 Terraity quest.
Askdao Game is a 2D turn-based online game developed by Askdao Official, which took two years to develop. Taking the profound and broad Taoist culture as the starting point, and deriving the characters in the Tao Te Ching and Zhuangzi, it reproduces the turn-based online game of Taoist style with a humorous and funny gongbi painting style.
The game is derived from Taoist characters, telling the story of a thousand years after the god list was sealed, the leader of the Tongtian Sect of the Interception Sect was beaten back to his original form by Taiyi Zhenren and turned into a stubborn stone on the top of the Skull Mountain.
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It must be that the second set of configurations is much more useful.
All phases can increase Qi and Blood, Speed, Defense, Physical Damage, and Magic Damage.
How much you add depends on how much damage you have.
For example, all phases of the Violent 1 can increase the damage by 1000, while the Force Min can only increase the damage by 500 and the damage of the Body Wood can only increase by about 100.
It's what you are the highest, and if you add the phase, it will be divided by a few percent or a few thousandths of your damage, which is a little bit of the damage that increases the phase.
You can go to it to check the phase calculation method.
The first set of loadouts will only be used by novice players.
Hope it works for you. I don't know how to ask questions.
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It depends on what kind of gold you're playing, if it's force, add earth, then add fire, if it's law, add gold first, then add fire, if it's min, fire first, then gold.
Since your mother believes this, you can buy off the abbot of a temple or some god or witch or something, and you take your mother and your girlfriend to them, but let them make up a random nonsense saying that they may not be able to get along, so that your mother can relax a little, and then work a little harder, and strive to get married as soon as possible, after the raw rice is cooked and cooked, will your mother force you to divorce? Also, make your girlfriend be nice and caring to your mother.
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To tell you accurately, if you add the same amount of magic damage after washing, you will have the same amount of spell damage. But according to what you said about adding points, your first 50 levels won't be too good, because if you go all out, if you don't add the earth, the hit rate is relatively low, which means that you will always be able to cut the blame if you add points with all your strength. It's the same as the chance of hitting a monster by slashing a monster. >>>More
If you have money, continue to be green, and if you don't have money, make do with it.