League of Legends terminology, as well as the professional alphabet names of heroes The more you get

Updated on Game 2024-04-20
5 answers
  1. Anonymous users2024-02-08

    Jungler: Refers to a hero who does not mix on 3 lines, constantly fights junglers, and then appears on 3 lines to catch people.

    Jungler: It means that at the beginning of the game, 5 people catch the opposite jungler together, and often knock out the opposite buff by the way

    gank: sneak attack, outflank.

    3: Disperse, retreat, come back.

    ap: ability power.

    ad: attack damage is physical.

    ADC: Attack Damage Carry, that is, the physical output core, the object of the whole team protection, and the team battle revolves around the ADC.

    op:over power heroes are too powerful.

    imba: i.e. imbalance.

    gg: good game said to the player on the other side that it was a good game. American players are accustomed to showing respect to the opposite player at the end of the game (the atmosphere of the national server. )

    Baron: Baron Nash, Great Dragon, Nashor

    Heroes: EZRAIL: Ezrail, Ezrail the Explorer.

    noc:noctrine, eternal nightmare, I don't know how it was translated as Moteng.

    VN: Vayne Wayne the Night Hunter.

    AKL: Akali.

  2. Anonymous users2024-02-07

    Night Hunter - V(v) En (N) so his name is VN. The first letter of her name in pinyin. Of course, there are others, such as Explorer-Yi (e) Ze (z) Riel So his name is ez pronounced "Yi Thief" Others are similar to this, there are also Chinese, such as big bugs, fire men, dragon women, are all customary names.

    adc,adc is the pillar type physical output teammates in your team,Most of them are long-range physical output,AD is the physical output hero,APC,AP is similar to the above.,It's a spell burst and output type.,It's completely hand-to-hand.,Bar.。

  3. Anonymous users2024-02-06

    ad: Physical damage.

    ap: Spell damage.

    T: Refers to a hero with tank, meat shield, high armor, high HP, and can take a lot of damage.

    DPS: Damage per second, specifically for heroes who can deal a lot of damage to enemies.

    Carry: In the later stage, the core, the hero who needs a lot of money to pile up equipment, is very powerful after forming, and plays a decisive role in the movement of limbs.

    Gank: A common tactic in the game in which two or more heroes fight side by side to attack, outflank, and besiege enemy heroes. It is usually more and less fighting, also known as "arresting".

    stun: A general term for skills with a stun effect, also referred to as a disruptive skill that interrupts the opponent's continuous cast and cast actions.

    AOE: AoE : AoE Effect, which is extended to skills with an area effect.

    Supplement: Refers to the technique of inflicting the final blow on a creep with little health, that is, attacking a creep to get money for the last hit, or it can refer to the last hit on the hero to get money.

    KS: Refers to the last damage done to an enemy hero to gain gold and kills, when in fact most of the damage to this hero is caused by teammates, also known as "stealing heads".

    Lane of Soldiers: Refers to the position of the line where the minions of both sides are engaged.

    Laning: Refers to the confrontation between your own heroes and enemy heroes near the lane.

    Line control: Masters use skills and mending knives to keep the line where they want to go.

    Push Line: Use skills or high attacks to quickly eliminate enemy creeps and lead your own minions to threaten or destroy enemy towers.

    Clear Soldiers: Use skills or high attacks to quickly destroy enemy minions and get money. It is also known as brushing soldiers to fight money, and the English "farm".

    Silence: Can move, can perform physical attacks, but cannot use skills.

    Imprisoned: Cannot move, can use skills, but cannot perform physical attacks.

    Stun: Cannot move, attack, or use skills.

    Summoner Skills: Skills that can be selected by the hero controller himself, regardless of the hero used.

    Skills: Heroes have a total of 5 skills, one passive skill exclusive to heroes; The 4 cast keys of the 4 ordinary skills of the hero are Q, W, E, and R, of which the first 3 skills are up to level 5, and the last R key skill is the ultimate, up to level 3.

    Ult: Ult, R key skill.

    Talents: As the summoner levels up, talent points will be obtained, and players can invest them in attack, defense, and general skills to enhance the hero's abilities.

    Runes: Summoners can purchase runes to enhance their heroes' abilities.

    Grass: The grass on the side of the main road on the map, where units can hide and enemies outside the grass can't see you, but you can see enemies outside the grass.

  4. Anonymous users2024-02-05

    Every game will have some technical terms, and some novice players may not understand some of the terms played by teammates when they are new to the game. Let me teach you some of the terms that are often used in League of Legends.

    carry

    Karry", describes a player who plays very well and can drive the whole team. Not only does he develop well, but he can also lead the team to build an advantage in other ways. Generally, the highest-rated player will be the one at the end of the game.

    mvp

    It's the best performance in the team, similar to the "carry" above. Generally, the player of Carry is the MVP of this game. That is, the most kills and the fewest deaths. The player who leads the team to victory. Best in the game.

    adc

    It's the team's bottom shooter. He is also the core character of the team's team fight. Because it is a long-range AD damage shooter, it is often responsible for the task of the main output. It is also a character that the team needs to focus on protecting.

    ap

    The team's mid lane mage. He is also an important output figure for the whole team. Deal magic damage in team fights. Because some heroes have higher armor, AP's task is often to kill heroes with higher armor. You need to protect your character.

    miss

    The English translation is "to miss" and in the game it is "gone".'Meaning. Even if the enemy on your side disappears, he may go to another way to catch your teammates, so you can hit "miss" to tell your teammates to be careful.

    The number 3 represents the meaning of "scatter". It means "retreat". Generally, the enemy is dead, we are demolishing the tower, you see that the opponent is about to be resurrected, in order to prevent the opponent from being killed by the opponent in a bad state, you can send "3" to remind teammates that it is time to retreat.

    I mostly see that my teammates have better operation skills, and I use "666" to describe my teammates playing well. "6" is also transliterated as "slip", which describes the player's better operation.

    gg

    It means "good game". In foreign countries, it is usually the end of the game, and the opponent is called and told that "this is a very interesting game". In China, it generally means "there is no need to play, surrender". Prove that the game is over.

    solo

    It means "heads-up". It can be a 1v1 game between friends in order to learn from each other. See who gets 1 HP first or reaches 100 reinforcements.

  5. Anonymous users2024-02-04

    AP: Refers to the legal damage output, agreed with APC.

    ad: Melee physical output.

    ADC: Remote physical output.

    Gank: Jungler or other lane support to kill the opponent.

    Jungler: Don't mix lanes, go to the jungle to clear the monsters and help the Gank's location.

    Support: Generally the lower lane with the position of the ADC, it is best to have control skills, add blood or shields, and do not grab troops and heads with the ADC.

    Eye position: Refers to the position of the eye.

    True Eye: A True Sight Ward in the shop that sells 125 gold coins, and can see invisible units within a certain range, including enemy False Eyes and True Eyes.

    False Eye: A scout guard in the shop that sells 75 gold coins, can be seen to detect enemy units within a certain range, but cannot see invisibility, and will be detected by the real eye.

    400: A 400 gold Prophet Potion sold in the shop, which can follow the hero's moving True Eye and disappear upon death.

    Blue Buff: The Ancient Golem in the Wild Zone, after killing, you can get a buff, reduce the skill cooldown by 20%, and increase the MP recovery speed.

    Red Buff: A lizard elder in the jungle, which grants a buff when killed, which increases attack damage by a small amount and deals slow and true damage over time to enemies.

    Dragon: A dragon in the wild area, killing it will give the whole team 150 gold.

    Great Dragon: Baron Nash in the Wild Zone, after killing, he gets a team-wide buff and 300 gold coins, 3% HP and 1% Blue, 40 AD and AP bonuses.

    Mid laner: A person who walks in the middle lane is generally the position of the hero who eats equipment and is easy to be ganked.

    Top Order: When a person walks on the road, it is generally not a position that consumes MP or has a displacement with controlled high damage, which is easy to be ganked.

    ban: Refers to the fact that the captain chooses a hero from the opposing team in a ranked match.

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