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Hehe, this is a 2k rating system, which allows scoring or the general meaning of a scorer is that your defense is not good enough for your opposing player to hit and score
Let me introduce it in detail. The so-called "alignment" means that there will be an aperture and an arrow below your player, and the opponent pointed to by the arrow is your opposing player, which means that the tactical arrangement allows you to defend the person, such as PG to PG, C to C, SF to SF, and C defense PF have appeared, and the game of 10 people is roughly 1 to 1 defense.
Every time it's the opponent's turn to attack, you generally have to run close to your position, if he runs or covers without the ball, you have to follow closely, stand in the middle of him and his team-holding buddies to avoid him catching the ball, and when the opponent is covering, run his back to defend and defend the defender to break through The defensive inside, generally behind him, hold down the "key" (default shift key) to push him, when he catches the ball to attack with his back, you can seize the opportunity to press the cap button when he suddenly turns around to shoot, Also be careful if it's a feint to trick you into jumping This is the general defense, I seem to have played too much hehe.
To prevent "allowed to score" and deduct evaluation, the first point is to defend the alignment, try to avoid him receiving the ball or even scoring, do the above, do not rush to press the steal and lose position, when the opposite shooting, even if the cap can't cover it, don't blame you, the evaluation will add "excellent defense", etc., as long as the timing is reasonable, it will naturally not let you appear "allowed to score" deduction evaluation
Have fun playing the game and play it for a long time
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If it is possible to be solved by playing out: improve your own operation (learn to play more), play more normal games, score some points, increase the strength of the player, or use modifiers (it is not recommended to tune very nb and it will be boring).
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First choose a free throw position, such as Jordan's, but to buy, the cheaper one is Yao Ming's 500k, and I buy Yao Ming's. The trick is to press the shot button to trigger the free throw, and your player will stand ready to make the free throw. Then press and hold the shot button until you let go of the ball when it is in your forehead.
Or, as it was said upstairs, let go of the highest point.
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I'm playing 2k10 The serve should be all to see the shot Press to the highest point to release it will show whether it's too early or perfect or too late If it's my player mode, I recommend that the free throw position be selected well There is also to add a free throw point I usually add to 80+ and it will come out!
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Big brother, it's almost 2016, why are you still playing 2k12. Penalty shooting depends on the action, and it's very simple to have experience with a few more free throws. Anyway, 2k12 has my players, I forgot.
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A foul in the game will result in a free throw.
Hold down that shot to build on it.
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Shake the stick down and then let go when you reach the end.
OL is made with a 2K11 engine.
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Mine is also your configuration, playing 2k12 should be very easy, the effect can also be fully open, not a configuration problem. I guess your computer should be Lenovo Y470, so first, it's your heat dissipation problem, and adding a heat sink is still very effective. Second, it could be a problem with your version of the game, a pirated disk. >>>More
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Open the tactics panel, there are blocking tactics in it, and after setting the shortcut key, click the shortcut key and a player will block and dismantle. Generally, some players who are more aware of blocking and dismantling will take the initiative to block and dismantle without manual command.
The regular turn is to hold down the action button + joystick to make a circle from the dribbler to the non-dribble. >>>More