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I've tried a lot of what my friend said above, but I think the best is: special attack + special defense + strategy + heavy bow.
First of all, it is almost a win for Zhou Yu and Xiahou and others.
Then against the special attack + special defense + strategy + Lu Nu who is in one go, he will hardly lose (other configurations are easy to be defeated by Lu Nu).
Finally, against Diao Chan, this depends on the RP, as long as you go out of the closed moon first, you win. If the other party comes out of the closed moon first, you basically lose, why do you say basically, it's not a steady loss? Because some of them play oblique stabs, the martial arts have no class bonuses, and if you are unlucky, you still have a certain chance of winning.
It's just a small chance.
On the whole, this style of play is more popular.
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There is no doubt that the most mainstream now is the double gun (heavy bow + meteor), hard gas, and the rest of the 2 is ignored. As for the special attack and special defense mentioned above, I only said two points, 1, the other party is also Diao Chan, 2, you are dismounted.
First of all, look at the face to see whether you have irregular menstruation or the other party's irregular menstruation, secondly, to see who has the skills to fight, and then to see who dismounts. On these three points, the landlord considers it himself.
If you have a hard spirit, you will basically not be dismounted, and you may take the lead. Don't get off the horse you have two guns, basically win. Let the other party have irregular menstruation, even if it is pure Zhou Yu, he can only sigh.
Say I'm sx, you report your ID, and put your poor Zhou Yu in the city with full equipment.
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**Specialization in Operations Research Plus Two dozen soldiers which are the best. Or they can strategize and fight troops, special attack, and special defense (to a high level to reflect the advantage), but they can't beat Lu mm, or change the special attack and special defense to step attack and foot defense. Haha, hope it helps.
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Strategizing + Heavy Bow + Meteor Arrow + (Full String, Martial Arts, Diagonal Thorn).
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The sx appraisal upstairs has been completed Lao Tzu Zhou Yu Barrier 2 + Hatred 2 + Special Defense 2 Trouble your two guns to hit me.
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It should be said that way, depending on which direction you want.
If you like field battles, hard gas is very easy to use, high level, hard gas + meteor + heavy bow (full hyun) + strategic field battle is very powerful.
If you like the military aircraft battalion, the following matching schemes are good.
**Specialization + Meteor + Heavy Bow (Full Hyun) + Operational Research is better. Of course, the martial spirit sable cicada field battle can also be.
Special Attack + Special Defense + Strategy + Heavy Bow (Full Hyun).
If it is Shu, the foot defense + meteor + heavy bow (Man Xuan) is also good.
Diao Chan will always be a machine gunner. There are Zhang Fei, Zhang Jaw, and Sister Lu to do it, which is completely much easier to use than Diao Chan.
Diao Chan's characteristic is to seal the opposite side of the fighting skills, and then you can play your own fighting skills to your heart's content. In pure terms, Diao Chan's innate skills are a bit wasted. Chuntong left Zhou Yu and Sister Lu to practice better.
Therefore, there must be one in the later stage of the hard air sable cicada.
If there are more Diao Chan, it is natural to practice one for each collocation, and if there are few, choose one among the hard qi and martial arts. Because there is no type of attack and defense, it is more casual to lead troops, and any type of troops can be brought, but it is not recommended to bring special, whether it is a field battle or a military aircraft battalion.
ps: Since this sable cicada of yours already has hard energy, it's better to leave it hard. Innate + Hard Qi + Meteor + Heavy Bow (Full Hyun) + Strategy.
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Diao Chan hard gas or martial arts can be, and the rest can be used to manage doubles soldiers (meteor + heavy bow), which is the current mainstream configuration, which is more suitable for you with hard energy, suitable for all types of troops, with a wide range of applications, and the disadvantage is that it is not easy to take the lead.
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Offense: Closed Moon Slash + Special Attack + Special Defense + Strategizing + Breaking Bamboo.
Defense: Closed Moon Slash + Special Attack + Special Defense + Strategy + Barrier.
Machine gun: Full String + Meteor + Brave + Martial Essence Diagonal Thorn (Martial Essence strengthens the power of the machine gun, oblique stab preempts) There is another reason to add domination, that is, because the most important thing for Diao Chan's closed moon slash is to restrain the machine gunner, so rest assured and bold to add domination!
If you want to play heads-up, it's okay, and the Closed Moon Slash can also be slashed and the like, but it's better to dominate.
Heads-up: 1 (RP type): Closed Moon Slash + Diagonal Thorn + Hunting Sky + Hard Qigong + Weakness.
3 (Turning Table): Closed Moon Chop + Oblique Thorn + Hard Qi + Weakness + Protection.
4 (explosive): Closed Moon Slash + Diagonal Thorn + Hunting Sky + Weakness + Martial Spirit Bravery.
Oh, this could be that your other decorations are beyond the scope of your construction, or you have built too many resources and military platforms, or your open space is out of range. You delete everything and try it slowly. That's how I am.
Mink Chan Born + Three Guns + Operations Born + Hard + Double Guns + Operations Born + Operations + Double Guns + (Wu Special Defense Wei Special Attack.
Bug Dream Three Coins 1, prepare an unused point card, 10 yuan, 30 yuan are OK. >>>More
As far as I know, it generally costs 8Y Mikuni B 12Y Mikuni B 1000 2000 RMB can be bought Make 5J wings 100 5J feathers and 1 4J wings Thank you I wish you some sorrow Happy New Year.
Sima Zhao, a hero, belongs to the early stage of high kill, the middle stage of group control, and the late stage of pure support. Therefore, in the early stage, you must ensure that your output is enough, and you can easily kill people at the beginning of level 4 point bottles, lights, and skill 1122, and go down the road, with the cooperation of teammates. Then 14122, to ensure their own high-kill skill output.