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My mage is 82 past hell with no modifications. In addition to farming more bosses, gambling is also one of the ways to get good equipment (such as rings, necklaces, shoes and gloves), and the following are my original plus points.
Main ice secondary fire, major ice system before the region: Ice Ball Max, Ice 10 (only one skill of Ice Ball, Nightmare is basically swept, very easy, occasionally one or two anti-ice, burn with a wall of fire), many people add a blizzard, in fact, the blizzard is not as easy to control as the Ice Ball, the Ice Ball has a wider killing range, and the interval between is short.
Hell: Major in the wall of fire max, the wall of fire is more damaging than the meteorite, if the wall of fire is not easy to control, the meteorite is even more difficult to control, and it takes a long time to fall to the ground.
Mercenaries use the second act offensive spearmen, encounter ice-free, spearmen carry in front of them (mercenaries ** it is best to hit the attribute of stealing life, and you can add blood while losing blood, for mercenaries, this is definitely the most critical), you use the wall of fire to burn continuously in the back, learn to put the wall of fire horizontally and vertically, the damage of the wall of fire is great because the power of continuous burning is very great. The practice of the wall of fire is very dependent on mercenaries in hell, so as long as the spearmen can carry it in front, of course, it depends on the equipment, hehe.
If the spearman can't carry it in front, he will teleport back, and then carry it again, and you will burn it again.
Personally, I think the combination of Frozen Ball + Fire Wall is the most interesting. The landlord may wish to give it a try!
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Freeze the ball to clear the monsters, hit the boss and throw the nine-headed fire dragon and run, if the boss chases, you will have physical strength potion + fire path, and hide away.
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Skills: Ice Ball, Ice Bomb, Wall of Fire max
Ice Sticks, Heating, Ice Armor, Teleportation +1
The rest of the fire branches. Properties:
Strength is added to the equipment.
The rest of the stamina. I don't know what type of mage you practice.
I was over 62 at the time, and I didn't have any decent equipment except for the Lionheart Rune (which is actually not a good thing), so I mainly relied on brushing Lao Mo dozens of times, and then I got the resistance to about 50, and then I was in hell, teleporting + teleporting + teleporting......At that time, I didn't know how to get by, and I was too lazy to deal with the side quests.
It's so painful to look back on now......
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MF SOR practice for beginners.
Fire: +1 Warmth
Electric: Static Stance +1, Teleportation (TP) +1 Ice: Ice Seal Armor +1, Frost Nova (Passing Skill) +1, Blizzard +20, Cold Mastery +20, Ice Storm +20, Ice Bomb +20, Ice Spike + All Remaining.
The order of ice plus skills is recommended to be ...... from left to right
Recommended skills to set shortcuts: Static Stance, Teleport, Ice Armor, Blizzard, ......Since the equipment will not be very good, it is recommended to master the cold ...... by +20When attacking, left-click to set the Ice Storm, right-click to set the Blizzard, the Blizzard is the main attack, and the Ice Storm is cleared if you miss the net or are close to you.
Military Cap (Perfect Topaz).
20 horses (according to the lowest.)
ire (perfect topaz).
Sorcerer's Thorn (can be set with beads).
Storm Shield (Perfect White Gem).
Skill Belt. Luck guards.
War Traveler. 2 dwarves.
Some recommended MF locations and how to do it.
ACT1-Sister Ann (In the later stage, if the mercenary is equipped, you can be a K countess, and the hell difficulty is ice-free).
act2-Bugs,Be sure to bug kill-Ancient Passage (Out of the Bull Demon King Set Drop Anything)act3-Old Ink,Drop some daily necessities,No bugs are good (if the fire resistance is high, you can K Cui Fanke 3 lame) Act3-Grumpy Skin,Same as the ancient channel。
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Personally, I recommend repairing the Ice Ball, because it has a wide attack range, short intervals, and the blizzard attack is really high, but the range is not enough, and there is a feeling of being powerless when encountering a large number of monsters moving around. It's okay to repair fireballs, don't repair meteorites, the interval is too long, and the range is not enough, and you can try the fire snake. The electric system repairs chain lightning, with high attack, wide range, short interval, and the more enemies, the greater the damage often the enemy receives.
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Add Hydra Have you ever played Hell difficulty? It's a nonsense.
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1. First of all, according to your situation, level 71, the level is low, if you are a novice, it is recommended to go to Nightmare first. In the nightmare, you can kp, kb to get the necessary equipment, and then the level also goes up, and then come to hell.
Diablo 2 Mage Gameplay Tips.
1. Fire Bomb = Fireball = Meteor = Fire Domination = 20, 3 points for passing, 4 points for compulsory skills, 1 point for ice armor. A total of 88 points, 77 levels can be formed. The extra points can be used as an aid by raising the ice system. Main Attack Skills: Fireball Damage 1w+, Meteor 2w+, Average.
2. Fire Bomb = Fireball = Hydra Sea Serpent = Fire Domination = 20, 1 point for crossing the road, 4 points for compulsory skills, 1 point for ice armor. A total of 86 points, 75 levels can be formed. The extra points can be used as an aid by raising the ice system.
Main Attack Skills: Fireball 5k+, Hydra Sea Serpent 2k+. There shouldn't be many people who practice this, I lad1 has practiced it, and it's not easy to use.
3. Warmth = Enhancement = Fire Domination = 20, 2 points for crossing, 1 point for teleportation, 1 point for crossing, a total of 64 points, level 53 can be formed (complete all skill tasks). With 10 FGC, it is enough to open an intensive class.
4. Alternative SOR (Violent SOR): Warmth = Enhancement = Fire Domination = Telekinesis = 20, Energy Shield 1 point, Static Field 1 point, Teleportation 1 point, Ice Armor 1 point, 5 points in the lane, a total of 89 points, and some points are all added to the energy shield. Because this one is different, the equipment is also different, with a knife or bow in the off-hand.
5. Three repairs SOR: Warmth = Enhancement = Blizzard = Psychic Transmission = 20. 1 point for fire domination, 1 point for ice domination, 1 point for energy shield, 4 points for compulsory skills, 43 points for fire, 25 points for electricity (PK static field can not be added), 26 points for ice, 94 points for sharing, and some points are added to Blizzard's bonus skills.
This sor is mostly used for PK, and the effect is average.
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