-
There is not much damage hitting, you add points are different from others, 69 upstairs is skeletons, the most rubbish plus points! What about high damage hits? Rely on 6 pieces of WJB to support you?
Generally, DT is 4 power, 1 blood, and 1 resistance are added in turn, so don't care about less damage if you take the blood resistance route! Why don't you say that there is more blood than others? You go to 17173 to see what others say about the blood resistance in the lobby!
Finally, dt actually has little to do with skill damage, and if you repair it, you can't see the difference between your 3 points of strength! I play 69WZ except for the opposite lobby with LP, basically no opponents! In the lobby, resistance is the key!
-
Don't look at what others say about JP, and give you a brief explanation of why you think it's less.
You are 3 forces plus points, that is, blood resistance type Datang, this kind of Datang relies on sufficient blood and prevention, 1,002 damage may be felt by others, I think it's okay.
Why do you say it, 3 force plus some damage is naturally less, not as good as 5 force, and besides, you don't have afterburner equipment, no magic weapon, and no higher damage** will definitely not reach the level.
As long as you develop slowly, I believe that when you reach the 109 Shenwei stage, the damage can reach 1,07
-
It seems that the upstairs are all talking with their eyes closed.24.,Just a pumpkin seems to make sense.。。
The owner of the house is a three-force plus point.
According to the building this plus point,This damage is not less.。。 But to count JP, the damage hit is not all, and there has to be practice. Generally more than ninety levels.,Don't talk about anything else.,How should you go to ten.。。。 If it's not JP, it's definitely not garbage.。。。
Then I suggest that the landlord wash off some of the points of the body and resistance, if the ninety-six levels are so added before, it is recommended to wash the twenty points of the body and twenty points of resistance is not too much. . .
-
The problem of adding points Adding three forces itself will be much less.
In the later stage, it is recommended to add 5 forces.
-
It's very rare to be hungry You must know that 69jp Datang damage has 1200+
You're 96 and only 1520 Do you think it's normal?
-
A little less, at least at 1350+, I'm at the same level as you, the skill is 20 lower than you, and the damage is about the same as you...But I still have level 10 to study...
-
In fact, this damage is almost a lot, and the damage is only 1000 when it reaches 100+, which mainly depends on the equipment skill and the gems smashed by the equipment.
-
Much less. It is recommended to add five forces!
-
I'm level 69 5L plus points damage 1330 hit 1400 definitely not bragging.
I have screenshots.
-
The general damage should be between 1700 and 1900.
It can be said that in terms of tasks, there are some shortcomings in Datang, which is also the main reason why this school is not popular. Although there are some deficiencies in the game, Datang is not useless, if you can find a fixed team or lead the team yourself, then"Nobody wants it"The problem can be completely solved. Hand call.
Fantasy Journey to the West is a company developed by NetEase in China.
Self-developed and operated online games. The game is famous for "Journey to the West".
The story is the background, and through the characters of the Q version, it tries to create a romantic online game style.
Fantasy Westward Journey has more than 100 million registered users, a total of 472 sets of paid servers, and the highest number of people at the same time reached 2.71 million (14:45 on August 5, 2012), which was the highest number of online games in Chinese mainland at that time. The game was renamed Bi Shukai "Fantasy Journey to the West 2" on June 24, 2013
On February 29, 2016, it was officially named "Fantasy Journey to the West" PC version.
-
The general damage should hover between 1700 and 1900. Depending on the bonus points, the damage is also high and low. 4l added.
With 650 wounds**. Skill 130 damage is around 1800. There should be 3500 blood.
Speed 300. This is a more general property. It's not a garbage letter.
Nor jp. If you have any questions, you can follow up. According to the equipment upstairs, the big orange is slippery in 1750 not 1600.
-
The first-line Datang Wufu has a speed of 380-400 above 1950, a blood of 5000+, and a defense of 1000+. 2180 + damage 360 + speed 6700 blood 1400 defense in the second line of 1800 no charm speed 350, blood 4000, defense has 1000. Of course, the civilian mission Datang belt is about 580** Wufu 1600+ is normal.
2180 + Damage, 360 + Speed, 6700 Blood, 1400 Defense. In the second line, 1800 has no run, speed is 350, health is 4000, and defense is 1000. Of course, the civilian mission Datang belt is about 580** Wufu 1600+ is normal.
-
It's a waste of time.
1700 full repair Datang, just hit a garbage charm on the 1800 damage Datang task with a surge set, and the minimum of 2500 for flat slashing activity monsters?
So my advice to you is that the reverse scale Datang wastes 1 round at the beginning of the event, 2 pieces of double 4 holes are enough, the damage increase you get by wasting a cast time, how many rounds do you need to play to make up for it, and the splash can be 2500 + 3 329 (wind blade effect) The total damage is already 6000+ In the same case, Datang sweep is only more than 7000.
And you only add more damage when you bring the reverse scales? Compared with the damage of the splashing Datang in a casual round, the double bloodthirsty banners and the meridians point out the wind blade.
The Reverse Scale Datang is now a waste, if there is no Datang in the surge set.
-
1400 is considered normal.
Generally 600 injuries** is already considered low. The attributes have seen the highest double sum sum of 46. The first-line Datang Zhi Wufu has a speed of 380-400 above 1950, a blood dao of 5000+, and a defense of 1000+.
2180 + Damage, 360 + Speed, 6700 Blood, 1400 Defense. In the second line, 1800 has no run, speed is 350, health is 4000, and defense is 1000. Of course, the civilian mission Datang belt is about 580** Wufu 1600+ is normal.
-
The first-line Datang Wufu has a speed of 380-400 above 1950, a blood of 5000+, and a defense of 1000+. 2180 + damage 360 + speed 6700 blood 1400 defense in the second line of 1800 no charm speed 350, blood 4000, defense has 1000. Of course, the civilian mission Datang belt is about 580** Wufu 1600+ is normal.
2180 + Damage, 360 + Speed, 6700 Blood, 1400 Defense. In the second line, 1800 has no run, speed is 350, health is 4000, and defense is 1000. Of course, the civilian mission Datang belt is about 580** Wufu 1600+ is normal.
-
Summary. Fantasy Journey to the West: Datang's 1.5 damage is equal to 2 points.
The ** little power brought by the Fantasy Journey to the West Tang Mansion is equal to damage, because the power growth of the Fantasy Journey to the West Terran is.
Fantasy Journey to the West points growth details of various races:
Blood: Immortal: Add 1 body long blood;
Terran: Add 1 body length 5
Blood; Demons: Add 1 body length and 6 blood; Magic:
Immortals: Add 1 Demon Changlan;
Terran: Add 1 Demon Commander 3
Blue; Demons: Add 1 Demon Blue.
Damage: Immortals: Add 1 strength to long damage;
Terran: Adds 1 strength to long damage;
Demons: Add 1 strength and long damage;
Hit: Immortal: Add 1 strength length.
Hit; Terran: Add 1 strength to a long hit;
Demons: Add 1 force to a long hit;
Defense: Immortals: Add 1 point of resistance to increase defense;
Terran: Adds 1 resistance to increase defense;
Demons: Add 1 point of resistance to increase defense;
Spiritual power: Immortals, Humans, Demons: plus 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power;
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; plus a long speed;
Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
Fantasy Journey to the West Datang 1.5 damage is equal to how much force.
Please wait patiently for 3 minutes, we are sorting out, and we will answer you immediately, and please do not end the consultation.
Hello, glad to answer for you! Fantasy Westward Split Rental Tour Datang 1.5 damage is equal to 2 points of power Fantasy Westward Journey Datang Official Mansion Belt ** One point of power is equal to damage, because the power growth of the Fantasy Westward Journey Terran is the point growth of various races of the Fantasy Westward Journey Details: Blood:
Immortals: Add 1 body long blood; Terran: Add 1 body length and 5 blood; Demons:
Add 1 body length and 6 blood; Magic: He Zhaoxian Clan: Plus 1 Demon Changlan; Terran:
Add 1 magic length and 3 blue; Demons: Add 1 Demon Blue. Damage:
Immortals: Adds 1 strength and long damage; Terran: Adds 1 strength to long damage; Demons:
Adds 1 force long damage; Hit: Immortal: Add 1 strength to a long hit; Terran:
Add 1 force to hit long; Demons: Add 1 force to a long hit; Defense: Immortals:
Add 1 point of resistance to increase defense; Terran: Adds 1 resistance to increase defense; Demons: Add 1 point of resistance to the source key to increase defense; Psychic power:
Immortals, Humans, Demons: Add 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power; Speed: Immortals, Humans, Demons:
plus 1 body length velocity; plus 1 long-lasting speed; plus one strength speed; plus a long speed; Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
Point 1 DT doesn't need any anger belt to save those points of unreality Your own attributes are lower than others Your way of adding points is body or sensitivity It is decided that your belt will be light or black Either all light or all black If you want to be moderate to ensure survivability, you can play 4 light and 3 black. >>>More
With double 9-layer wind belt, it can add 26*2 speed.
Temporary attribute charm for metamorphosis. 130 charms add 25 speed. >>>More
Whether you want to PK or FB, there is something interesting for each class. >>>More
Just as the great monk is a free life, the big DT is usually a chivalrous man. That is, the difference between **. And then there is the temperament, the demeanor of the hero!
-, if limited to economic conditions, you can practice a blood resistance DT 3L1 resistance 1 body. There is a certain gap between the damage before 89 and the damage of those Tournaments. But it's enough to hit F with good equipment damage. >>>More