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Can the landlord explain the point.
1.Arcane, as long as the same equipment, the same operation, the punishment ride is not a chance to win, 100% complete gram 2Ice law,In addition to the above 2 conditions,It also needs that both sides are not rookies.,Punishment riding is still basically losing.,In short, the punishment riding saw that the mage could flash quickly 3.
Destroy SS, when both sides are equipped with S2 level, both sides are not so easy to kill, the explosive power of Destroy SS is a little stronger, and because it is a long-range first-mover advantage, the punishment ride is basically a loss 4Demon SS, as long as SS is not stupid enough to transform in front of QS, the win rate is still very large, otherwise a fear, a divine anger, and when your transformation is over, you will be 88 5Pain SS, in the case of good equipment and operation, Pain SS is also a punishment ride, and the win rate is greater than the other 2 talents, but it requires the foundation of equipment, that is, toughness and endurance In short, the current version, the mage and warlock are CJQ, and the win rate of other professions playing CJQ is not large.
A few particularly energy-consuming occupations wearing an S4 set may be able to tie with CJQ. Any other DPS-type class, such as DZ, LR, ZS, enhancement, and elemental, is basically looking for a draw when playing CJQ.
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The main thief. If you break out, you can abuse any profession, and you will generally beat a thief.
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After the operation is done well, the operation is not good, and all kinds of kites are killed
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They will tell you what category of information to compare with.
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I also graduated from CJQ SW and studied Engineering + Forging, although it is not a general expense, but the effect is good.
Engineering CJQ compulsory course PVP essential, can build a CJQ This version is the best head for both PVP and PVE.
Forged Hardened Kryptonite Warframe CJQ's First Breastplate is good regardless of PVP PVE.
Gems and enchantments can give you a certain boost, so you can consider it. But it is not recommended, but if you are lucky enough to open 80, forging can equip yourself with punching, so you can also consider forging + jewelry.
Mining is a money-making skill A little more stamina about 500 HP cap I forgot about mining in order to learn engineering so I don't remember clearly.
Personally, I think that engineering + forging is the best two majors when there is enough money, and the promotion is not ordinarily large.
Enchantment grants +4 to each of the two rings. Personally, I think that the increase of 8 attribute is a bit of a chicken rib, just for the 8 attribute to learn enchantment, it's not worth it, although the enchantment is very profitable.
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PK is better to learn engineering, and then cooperate with mining.
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Mining, forging.
If you have money, you can take a look at your personal favorites.
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High-end punishment knights, should not be afraid of any profession on 1v1.
The 2 sets of skills after sanctions and repentance are very terrifying with the support of high critical hits, and even if they are beaten into dead blood, they can be invincible bandages or + blood to save their lives.
The only threat should come from the demon SS, the precept MS
Demon SS doesn't hurt to hit him because you don't have an offensive dispel, and QS doesn't have a standard interrupt skill to interrupt SS lifesteal, it's a war of attrition to kill him before your half-tube of blood after invincibility is empty.
The precepts are the same, it doesn't hurt much to hit him, and it still doesn't interrupt the skill to effectively stop him from burning your blue, and kill him before you are empty! Otherwise, you will die.
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Cloth clothes are actually afraid = Niu X's punishment knight can even kill my deep ice method in seconds. I played 2v2 with the Punishment Knight, and it was always him who rushed up and knocked off the opponent's cloth first. It's awesome = = Oh my God, don't live<
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PVP, it is recommended to add engineering to jewelry or engineering to forge, 359's engineering head is the best piece head, the damage absorption of the belt, the attribute FM of the hand and the rocket launcher once every 2 minutes can often achieve miraculous results, not to mention grenades and the like.
The extra 42 (40) stats for Jewels and Forge are the hard stat increases, while Forge has two points less but has little impact, and the extra two slots give gems a free choice.
PVE, Jewel Plus Forge is the most added in the hard attribute, Engineering plus Jewel or Forge is also useful, in addition, the tailor's cape FM in CTM is the most increased in the soft attribute, and it is also a good choice.
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It must be jewelry plus engineering, very handsome.
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If g is not much, Mining + Gems, or Mining + Smithing.
If you are willing to spend G, direct gem + forging.
Because, gems can be made into stones by themselves, and now equipment, stones are indispensable. Some are made to pick up bound stones, which are cheap and effective.
Forging can be used to make top-level equipment, and you can also open your own gem slots.
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FM bar. You can put 4 attributes on your ring. All attributes are the most suitable FM for QS...
Then there's engineering and jewelry. There are enhancements that belong only to the player...
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Enchantment Forge.
The former strengthens the equipment.
The latter make their own equipment.
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Alchemy + FM's own attributes are important, and the additional state is equally important.
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I'm QS, the most feared is the fighter, FS, the most afraid is SS, AM, little D.
Because many mages don't know how to play QS, it's quite good to faint the order and run away to repent. After being sheep, you must first repent, and then run close to fight.
Hit ss,AM was scared to run around.,And keep losing blood.,Unless the level is much worse.,It's hard to kill.。
Most of the little D guys are anti-bosses.,But you can't kill it.,The humanoid type poisons you.,And then turn into a bear to resist fighting.,After a while, it's grinding to death.。
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If you have money, you can learn to black, and the clothes and hands forged are good in this version, but it's too expensive, and a pattern is thousands.
If you study engineering, it is recommended to learn mining, I can't say when I will open eighty, and punching engineering requires a lot of materials.
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Since you play PVE, I suggest you focus on FB. Highly recommended for you Forging + Jewelry. It's not just TBC, if one day WLK comes, you'll find out how direct and huge the boost Jewel + Forge brings to your FB.
It's not like engineering then engineering is indeed a very fun profession, I'll admit.
So I suggest you Mining + Engineering or Alchemy + Engineering.
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It costs a lot of money, but it is recommended to consider forging, although now the three forgings are no longer as good as the battlefield or FB production, but SW's several ** and defensive equipment formulas are still worth learning, especially the current situation of the national uniform, whether the dual talent is sacred or protective, the attributes of forging are the first choice.
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Let's learn enchantment, and you can also sell some crystals for money.
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Altman.. High-end precepts m... High-end demon SS.
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That's because the equipment is not good, I don't know what profession you are, I'm a knight myself, I'm afraid of any profession, as long as he hits me, I'm not afraid of any profession, as long as he hits me, it doesn't hurt, (nonsense - but it's true, it's not as powerful as that profession, the only thing that's powerful is the current version of punishment, a little equipment, a little awareness, it's good to kill.)
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If you play well, you can beat CJQ in any class, although this version of QS is very strong, but the operation is the player's operation.
There is no strongest class, only the strongest players remember this phrase.
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That demon ss I ri 18000 blood directly consumed the good points of the play fs du ke qs.
ZS can also be tricked by technology.
LR can also look at technology.
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